Use one of the crates as cover and shoot the closest alien thing.
3: You duck behind one of the crates - or at least try to since there's no gravity in here - and shoot an alien.
1v4: You realize you have XCOM Rookie accuracy, and a crate behind the alien suddenly has a few more holes. The alien returns fire with its own gun, puncturing your right arm. At least your suit wasn't decompressed.
Use one of the crates as cover and shoot the closest alien thing.
Same, but use a different crate, preferably on the opposite side of the room. No sense in all of us getting blown up in one missile.
6: You find a crate that is actually securely attached to the cargo bay, and use it as cover and as a place to shoot from.
6v3: An alien attempts to use what seems to be one of their larger guns against you, but some ballistic rounds hit the volatile ammo inside the barrel, causing an explosion.
While you two are in a shootout, the marines try to get into cover and kill the remaining aliens in the room, but critfail (1) and 4 of them get killed by a stray rocket.
The alien ship cargo bay still has a lot of crates, at least 5 aliens remaining, and 6 marines inside.
Character name: Hobo Bob
Background: He was homeless and figured being in the army was better than starving in the street.
Equipment:
Assault Rifle (25/30)
6 rifle magazines
2 fragmentation grenades
2 flashbangs
2 smoke grenades
Helmet
Ballistic vest
Knife
Spacesuit
Killcount: 0
Credits: 0
Past Characters: None
Status: Right arm injured
Character name: [REDACTED]
Background: [REDACTED]
Equipment:
Assault Rifle (26/30)
6 rifle magazines
2 fragmentation grenades
2 flashbangs
2 smoke grenades
Helmet
Ballistic vest
Knife
Spacesuit
Killcount: 0
Credits: 0
Past Characters: None