EDIT: because the quote box changes the apperance, I decided to remove it. I'm still just rearranging what was already in the turn, nothing more.
Initiative rolls:
SM1: 16
SM2: 17
SM3: 4, 4
SM4: 1, 14
SM5: 11
Hobo Bob: 3
Blackhat: 6
Ahrian: 1, 13
Aka: 4, 10
Raymond: 12
Theodore: 20!
Initiative order:
Theodore
SM2
SM1
Raymond
SM5
Blackhat
Aka
SM3
Hobo Bob
SM4
Ahrian
"Uh, may the gods empower you?"
Cast [Divine Blessing] on Hobo Bob, then hide behind Raymond.
Name: Theodore
Class: Cleric
HP: 10/10
Status:
Skills:
- [Divine Blessing] [Pick one target, for a medium duration that target deals an extra holy (0) damage with it's melee attacks; 3 turn cooldown.]
Inventory:
- [Heavy Mace] [Heavy, 2 handed, bashing (3), stun (33%).]
- [Holy Symbol] [Special, skill: (Repel) All targets within 5ft of Theodore take holy (0) damage; 2 turn cooldown.]
[2] Soft light emanates from Theodore’s hands, enveloping Hobo Bob [1 turn left duration, cooldown starts now.] He then proceeds to scurry off to the back lines.
[4v6] shadow mephit two claws at Hobo Bob, but misses. [1] the mephit is slightly scorched by hobo Bob’s aura [shadow mephit two -1hp]
Shadow mephit one, an impudent fellow, decides to charge through the front ranks to get to Theodore. [Reaction, autofail (heavy)] Raymond tries to stop it with his mace, but, due to the weight of his weapon, cannot swing in time. The mephit attacks [5v2] [1] dealing one damage [theodore -1 hp].
"THE HERETICS SHOW THEMSELVES IN THE LIGHT OF MY MACE CHARGEEEEEEEEEE!"
SLAY AND SMITE THE HERETICS! NO QUARTER NO MERCY!
Name: Raymond II of Palominos
Class: Inquisitor(5)
HP:10
Status:
Skills:
Smite- [active] you can deal holy(2) damage to one target of your choice within sixty feet of you and is within ten feet of a solid surface
Inventory:
-Inquisitor’s mace: melee, heavy, bashing(3)
-revolver: ranged, multiattack(2), interchangeable, piercing(2)
Fixing his mistake, Raymond swings his mace and shoots [1v4] [5v5] [1, 2, x] [shadow mephit 1 -3hp] missing the swing but hitting the target.
Shadow mephit five, taking the opportunity, claws at Raymond [3v4] barely missing.
Hover out of range of melee attacks and boredly place a hex on Mephit #1.
Name: Blackhat
Class: Witch(4)
HP: 8/8
Status:
Skills:
-hex [active] upon use, the user of this skill can inflict, for a medium length of time, unholy(0) damage on the target each turn, and the target takes an extra unholy(0) damage. 3 turns after duration expires cooldown.
Inventory:
-Broom: 2h, melee, special, bashing(0), skill:{[dual] whoever wields this broom and sits on it has a flying speed.}
-talisman: special, skill:{[active] you may use this skill on a biological corpse, and said corpse becomes a cadaver under your control. You may only have one of these active at a time.}
Blackhat flies up [gains status: out-of-reach] hexes shadow mephit one, a six-pointed flower shaped projectile whizzing into shadow mephit one [3 turns left, cooldown starts].
"Who thought it was a good idea to fire us out of a cannon??"
Sword n' Board time, go slash Mephit Two.
Name: Aka Shuiro
Class: Senshi(6)
HP: 12/12
Status: N/A
Skills: Weapon Mastery
Inventory: Scimitar(Mainhand), Shield(Offhand)
Aka slashes at shadow mephit two [2v5] missing completely. Honestly, it’s just sad.
Taking advantage of the confusion, shadow mephit three slashes at hobo Bob, [6v6] [|x|]hitting but not leaving a scratch, and [1] getting slightly burned by his aura.
"It's them shadow things from my dreams!"
Go forth and murdered the shit out of the shadow things with that scythe I have.
Name: Hobo Bob
Class: Blademaster (5)
HP: 10
Status:
Skills: Quick blades: [passive]
Inventory:
Scythe: melee, heavy, slashing(3)
Sword: melee, slashing(2)
Hobo Bob retaliates, [1v1] [1,1,2,x] [5v2] [1,2,1] [shadow mephit 3 -8 hp] heavily wounding with his scythe and totally eviscerating the mephit with his sword. The mephit falls in a pool of black goo. A speck of light flies out of its dead chest, getting absorbed into hobo bob’s chest. He feels something in his pocket. [gained insignificant shadow shard], and the entire party feels a bit stronger [+1 xp].
Shadow mephit four attacks Raymond, [5v3] missing.
"eep!"
Up, in the air, NOW. follow up by hexing shadow mephit 1
Name: Ahrian Mist
Class: Witch(4)
HP: 8/8
Status:
Skills: hex [active] upon use, the user of this skill can inflict, for a medium length of time, unholy(0) damage on the target each turn, and the target takes an extra unholy(0) damage. 3 turns after duration expires cooldown.
Inventory: -Broom: 2h, melee, special, bashing(0), skill:{[dual]whoever wields this broom and sits on it has a flying speed.
-amulet: special, skill:{[active] you may invoke the powers of this amulet to gain a medium I force shield which absorbs damage. 3 turn cooldown after duration.}
Description: small, white-haired kitsune. highly timid. prefers wearing pastel blues.
Ahrian also flies up [gains status: out-of-reach] and also hexes shadow mephit one [1 turn left, cooldown starts now]
Shadow mephit 1:(3/6) hex(3), hex(1)
Shadow mephit 2:(5/6)
Shadow mephit 3:(-3/6) dead
Shadow mephit 4:(6/6)
Shadow mephit 5:(6/6)
Shadow mephit attacks:
-Claw: slashing (0)
Team level: 1-(1/10)
here's one example of changing the formatting to make it easier to read.
if you wanted to take this one step further, you'd put in each PC's turn a short summary or reference to anything relevant to them that happens in a different turn. for examples from this turn:
Hobo bob could have a notice about recieving a Diving Blessing from Theodore, a comment about SM2 attacking him and his aura burning it, and abuot SM3's attack attempt and getting burned.
Raymond could get a notice about the reaction swing at SM1, and about SM4 attacking him (no need to give notice about SM5 because it's right after him, with no separating quote box)
and finally Theodore gets a notice about SM1 attacking and damaging him.