Blackhat adjusts her hat slightly from how it spawned, hiding her eyes.
"... Machine. Why is this happening."
Name: Blackhat
Class: Witch(4)
HP: 8/8
Status:
Skills:
-hex [active] upon use, the user of this skill can inflict, for a medium length of time, unholy(0) damage on the target each turn, and the target takes an extra unholy(0) damage. 3 turns after duration expires cooldown.
Inventory:
-Broom: 2h, melee, special, bashing(0), skill:{[dual] whoever wields this broom and sits on it has a flying speed.}
-talisman: special, skill:{[active] you may use this skill on a biological corpse, and said corpse becomes a cadaver under your control. You may only have one of these active at a time.}
the pyramid speaks: "you, voluntarily, consented for it to happen. unless you have no memories. that you did not consent to have happen."
"the outskirts of what?"
What do I see when I'm looking around at my surroundings?
Name: Ahrian Mist
Class: Witch(4)
HP: 8/8
Status:
Skills: hex [active] upon use, the user of this skill can inflict, for a medium length of time, unholy(0) damage on the target each turn, and the target takes an extra unholy(0) damage. 3 turns after duration expires cooldown.
Inventory: -Broom: 2h, melee, special, bashing(0), skill:{[dual]whoever wields this broom and sits on it has a flying speed.
-amulet: special, skill:{[active] you may invoke the powers of this amulet to gain a medium I force shield which absorbs damage. 3 turn cooldown after duration.}
Description: small, white-haired kitsune. highly timid. prefers wearing pastel blues.
you are in a ~30 yd hexagonal village center, the rim bordered with various buildings. weird looking flying ships float overhead. six roads, the entrances to which are placed in the middle of the flat sides of the hexagon, travel straight outwards for an indeterminable length before, as far as you can tell, terminating in a low wall and you can see no farther.
"the Outskirts are the region in the Aether closest to the Void. beings living in the outskirts have the highest danger of an Incursion." the pyramid says.
"Hilarious, I'm a cleric yet I can't go to a temple. Great..." Theodore thinks a moment before speaking up again "How can I unlock temples?" he asked, it seemed worth a shot to ask.
Name: Theodore
Class: Cleric
HP: 10/10
Status:
Skills:
- [Divine Blessing] [Pick one target, for a medium duration that target deals an extra holy (0) damage with it's melee attacks; 3 turn cooldown.]
Inventory:
- [Heavy Mace] [Heavy, 2 handed, bashing (3), stun (33%).]
- [Holy Symbol] [Special, skill: (Repel) All targets within 5ft of Theodore take holy (0) damage; 2 turn cooldown.]
"oh no, you can go to temples. that is, in fact how you unlock them. temples, in this world, are like the... guilds, is that how you say it, of other games. each worships a deity that follows closest to what they think is good, their perceived virtues, so to speak. those who exemplify those virtues gain boons from their god. clerics are the class that has the closest connection to the divine, but that does not state that warlocks, for example, cannot hold the highest place in a temple. there are also, in terms of player organizations, gangs and corporations, but you will get to thoise later" states the blue pyramid.
((when you guys are ready to go on your starter quest, just tell me.))