Day Three: EveningConsume one food, all.
IT IS FUCKING WHITE TEXT BOLD
[b][color=white]THIS IS WHITE AND BOLD[/color][/b]
= THIS IS WHITE AND BOLD and you can't convince me otherwise unless you provide screenshots of that text on your screen
You are correct. That is white text bold, as I have asked.
However, (as two other players have mentioned) This:
glow=yellowgreen,2,300[/size]]>Go into the bar and see if any adventurer parties or similar are recruiting as part of the classic ttrpg cliche.[/glow][/b]
Is yellow green glow. I understand your frustration. The glow is distracting and harder to read. Plus, I've been a part of these forums for years, and that kind of glow simply says to me: "RP, GM please ignore."
If you still want to play, you have 4 days food after consuming one this turn, and no shelter for the night, which means i roll for adverse affects. 1. Sapient hostiles. So ... I'll roll a standard d6 to see how you get through the encounter: 6 You spend a sleepless night, interrupted by a gang who sees that you might have something of value: food, and approaches. Already in a bad mood, you get the jump on one of them with a surprise attack, then run, They chase you, but each time you are caught, you manage somehow to break free until early morning when you are caught out in the marketplace. You use whatever is at hand to defend yourself, damaging a few market stalls and shattering a window in the process. This draws the attention of the local constables. Teh gang ditches, tripping you up and leaving you behind to face the wrath of the police.
"This could be a opportunity..."
See if Flannigan is up for hiring me for a permanent position if not find somewhere to sleep for the night and if so then get to work right away.
Name: Johnson Windslow
Race: Human
Size: Medium
Attributes
- Body: 4
- Mind: 8
- Spirit: 6
Skills
- Spiritual Work (Creature Empathy) 2
- Combat (Ranged/Guns:) 2
- Mental Work (Accounting) 10
- Mental Work (Law) 10
Inventory
- A worn down grey business suit.
- A old pair of business shoes.
- Wireframe glasses
- A genuine leather briefcase
- 2 1/2 Days Wage
- 5 Days worth of Rations
Notes
Is literally a accountant, also obligatory song
https://youtu.be/61wLeH2Ui1U
Flannigans was satisfied with your work, so in this case it is not a matter of skill, but of whether or not they have a position available, so this will be a standard d6 roll. 2. Unfortunately, they are in no position to hire right now. But they at least are happy to be a reference. I'm going to assume you are spending 1/2 day's wage on sleeping arrangements tonight.
"Being near the wasteland might be my best bet for selling my woodwork."
Take a job with one of the caravans heading towards Fort Stuntner.
Name: Blarg
Race: Zebraman
Size: Medium
Attributes:
Mind: 6
Body: 7
Spirit: 5
Skills:
Food related: (Hunting) 8
Physical work: (carpentry) 5
Mental work: (Wood carving) 4
Combat: (Ranged pistol) 7
Inventory:
Business Suit
Standard Handgun
5 days of food
Carving knife D6
Piece of usable carving wood
Partly carved axe handle
Alright, expect pay on arrival. your food and shelter will be provided, for the duration, and you will get ~1-2 days' pay on top of that. it's a 7 day trip one way, starting tomorrow. Tonight, you sleep in the streets - (3) and are miserable wet in the morning. You arrive late to the job after drying your clothes for an hour. You'll have to impress the caravan leader a bit to keep your mission stipend at the end.
I don't care about the delay of the caravan's trip one way or the other, I'm happy just going along with whatever the guard captain decides. No need to start anything.
and yes, I go ahead and let the two interested guards try out wielding me, see if either of them seem to have an aptitude for me. I hope they do.
name: Gwyneria
race: Mechanoid (transforms)(Human-impersonator)(Scythe)(Cannon)(Living weapon)
size: medium
atrtributes
Mind: 3
Body : 11
Spirit : 4
skills
Combat(Body)(meele): 9
Combat(Body)(ranged): 3
(change self): 10
elemental magic (energy) (wielder): 2
inventory
6 days of power.
nice but not fancy clothing
whetstone
small bottle of weapon oil
description
This little girl has tan skin, long brown hair, and a non-muscular frame. inset in the back of her neck, covered by her hair, is a small, roughly-2inch across at the widest point, pale crystal that her eyes match.
She also is able to transform in a large scythe with a semi-automatic 20mm cannon built into the handle, with her crystal inset near the head of the blade, and is capable of manifesting a secondary blade as well if desired. This crystal is core to her being, and although it is extremely durable, if it beaks, in either form, she dies with it.
She generates her own ammunition, having both HEDP and HEI shells available to her, however doing so significantly drains her energy, and so does not use these very often.
untransformed, she is able to access only a fragment of her own power. she is able to protrude her scytheblades from any point on her body, and is able to shift her arm into the end of her cannon barrel, however firing her cannon this way is inadvisable, because the short barrel does not permit her shells to properly engage the rifling in addition to not having the normal stabilizing effects of using the proper barrel length, and she doesn't have the strength to compensate for her own recoil, causing her accuracy when fired this way to be absolutely terrible. Also, it is likely to knock herself over, and she will take longer than usual to chamber a new round when fireing this way as well.
Her crystal also allows her wielder to access magic through her, in this case elemental (energy) magic.
let's see. I am note entirely sure what to roll against to determine aptitude here. I think we'll go with a d20 vs each of her stats: melee (17, 7), ranged (8, 9), and elemental (18, 18). This is for competence with that function. So, one of them is competent using you as a melee weapon. Let's call that guy Joe. Since scythe form is significantly different than the squad's polearms, the head guard calls you two over to discuss situations where using you would be appropriate vs using a spear wall formation. (basically, you work out a general agreement on various encounter options for later).
name:?
race: Beast Elf
size: medium
atrtributes
Mind(4)
Body(7)
Spirit(7)
skills
-Combat(body/claws):8
-spiritual(aether sensitivity):4
-magic(motion):6
-magic(energy):6
inventory:
-kilt
-bandolier
-satchel
-magic focus
-odds and ends
-beast elf armor
-1 day’s wages
-5 days food
Use my magics to speed a giant projectile into the gang leader, amplifying the energy of the impact. In the resulting power vaccum, I take control.
d10 for the energy bolt, d10 for speeding it up, d6 for effect strength: (9, 9, 1) a bit of energy sputters weakly around your fingertips, slowly crawling up your hand before popping with a nearly inaudible sigh, leaving your hand feeling tingly and numb. Since you are doing this instead of finding shelter, you get to sleep outside: 1 ... well, no, you get to continue being harassed by the gang: 6 you end up putting up a pretty good fight and wounding several of them before being taken down suddenly by some thing. You wake in the morning in a jail cell. an officer comes by with a plate of gruel and options for atoning for your crime: a fine you can't afford, a week in jail (you'll get 1/2 day's food each day, so you'd end up losing 3 1/2 day's food at the end), or a monster extermination event and probation (you'll have to report each evening for a week, and stay out of trouble). The monster extermination gives you no pay, and is risky. but at least you'll be known to the cops a little, for good or bad.
Name: Kongor
Race: Anthropomorphic Gorilla
Size: Large
Attributes
Mind: 5
Body: 8
Spirit: 5
Skills
Foraging: 5
Combat (Body): 8
Combat (Melee weapon: Mace): 6
Aethyr Sensitivity: 5
Inventory:
Leather backpack
Club
5 days of food
Notes:
30/500 miles travelled south
Should we try to keep going till we’re away from the sketchy people?
If Greslarch agrees, continue on foot. Otherwise, try to forage.
I'm assuming he agrees since he didn't post. you guys make another 10 miles tonight, but you don't recover from your injuries at all. (4) the night passes peacefully, at least.
Use surveying to evaluate the terrain.. Any good shelter for the night? Any particularly good spots for fishing around here?
Name: Jack
Race:
Man o' War, male
size: small
Attributes:
Body: 6
Mind: 6
Spirit: 6
Skills:
Food related: Fishing 3
Transportation: Flying 5
Physical work: Metalworking 5
Physical work: Construction 5
Mental work: Surveying 6
5 days of food
Messages for the west. Pays 7 days wages upon arrival. Week long trip. 1 day's progress.
Encumbered. This has a chance every day v. body stat to halve your progress for the day.
Inventory:
small pouch
Messages for the West.
miniature anvil (flat steel chunk with a spike)
small hammer
fire stone (heats up when willed to do so.)
blank paper
ink bottle.
(2) You find a reasonably comfortable hollow in a rocky outcropping next to a fast flowing river. You'll sleep fine tonight and have access to pretty good fishing in the morning if you want ot spend time doing that. There was no specific time limit attached to the packages, though there is a general timeliness expected. A couple days either way won't cost you the pay.
Do some foraging to add food to the caravan's stocks.
Name: Flownia
Race: Uplifted Corvus corax, female
Size: Tiny
Atrtributes [sic]Skills- Food Related (Foraging) 5
- Transportation (Flying) 5
- Spiritual Work (Life Magic, Sapient) 10
- Combat (Body) 4
Inventory- Tiny leg pouch
- 5 days feed?
- Tiny life amulet
(3) You get enough food for yourself for the day. Some mouse got unlucky today. I'll roll a second time to see if your foraging uncovers enough for anyone else: (9) nope. Well, a (squeaky) day's food is a day's food.