Day Two: Eveningconsume 1 food, everyone. By the way, you don't instantly die if you run out of food. Starvation effects happen per day of not eating. you can theoretically survive up to 2 months (60 days) without food, if there is water, but you'll be crawling long before then.
>If trouble isn't coming to the job boards, then I should look for trouble.
name: Matt
race: Human
size: Medium
atrtributes:
Mind: 5
Body: 8
Spirit: 5
skills:
10 melee (sword)
8 melee (2 handed)
3 melee (general)
1 magic (motion)
inventory:
holy broadsword
wind longsword
pirate hat
pirate garb
6? days of food
1 day's pay
Again, post your actions in white text, bold. Also, what do you mean, go look for trouble? Want me to roll up a bar fight for you?
Continue the hunt until sunset, afterward help the ape-man finish setting up camp.
((OOC: By the way Ozarck, I was wondering what our current location looks like? Are we on a vast stretch of flatland, miles of grass around us or is it hills? Or something else? Trying to get an idea of where we are exactly. If you could clear that up I'd very much appreciate it.))
Name: Greslarch
Race: Lupin (A primitive race of lupine beastmen. Lupin are a fierce but impulsive people, living on the fringes of society in small tight knit packs. Known for their beastly appearance; long unkempt gray hair and patches of fur on the arms and legs, plus their most distinguishing feature being their sharp claws and pointy canines. As feral as society believes Lupin are, they are in fact loyal allies should one be befriended. It is said a Lupin would lay down their life for the people they view as their friends.)
Size: Medium
Attributes
- Body: 9
- Mind: 4
- Spirit: 5
Skills
- Food Related (Hunting) 5
- Spiritual Work (Creature Empathy) 4
- Combat (Body/Claws: Melee) 10
- Mental Work (Scent) 5
Inventory
- A set of shabby trousers.
- A pair of cloth foot wraps.
- 6 days worth of food.
Important Notes
- 20 miles / 500 miles south.
(10, 4) at last, you manage to isolate and kill one boar. This yields you (2d6+2) 12 days meat. Track meat separately than the generic food. You notice while you are out hunting signs of a group of people camping nearby. You catch a glimpse from afar of armed vagabonds.
Name: Kongor
Race: Anthropomorphic Gorilla
Size: Large
Attributes
Mind: 5
Body: 8
Spirit: 5
Skills
Foraging: 5
Combat (Body): 8
Combat (Melee weapon: Mace): 6
Aethyr Sensitivity: 5
Inventory:
Leather backpack
Club
6 days of food
Notes:
20/500 miles travelled south
Continue carefully setting up camp
You set up camp for tonight. The sounds of men arguing reaches you from the distance several times throughout the evening. 6 days wounded.
((So I'm going to go out on a limb and guess that you watch Otzdarva Egan? cuz putting a t in Ozarck's name is an odd typo.
Otzdarva's cool imo.))
"Hehe, they can try if they want."
Lets go guard for the really long caravan trip to the east into the wasteland!
Who else is going with us on the trip? Anyone interesting? What's the caravan looking for? We searching for treasure? exploring? I'm all kinds of excited and curious and gonna ask about all the things!
name: Gwyneria
race: Mechanoid (transforms)(Human-impersonator)(Scythe)(Cannon)(Living weapon)
size: medium
atrtributes
Mind: 3
Body : 11
Spirit : 4
skills
Combat(Body)(meele): 9
Combat(Body)(ranged): 3
(change self): 10
elemental magic (energy) (wielder): 2
inventory
6 days of power.
1/2 day's pay.
nice but not fancy clothing
whetstone
small bottle of weapon oil
description
This little girl has tan skin, long brown hair, and a non-muscular frame. inset in the back of her neck, covered by her hair, is a small, roughly-2inch across at the widest point, pale crystal that her eyes match.
She also is able to transform in a large scythe with a semi-automatic 20mm cannon built into the handle, with her crystal inset near the head of the blade, and is capable of manifesting a secondary blade as well if desired. This crystal is core to her being, and although it is extremely durable, if it beaks, in either form, she dies with it.
She generates her own ammunition, having both HEDP and HEI shells available to her, however doing so significantly drains her energy, and so does not use these very often.
untransformed, she is able to access only a fragment of her own power. she is able to protrude her scytheblades from any point on her body, and is able to shift her arm into the end of her cannon barrel, however firing her cannon this way is inadvisable, because the short barrel does not permit her shells to properly engage the rifling in addition to not having the normal stabilizing effects of using the proper barrel length, and she doesn't have the strength to compensate for her own recoil, causing her accuracy when fired this way to be absolutely terrible. Also, it is likely to knock herself over, and she will take longer than usual to chamber a new round when fireing this way as well.
Her crystal also allows her wielder to access magic through her, in this case elemental (energy) magic.
Tell the others about the available expeditions and that me and Gwyn will be leaving and probably not coming back for months, if ever.
And I'm going to take the wastes job, obviously.
Name: Flownia
Race: Uplifted Corvus corax, female
Size: Tiny
Atrtributes [sic]Skills- Food Related (Foraging) 5
- Transportation (Flying) 5
- Spiritual Work (Life Magic, Sapient) 10
- Combat (Body) 4
Inventory- Tiny leg pouch
- 6 days feed?
- Tiny life amulet
((So I'm going to go out on a limb and guess that you watch Otzdarva Egan? cuz putting a t in Ozarck's name is an odd typo.
Otzdarva's cool imo.))
((Ha, you're pretty observant. Both names start with an O, have a Z, and are about the same length so they are literally impossible to tell apart~))
Alright, you two are set for shelter for the night. The caravan will start out in the morning.
Find more messenger work, then, but this time look for something heading towards a different city.
(I was not aware I was paid in money. I thought my wages were my choice of food or shelter, or two days of food. I had no idea that money was a seperate thing.)
(Sorry about the confusion. I'll keep track of wages as wages from now on.)
Name: Jack
Race:
Man o' War, male
size: small
Attributes:
Body: 6
Mind: 6
Spirit: 6
Skills:
Food related: Fishing 3
Transportation: Flying 5
Physical work: Metalworking 5
Physical work: Construction 5
Mental work: Surveying 6
6 days of food +shelter for this night.
Inventory:
small pouch
miniature anvil (flat steel chunk with a spike)
small hammer
fire stone (heats up when willed to do so.)
blank paper
ink bottle.
4. you find work carrying messages to the west - a one week trip. You are weighted down and encumbered. This has a chance every day v. body stat to halve your progress for the day. You will be paid 7 days' wages at the destination. (Mark this as to be paid on delivery).
(My previous action was to trade one days food for a knife, and I got the knife so I assumed I traded the food for it.)
"I might need to rethink this, being my own boss wood carving thing."
Find a nice place to sit and carve those two pieces of wood into something people would buy.
Name: Blarg
Race: Zebraman
Size: Medium
Attributes:
Mind: 6
Body: 7
Spirit: 5
Skills:
Food related: (Hunting) 8
Physical work: (carpentry) 5
Mental work: (Wood carving) 4
Combat: (Ranged pistol) 7
Inventory:
Business Suit
Standard Handgun
5 days of food
Carving knife D6
2 pieces of usable carving wood
My apologies. The knife came with your skill. I wasn't clear on that. After tonight you should still have 5 days' food. d10 v wood carving: 5, 9. You make no progress with one piece. The other, well, it's a start. You have a partially carved axe handle. Tool handles are always sellable, if not always profitable. Since you don't have shelter tonight, I'll roll for effect. 3: You sleep in an alley. the smell of garbage is strong enough to wake you, so you move on, but never find a comfortable resting spot. You'll have disadvantage on rolls for the morning.
Johnson yawns barely able to function with how tired he is.
Find shelter for the night
Name: Johnson Windslow
Race: Human
Size: Medium
Attributes
- Body: 4
- Mind: 8
- Spirit: 6
Skills
- Spiritual Work (Creature Empathy) 2
- Combat (Ranged/Guns:) 2
- Mental Work (Accounting) 10
- Mental Work (Law) 10
Inventory
- A worn down grey business suit.
- A old pair of business shoes.
- Wireframe glasses
- A genuine leather briefcase
- 2 Days Wage
- 6 Days worth of Rations
Notes
Is literally a accountant, also obligatory song
https://youtu.be/61wLeH2Ui1U
subtract 1/2 day's wage for shelter.
name:?
race: Beast Elf
size: medium
atrtributes
Mind(4)
Body(7)
Spirit(7)
skills
-Combat(body/claws):8
-spiritual(aether sensitivity):4
-magic(motion):6
-magic(energy):6
inventory:
-kilt
-bandolier
-satchel
-magic focus
-odds and ends
-beast elf armor
-1 day’s wages
-6 days food
Go with beastie boys (whatever those are)
I don't know what those are either. are you sleeping in town tonight? if so, subtract 1/2 day's wages for shelter. otherwise, I'll roll up a night travel action for you in a miniturn, wherever you are going.