remember the general guidelines for RTDs:
1)
Bold your action, and place it at the top of your post or the GM will likely ignore it.
2) One action post per turn. if you feel the need to post a second action post, edit the first with a DO NOT USE comment, or strikethrough and remove the bolding so the GM can safely pas that post by.
3) Conflict between player characters is fine, and should be handled in character. Any player conflicts should be handled respectfully.
4) the GM makes mistakes and is open to discussion, but if I make a decision, it is final, whether it is fair or not. I'll do my best to keep it fun.
Aight, changed the array slightly for an optimal build; I think Greslarch's claws will carry him if he bungles Creature Empathy. But I was wondering; since I gave him scent would it be able to be used in conjunction with the Hunting skill?
Name: Greslarch
Race: Lupin (A primitive race of lupine beastmen. Lupin are a fierce but impulsive people, living on the fringes of society in small tight knit packs. Known for their beastly appearance; long unkempt gray hair and patches of fur on the arms and legs, plus their most distinguishing feature being their sharp claws and pointy canines. As feral as society believes Lupin are, they are in fact loyal allies should one be befriended. It is said a Lupin would lay down their life for the people they view as their friends.)
Size: Medium
Attributes
- Body: 9
- Mind: 4
- Spirit: 5
Skills
- Food Related (Hunting) 5
- Spiritual Work (Creature Empathy) 5
- Combat (Body/Claws: Melee) 10
- Mental Work (Scent) 4
Inventory
- A set of shabby trousers.
- A pair of cloth foot wraps.
sure, scent would probably give advantage on a hunting check if the scent check were successful.
Do things like body and mind scale with size and race? If I make an 18 mind nonsapient creature, am I objectively a genius or just a genius for an animal but inferior to the stupidest peasant?
I suppose that could be implemented in the form of increasing mind roll difficulty for things like thinking abstractly or understanding language, while leaving it normal for things which animals can actually manage pretty well, such as perception.
Name: Flownia
Race: Corvus corax, female
Size: Tiny
Atrtributes [sic]Skills- Food Related (Foraging) 5
- Transportation (Flying) 5
- Mental Work (Following Commands) 6
- Spiritual Work (Life Magic, Sapient) 8
Inventory- Tiny leg pouch
- Tiny life amulet
Body scales with race. I am assuming all characters are Sapient, but if you insist that the bird be non-Sapient, then yes, for most thinking oriented checks your mind score would be effectively a 1, while perception or other non-thinking mind checks would be normal. Math would be right out, as would reading or persuasion or the like.
Hope I've got this right.
name: Blarg
race: Zebraman
size: Medium
atrtributes:
Mind: 6
Body: 7
Spirit: 5
skills:
Food related: (Hunting) 8
Physical work: (carpentry) 5
Mental work: (Wood carving) 4
Combat: (Ranged pistol) 7
inventory:
Business Suit
Handgun
looks fine. Bipedal with opposable thumbs? Is the handgun a standard one or magic powered? for most purposes they'll be identical, except for how they are maintained, charged, etc.
updated race, inventory, and notes
name: Gwyneria
race: Mechanoid (transforms)(Human-impersonator)(Scythe)(Cannon)(Living weapon)
size: medium
atrtributes
Mind: 3
Body : 11
Spirit : 4
skills
Combat(Body)(meele): 9
Combat(Body)(ranged): 3
(change self): 10
elemental magic (energy) (wielder): 2
inventory
nice but not fancy clothing
whetstone
small bottle of weapon oil
notes
In low-power hibernation, awaiting wielder.
changes from Omega: can perform self-maintanance, now requires energy crystals periodically and stores them internally as both a power reserve and an ammo reserve. now generates ammo by consuming energy crystals (so the choice to fire is a significant decision). no longer has control crystal system, now is capable of making decisions for herself regarding who her wielder is and if she should obey orders (even if she doesn't exercise this very often).
updated race and notes, redistributed skills.
name: Indaria
race: Beastkin (carnivore)(catfolk)
size: medium
atrtributes
Mind: 5
Body: 8
Spirit: 5
skills
Combat(Body): 18
hunting: 4
labor: 1
lockpicking: 1
inventory
well-used fighting leathers.
a basic lockpicking set.
belt knife.
notes
rules of hire: once hired, stays hired for duation of contract. all contracts come with a renewal option. renewal option takes priority over new contracts.
meaning: once you hire me to guard you, it doesn't matter how much the other guy can offer, as long as you keep me paid. if you want to hire me out away from someone else, you gotta wait for the contract to expire and for them to be either unable or unwilling to renew.
updated notes
name: Erin
race: Human (mutant) (winged) (night-adapted)
size: medium
atrtributes
Mind: 6
Body: 6
Spirit: 6
skills
foraging: 4
flying: 6
herbology: 4
Combat(crossbow): 4
aethyr sensitivity: 6
inventory
ragged clothing.
light crossbow
10 bolts
leather satchel
book of poisons and poultices
worn out knife.
notes
body is unstable, easily could acquire additional mutations.
herbologist, can perform non-magical medical aid, has a knowledge of poisons as well.
escaped slave, claustrophobic because of memories of being caged.
current plan is to go with Gwyn. I THINK her sheet is set, based on your feedback. I'm just maintaing the other two's sheets in case of shenanigans. probably not going to update them after this.
Gwyn looks good. The others look fine too, though I said I won't track ammo, so tracking the number of bolts is unnecessary. instead, low rolls on use of the weapon will either run it out of ammo, or cause a malfunction of some kind that needs repair. I feel like this is probably the simplest mechanical way to track that kind of thing.
Guess I’ll bring back a personal favorite of mine from the Omega Legion days
Name: Kongor
Race: Anthropomorphic Gorilla
Size: Large
Attributes
Mind: 5
Body: 8
Spirit: 5
Skills
Foraging: 5
Combat (Body): 8
Combat (Melee weapon: Mace): 6
Aethyr Sensitivity: 5
Inventory:
Leather backpack
Club
looks good.
Aight, changed the array slightly for an optimal build; I think Greslarch's claws will carry him if he bungles Creature Empathy. But I was wondering; since I gave him scent would it be able to be used in conjunction with the Hunting skill?
Name: Greslarch
Race: Lupin (A primitive race of lupine beastmen. Lupin are a fierce but impulsive people, living on the fringes of society in small tight knit packs. Known for their beastly appearance; long unkempt gray hair and patches of fur on the arms and legs, plus their most distinguishing feature being their sharp claws and pointy canines. As feral as society believes Lupin are, they are in fact loyal allies should one be befriended. It is said a Lupin would lay down their life for the people they view as their friends.)
Size: Medium
Attributes
- Body: 9
- Mind: 4
- Spirit: 5
Skills
- Food Related (Hunting) 5
- Spiritual Work (Creature Empathy) 4
- Combat (Body/Claws: Melee) 10
- Mental Work (Scent) 5
Inventory
- A set of shabby trousers.
- A pair of cloth foot wraps.
sure, scent would probably give advantage on a hunting check if the scent check were successful. sheet looks fi- wait a minute .... try to make a note in previous posts if a new post overrides them. Just a simple, bolded "DO NOT USE THIS POST" at the top of the post so I can skip it will be fine.
Yep this is going to be fun
Name: Johnson Windslow
Race: Human
Size: Medium
Attributes
- Body: 4
- Mind: 8
- Spirit: 6
Skills
- Spiritual Work (Creature Empathy) 2
- Combat (Ranged/Guns:) 2
- Mental Work (Accounting) 10
- Mental Work (Law) 10
Inventory
- A worn down grey business suit.
- A old pair of business shoes.
- Wireframe glasses
Notes
Is literally a accountant, also obligatory song
https://youtu.be/61wLeH2Ui1U
an accountant fits into the setting just fine. Might be a bit hungry though.
name:?
race: Beast Elf
size: medium
atrtributes
Mind(4)
Body(7)
Spirit(7)
skills
-Combat(body/claws):8
-spiritual(aether sensitivity):4
-magic(motion):6
-magic(energy):6
inventory:
-kilt
-bandolier
-satchel
-magic focus
-odds and ends
-infinite canteen of healing cider
-beast elf armor
What's a beast elf/ specifically, what animal is it a hybrid of? also ... do I have to tell you which item to delete?
time to ignore all the character creation options and make yet another human wielding some kind of sword
name: Matt
race: Human
size: Medium
atrtributes:
Mind: 5
Body: 8
Spirit: 5
skills:
10 melee (sword)
8 melee (2 handed)
3 melee (general)
1 magic (motion)
inventory:
holy broadsword
wind longsword
pirate hat
pirate garb
spoiler your images, please. standard humans are perfectly fine choices in this setting. They will tend to have more options than others, because the world is more or less build to suit them. Well, the civilized world, anyway. the wilds are another matter.
Name: Jack
Race:
Man o' War, male
size: small
Attributes:
Body: 6
Mind: 6
Spirit: 6
Skills:
Food related: Fishing 3
Transportation: Flying 5
Physical work: Metalworking 5
Physical work: Construction 5
Mental work: Surveying 6
see my reply to Egan concerning non-Sapient characters. Note that lack of opposable digits and hollow bones will limit construction and metalworking skills in some ways.
lupine hunter
crow healer
zebraman hunter/carpenter
living weapon
gorilla warrior
human accountant
beast-elf warrior
Human Swordsperson
frigatebird handyperson