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Author Topic: murderhobos  (Read 10981 times)

Ozarck

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murderhobos
« on: March 01, 2022, 04:56:14 am »

The Great Weave has collapsed, sending shockwaves and chaos throughout the world. Bereft of the once stable magical system that upheld society's interconnected network of systems - business, transportation, security, communications, healthcare, research - The young Empire of Astrea has experienced a severe crisis. Starvation, joblessness, homelessness, crime, and despair are rampant in the Capital city, Neacor, and all along the developed regions central to the Empire.

People are hunkering down, scavenging for what they can earn, make, or steal to survive. Many have left eh cities to find work or safety in nearby rural areas - farms and small towns have seen a massive influx of refugees, and their problems along with them. Others seek refuge in mystic societies, or have fled the Empire back to the Old World - those who could afford passage, or were willing to brave the Forges to earn their way Across the Aethyr. For both groups, the instability in the System brought great risk for the journey.

Still others have turned their eyes outward - to the edges of civilization. A patchwork system of Nodes, Transport Lines, Ferries, and Coaches links the core of the Empire with settlements and opportunities in distant, wild places:
The dry North, where Spice is harvested, earning those fortunate enough to survive the Worms untold fortune.
The Western Archipelago, where hunting ships wage war against he sea and bring great harvests to shore, should they ever return to shore at all,
the Southern Steppes, full of fast, powerful animals and a booming - some even say explosive - fur trade.
The most desperate, foolish, and unlucky travel East into Desolation. Only rumors remain of them. Only legends reach your ears of those who have returned from the East, broken, scarred, dying.

Hungry, desperate, tired, your eyes turn outward, to the horizons, and you ponder your fate.

Spoiler: Character sheet (click to show/hide)

Spoiler: character creation (click to show/hide)

Spoiler: mechanics (click to show/hide)
« Last Edit: March 11, 2022, 11:01:27 pm by Ozarck »
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Horizon

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Re: murderhobos
« Reply #1 on: March 01, 2022, 05:03:19 am »

wip
Spoiler: Thel'dek (click to show/hide)
« Last Edit: March 01, 2022, 04:28:40 pm by Horizon »
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Knightwing64

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Re: murderhobos
« Reply #2 on: March 01, 2022, 06:55:02 am »

WIP
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BlackPaladin99

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Re: murderhobos
« Reply #3 on: March 01, 2022, 10:46:58 am »

Where is the race list?
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Lenglon

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Re: murderhobos
« Reply #4 on: March 01, 2022, 11:28:47 am »

Interested. Will be making a character sheet.

Hey Oz, I was thinking of bringing either:

Erin (from apocolyptic and/or metamorphicon-based games, is a mutated human, winged, rather cold and merciless in method but does have good intent.) (mutated human)
Gwyneria (from Omega Legion, the character I was running at the end, you probably remember her quite well, very neutral to and detatched from questions of morality) (construct)
Nina Morellis (from Cabal, the slum-dwelling healer/magebreaker that had a spirit inside her. kind.) (human)
Maryne (bastard-sword wielding fighter that unintentionally causes necromancy around herself. NOT a nice person.) (semi-undead human)
Indaria (meele fighter, uses her natural claws, pushes herself to be constantly improving, her drive isn't to be the best, it's to be lim->inf @ skills. fairly neutral in interactions with others, since they usually don't matter for her goals of self-improvement.) (catfolk)

or alternately a full-new character (which tends to take a while for me to build), likely to fall into one of three archetypes:
archer
shapeshifter
non-combatant
race will probably be something non-human, alignment will probably be something in the good family.

do any of the above seem likely to fit into your setting?
« Last Edit: March 01, 2022, 04:29:18 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Horizon

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Re: murderhobos
« Reply #5 on: March 01, 2022, 04:29:27 pm »

Spoiler: Greslarch (click to show/hide)
« Last Edit: March 02, 2022, 12:14:21 pm by Horizon »
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Ozarck

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Re: murderhobos
« Reply #6 on: March 01, 2022, 06:32:28 pm »

Where is the race list?
Oops. I'll add some races to the OP later tonight. a little sleepy and brain-foggy right now. A few generic examples might be Human, Elf, Dwarf, Pixie, Mechanicon, lizardman, Avian, centaur, stone golem, ratman, mouseman (think Repicheep from Voyage ofthe Dawn Treader)

Interested. Will be making a character sheet.

Hey Oz, I was thinking of bringing either:

Erin (from apocolyptic and/or metamorphicon-based games, is a mutated human, winged, rather cold and merciless in method but does have good intent.) (mutated human)
Gwyneria (from Omega Legion, the character I was running at the end, you probably remember her quite well, very neutral to and detatched from questions of morality) (construct)
Nina Morellis (from Cabal, the slum-dwelling healer/magebreaker that had a spirit inside her. kind.) (human)
Maryne (bastard-sword wielding fighter that unintentionally causes necromancy around herself. NOT a nice person.) (semi-undead human)
Indaria (meele fighter, uses her natural claws, pushes herself to be constantly improving, her drive isn't to be the best, it's to be lim->inf @ skills. fairly neutral in interactions with others, since they usually don't matter for her goals of self-improvement.) (catfolk)

or alternately a full-new character (which tends to take a while for me to build), likely to fall into one of three archetypes:
archer
shapeshifter
non-combatant
race will probably be something non-human, alignment will probably be something in the good family.

do any of the above seem likely to fit into your setting?
No issues: Erin, Maryne, archer, shapeshifter, non-human.
Gwyn was a lot of work to try to balance and keep fun for everyone involved. If you play this, please be gentle with me -.-' it's been a while since i GM'd
Nina has two issues: magebreaker seems like a prestige class, and in this world, they'd probably be quite busy at the moment and well cared for by the existing government. And a spirit dwelling in her would be the opposite: something that cots to maintain.
Indaria's goals would be considered unrealistic and dreamy for the circumstances. It is an era where abundance and opportunity have suddenly become limited. People's attention is turned to survival - to weathering the storm. I am concerned that optimism in terms of that kind of character growth may end up being frustrating.
similarly, I am uncertain how effective a non-combatant will be. I thikn that depends entirely on the group. if you solo'ed this game, a non-combatant would have a hard time, I think. But, dedicating skills to support roles could be quite viable in a functional team (but you've been here long enough to laugh at that term :D

Done Oz, here be koboldz

Spoiler: Thel'dek (click to show/hide)
Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.

BlackPaladin99

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Re: murderhobos
« Reply #7 on: March 01, 2022, 07:20:05 pm »

Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.

I know this wasn't said to me but what do you mean?
« Last Edit: March 01, 2022, 07:44:16 pm by BlackPaladin99 »
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Horizon

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Re: murderhobos
« Reply #8 on: March 01, 2022, 07:26:38 pm »

Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.
I didn't think it was like the pseudo-ninja stuff, would Foraging also not help find alchemical ingredients? I'm interested in it yes, Thel'dek is a heavy crafting oriented character. Classic alchemy is with a alchemist set, heat sources. Or as simple as making a makeshift explosive or fire starting item. I'm am fully interested in it.
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BlackPaladin99

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Re: murderhobos
« Reply #9 on: March 01, 2022, 07:52:55 pm »

what is the body combat skill for?
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Ozarck

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Re: murderhobos
« Reply #10 on: March 01, 2022, 08:13:08 pm »

Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.

I know this wasn't said to me but what do you mean?
Alchemy, in my game systems, isn't a simple RTD and succeed mechanic. It's complicated, because alchemy in the lore I enjoy is. A simple example of an Alchemy system might be a game like Factorio.

Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.
I didn't think it was like the pseudo-ninja stuff, would Foraging also not help find alchemical ingredients? I'm interested in it yes, Thel'dek is a heavy crafting oriented character. Classic alchemy is with a alchemist set, heat sources. Or as simple as making a makeshift explosive or fire starting item. I'm am fully interested in it.
all the resource gathering skills can be useful for alchemy. Thinking of it as a crafting system is at least the right genre, so good luck with it~

what is the body combat skill for?
using innate physical features to do battle. Fists, hooves, turtle shell ...

Lenglon

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Re: murderhobos
« Reply #11 on: March 01, 2022, 09:04:37 pm »

Are you absolutely sure you want to attempt an alchemist? this is the second warning that it is complicated, involved, resource intensive, and requires work on the player's end. Frankly, I can think of only two players besides myself I have known that would potentially make it work well enough to be interesting. BTW, this is more classic alchemy than the FullMetal type pseudo-ninja stuff.

I know this wasn't said to me but what do you mean?
Oz is one of my fav GMs, and there's a few patterns he usually follows. for one, he tries to avoid letting people ruin themselves without warning, or killing characters out of nowhere. There's pretty much always a warning of some kind. However, if you miss it or choose to ignore it, the concequences are on you. This was a super-explicit warning, basically saying that Thel'dek is likely to be helpless, especially in the early game, and will have low agency in his own fate early on if he doesn't redistribute his points because the Alchemy skill is likely to be useless for a while, only reaping rewards after a lot of time and investment has been put in, and the process of doing that could easilly kill or ruin Thel'dek. The warning was issued. Horizon has said he's sure. so now we can just sit back and watch the fireworks.

Hmm, I'm inclined the most towards Gwyn and Indaria atm. Gwyn because Oz already knows the concept so all that would be needed would be to adjust the character for the setting, though admittedly that would be non-trivial to do, especially since i THINK this setting is a lower-power setting than Omega was so I'll need to make sure to downscale her, but she's a really neat one that I really enjoyed and can't break out easilly since the character build is a really complicated one. Indaria because I think she'd fit REALLY well into the setting. She's basically a thug without ego issues, and a game in this kind of setting always needs a bruiser. as for the others:
Erin: no real reason not to bring her, and she also fits well. Just mildly outclassed by Indaria and I'm not sure why. third in line for best pick imo.
Maryne: frankly, the character's attitude is bad and her background is really involved. lots of work and I'm not feeling like playing an evil atm. striking this one off the list.
Nina: Oz's feedback has warned me off this option. I don't see an easy solution to this one and don't think it'd be worth the trouble to hammer it out. removed from design thoughts.
new char: standing backup option, I just don't have it fully formed and so it naturally isn't as interesting in my head right now as the fully fleshed out characters.

Gwyn: my thoughts on her is that she needs to be downscaled, probably fairly hard. and I think that her stat points would be Body > Spirit > Mind. Not sure how far down to let her Mind stat go because I don't want her to just get killed out of nowhere over it but she really should have it be quite weak. As a character I think I'll need to make her a bit more independant than she was in Omega as well, since there's no overarching organization this time. fleshing out tentative sheet for her but am by no means settled on it:
Spoiler: Gwyn v1 (click to show/hide)

next up, is a tentative sheet for Indaria.
Spoiler: Indaria V1 (click to show/hide)

and now lets throw a basic sheet together for Erin, just to be thourough. She's without question the most well-rounded of the lot.
Spoiler: Erin V1 (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Horizon

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Re: murderhobos
« Reply #12 on: March 01, 2022, 10:22:10 pm »

Yeah I think I'll revise or redo my sheet, I feel I might not get the most out of this if a vial explodes in my face lol
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Ozarck

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Re: murderhobos
« Reply #13 on: March 01, 2022, 11:42:42 pm »

last reply until tomorrow evening so people have time to post.

I added a sort of race guideline list in the OP. Horizon, your lupin character would fall into the carnivore beastperson category.
Lenglon: I had Gwyn confused with that other, more complex character you had, with all the strange mechanics. The sort of fairy mirror vampire. I like Gwyn. What I would require for her in this setting is that she has need of something to the effect of batteries. You are correct that this is a lower powered setting than Omega was. It's not as low powered as Cabal was intended to be, but maybe more low powered than Cabal turned out. Well, we'll see. Indaria would be quite heavily dependent on others or on combat to earn food and shelter and other necessities. Well, it's a hard knock world, so a hard knocker would be fine. Your Erin build is a fine example of a balanced build. Well done, you've presented three disparate examples of balanced, minmaxed, and eccentric characters.

I look forward to everyone's characters!

Horizon

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Re: murderhobos
« Reply #14 on: March 02, 2022, 12:57:58 am »

Aight, changed the array slightly for an optimal build; I think Greslarch's claws will carry him if he bungles Creature Empathy. But I was wondering; since I gave him scent would it be able to be used in conjunction with the Hunting skill?
Spoiler: Greslarch (click to show/hide)
« Last Edit: March 02, 2022, 12:19:33 pm by Horizon »
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