I was watching some Minecraft videos after playing DF, and I began really wanting a Minecraft Mod for Dwarf Fortress, so I looked for one and found this. Seems you took a bit of a break from modding just before the Steam version. Want to know if you still plan to come back to this mod for a Steam port. I'd also be willing to help get this mod back up and running, I don't have DF modding experience but I have pixel art experience and can help get this mod any graphics you need.
Because I just play on the Steam version now, I haven't gotten a chance to play your mod yet. So I have some questions about your mod, and I guess also questions about the limits of modding in general. Forgive me if these questions are ignorant:
- Are iron golems and snow golems build able by a player or do they just spawn?
- I'm assuming adding actual dimensions aren't possible, so how do you handle Nether / End content?
- Minecraft has unique mechanics like potion brewing and enchanting. Are these mechanics possible to implement through modding?
- Since you added Creepers, is a TNT trap a possibility?
- Noticed Diamond Gear isn't listed in the features, do you plan to add Diamond (plus gold and netherite) gear?
Yeah, I've kind of taken a break for a while, but I do hope to come back to the mod and get it on Steam. To be honest, I could have done it FAR sooner (I've tested a development version privately on Steam, and it pretty much works as-is), but I wanted to at least have some rudimentary art (even if it was totally awful) before putting it on Steam. But I don't have any pixel art skills, so I massively procrastinated and put it off.
Art is pretty much the main barrier to this mod being on Steam; if you could help with that side of things, that would definitely be a massive help.
As for answering your questions:
1. Iron and snow golems can't be built, they only generate with the world, and are considered "tamed" for villager civs. This is a limitation of DF at the moment, because the only alternative would be to make them breedable. Future updates of DF will make it possible to build golems.
2a. Shulkers don't appear anywhere, because I haven't figured out where to put them. Endermen can appear anywhere, in any biome (or at least, they
should; I need to test in the new version, because it's possible there's a bug stopping them from spawning anywhere except the underworld). Endermites are spawned by endermen attempting to teleport (in reality, teleporting doesn't exist in DF yet, so I just have a "try to teleport but fail" interaction that can spawn endermites). Enderdragons are just another megabeast.
2b. Piglins are a civilization who tend to hang out in hot tropical or desert biomes, and Withers are megabeasts that can appear anywhere. All other Nether creatures spawn in the deepest layer of the underground, and the underworld. Except hoglins, who
might have the same problem as endermen with only spawning in the underworld and nowhere else.
2c. End and Nether materials (like netherrack or endstone) pretty much only appear as materials that procgen beasts (forgotten beasts, or titans) can be made of.
2d. I want to clarify that when DF adds support for dimensions (which is in the roadmap), I
do intend to make those dimensions and move the Nether/End content there.
3. Those mechanics are sort of possible, maybe. I haven't looked into it much yet, but some potions seem more likely than enchanting, and
maybe an extremely limited version of enchanting could be possible. All of that full enchanting stuff will likely be possible in future DF updates though.
4. No, TNT traps aren't really possible, and even creepers don't really actually explode "properly" code-wise, because real explosions aren't supported by DF yet.
5. Netherite is planned to be added, and gold equipment/armor already exists in DF as far as I remember. But I have no plans to add diamond gear, because diamonds already exist and are not a material that can be used for good equipment, and I don't think it fits the spirit of DF to alter the stats of diamonds.