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Poll

Should I double the boosted mana Madness Enhancement gives while I'm doubling normal servant mana?

Probably a good idea.
- 1 (16.7%)
Not really necessary.
- 2 (33.3%)
I don't play Berserker so I don't really have an opinion.
- 3 (50%)

Total Members Voted: 6


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Author Topic: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)  (Read 36955 times)

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #495 on: December 16, 2022, 05:46:52 pm »

honestly, 1-shotting the guy feels super absurd and cheap. if that broken synergy wasn't a thing she'd have *only* done 120 damage if I understood what happened correctly. instead she did 240 as well as bypassing one-shot protection granted by battle continuation. That's silly.
Do you want to rewind again have Irine’s attack act as we just agreed to so Asterios is still around?
Yeah, I just don't like asking for multiple retcons in rapid succession like this so I wasn't going to ask for it.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #496 on: December 16, 2022, 07:46:36 pm »

Ok, so Asterios lost… still probably about 160 mana, Irine lost 49, and Asterios is still around. Lenglon, I’ll be going with your “run and shoot” action, but Stirk, I think you need to edit yours.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #497 on: December 16, 2022, 07:56:27 pm »

I'll be on the road for the next couple days, Stirk can run Irine for me if I miss turns. I'll be attempting to check for updates when I take rest stops so I might be able to act anyway, but no promises.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #498 on: December 17, 2022, 01:16:48 am »

Irine and Doc

Irine 4
Doc 13 (Agility 20)
Asclepius 13 (Agility 16)
Glycon (1) 1
Glycon (2) 6
Glycon (3) 19
Glycon (4) 9
Asterios 17

Doc Luck Check: 3 (Success), 11 (Crit Success) +40 Damage for Allies
Irine Gains 30 Mana (Now 181)
Glycon 3 Gains 25 Mana (Now 100)
Asterios Gains 20 Mana (Now 45)
Asterios Loses 50 Mana (Now 0)
Asterios Gains 30 Mana (Now 30)
Asterios Agility Check: 3 (Success)
Asterios Agility Check: 14 (Success), 5 (Crit Success), Remainder 14
Doc Agility Check: 16 (Success), 16 (No Crit), Remainder 9 vs 13 (Failure)
Damage Check: 10 (Success), 1 (Crit Success) (2x), Remainder 1 vs 7 (Success), 11 (No Crit), Remainder 10
Glycon 1 Loses 50 Mana (Now 50)
Asclepius activates his NP: Asclepius Loses 50 Mana (Now 150) (+5 to all allies' roll under number for Endurance when rolling to resist damage until the end of this combat. +5 to all allies’ roll under number for Mana when rolling to resist debuffs until the end of this combat. Allies gain this effect: The first time in this combat your mana reaches 0, gain 30 mana. You and allies gain this effect: +20 mana every action. All allies' max mana increases by 20 until the end of this combat or they lose 20 mana.)
Glycon 2 Agility Check: 1 (Success), 5 (Crit Success) (1.5x), Remainder 6 vs 8 (Success), 20 (No Crit)
Damage Check: 2 (Success), 12 (No Crit), Remainder 10 vs 20 (Failure)
Irine Loses 60 Mana (Now 121)
Glycon 2 Mana Check: 19 (Failure)
Glycon 2 Loses 100 Mana (Now 0)
Glycon 2 Gains 30 Mana (Now 30)
Glycon 1 Mana Check: 10 (Success), 5 (No Crit), Remainder 5
Glycon 1 Loses 70 Mana (Now 0)
Glycon 1 Gains 30 Mana (Now 30)
Glycon 1 Uses Cure Wounds: Glycon 2 Gains 20 Mana (Now 50)

The fires from Irine’s flame dance burnt at the minotaur’s legs, continuing the damage her previous onslaught had done to his upper body. He screamed as the flames burnt up his lower body, and for a moment, it seemed like his body started to fade into golden dust, but he quickly solidified, and just as quickly ran off in the direction of the glowing blue chamber.

Doc, deprived of his intended target, turned his gun on the serpent that had been harassing him, firing a barrage of shots that left the serpent bleeding, but still kicking. However, soon afterward, something odd began to occur from the other chamber, as some kind of red glow began to mix with the greenish blue light, and soon, glowing red liquid began to flow out of the room, whipping about like a whirlwind as it did. The two serpents began to glow with a blue light, as the red liquid drew back into the chamber, as if drawn to some singularity in the center, and Doc and Irine could see the wounds that the serpents had received heal up.

The serpent that had been unsuccessfully attacking Irine this whole time took another chance, and as though the healing had provided it with the strength to finally succeed, it finally managed to bite Irine, grabbing her with its teeth and shaking her body, before flinging her to the side. The bite mark and bruises left on Irine were nothing to sneeze at, but they would heal, and besides, retribution would be swift.

Irine unleashed her flame orbs on the two remaining serpents. The one that had bit her managed little resistance as three flame orbs pelted it, and it’s body burnt, while the other one, despite being more injured, was better able to resist Irine’s magecraft, requiring all three remaining flame orbs to take it down. However, even once both serpents seemed to have reduced to burned corpses, both managed to stand back up, their injuries healing before Irine’s eyes, as a light from one passed to the other, causing even more of its wounds to seal up.

Doc: 51 Active skill 4 turns.
Irine: 121
Asclepius: 170
Glycon 1: 30
Glycon 2: 50
Glycon 3: 105
Asterios: 50

Original plan was for Doc's action to be "Shoot the minotaur" but as Asterios ended up running away, I went with "Shoot the enemy that keeps attacking me". I did something similar with Irine, attacking the Glycons as Asterios ran. Was that a good way to do this?
« Last Edit: December 17, 2022, 09:00:34 pm by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #499 on: December 17, 2022, 01:32:23 am »

I don't really care since this is just supposed to be a test :V

Doc has an auto heal that should increase Irene's HP, I think?
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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #500 on: December 17, 2022, 08:59:54 pm »

Right, forgot about that one as he turn before last was the first time it was applicable, so I'll just edit it in. Also, do you want to write an action for Irine for the turn tommorow, or have me do it, since Leglon can't?
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #501 on: December 17, 2022, 11:07:09 pm »

I guess I can try :V. I haven't been paying enough attention to her kit or fighting style enough to make a move she would make, and don't feel good about spending her HP. I guess it will let me do a combo move!

Irene unleashes her orbs at the Doctor who isn't Doc. Doc follows close behind the orbs letting them clear the path to his target as he readies his shotgun. After they impact he puts his gun in the Grecian's face. He pulls the trigger. Joining the mess of shot, a jet of flames launches from his weapon -assistance from Irene's Soul of Fire enhancing the shotgun's ignited gunpowder into a potent force all its own.

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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #502 on: December 17, 2022, 11:12:14 pm »

I'll just note that you guys don't properly know where Asclepius is, as while you have the idea he's in the chamber, you can't see him, so there would be a demerit to hitting him.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #503 on: December 17, 2022, 11:17:41 pm »

I'll just note that you guys don't properly know where Asclepius is, as while you have the idea he's in the chamber, you can't see him, so there would be a demerit to hitting him.

Doesn't using his ability give away his position, especially considering he's not an Assassin and we have Servent Senses?

If his FGO NP is what you're going with it isn't exactly subtle.
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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #504 on: December 17, 2022, 11:24:18 pm »

You know his location as being in the chamber, and his NP confirmed that, but that still means you'd be essentially shooting at him blind as you don't know where in the chamber he is. You can shoot in the right direction, but you can't see him, so you don't know exactly where to aim.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #505 on: December 17, 2022, 11:25:19 pm »

You know his location as being in the chamber, and his NP confirmed that, but that still means you'd be essentially shooting at him blind as you don't know where in the chamber he is. You can shoot in the right direction, but you can't see him, so you don't know exactly where to aim.

What if we aim for the bright light, chanting, and massive mana signature?
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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #506 on: December 17, 2022, 11:31:34 pm »

It's still a luck check to see if you're even aiming for the right spot. You're assured to shoot in the right direction, but there's a whole glowing chamber and as far as I know, servant mana sense is generally telling you if another servant is present and their direction, not pinpoint accuracy unless you have a specific skill for it.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #507 on: December 17, 2022, 11:35:22 pm »

I'm going in the chamber and getting physically close, which should be giving me exact knowledge of his position with at least three of my senses right?
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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #508 on: December 17, 2022, 11:38:57 pm »

I'm going in the chamber and getting physically close, which should be giving me exact knowledge of his position with at least three of my senses right?
Yes, physical entrance to the chamber would remove the need for the luck check, though Irine would need a luck check if she were to aim at Asclepius without closing in as well, and I can guarantee that the path into the chamber isn't going to be an easy one with the Glycons and Asterios still active.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #509 on: December 17, 2022, 11:42:22 pm »

I'm going in the chamber and getting physically close, which should be giving me exact knowledge of his position with at least three of my senses right?
Yes, physical entrance to the chamber would remove the need for the luck check, though Irine would need a luck check if she were to aim at Asclepius without closing in as well, and I can guarantee that the path into the chamber isn't going to be an easy one with the Glycons and Asterios still active.

I can give her directions since she can move the balls with her mind?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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