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Poll

Should I double the boosted mana Madness Enhancement gives while I'm doubling normal servant mana?

Probably a good idea.
- 1 (16.7%)
Not really necessary.
- 2 (33.3%)
I don't play Berserker so I don't really have an opinion.
- 3 (50%)

Total Members Voted: 6


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Author Topic: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)  (Read 36957 times)

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #480 on: December 14, 2022, 08:13:14 pm »

Just a quick poke since Lenglon hasn't posted an action and I want to give them a chance to before I write the turn.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #481 on: December 14, 2022, 11:18:35 pm »

Irine and Doc

Irine 13 (Agility 12)
Doc 13 (Agility 20)
Asclepius 6 (Agility 16)
Glycon (1) 16
Glycon (2) 12
Glycon (3) 6 (Agility 12)
Asterios 2

Doc Luck Check: 5 (Success), 20 (No Crit) +40 Damage for Irine
Glycon 3 Gains 25 Mana (Now 85)
Asterios Gains 20 Mana (Now 235)
Asterios Loses 50 Mana (Now 185)
Glycon 1 Agility Check: 7 (Success), 6 (No Crit), Remainder 5 vs 2 (Success), 14 (Crit Success), Remainder 4
Doc Luck Check: 10 (Success), 17 (No Crit)
Doc Agility Check: 5 (Success), 2 (Crit Success) (1.5x), Remainder 18 vs 3 (Success), 6 (Crit Success), Remainder 14
Damage Check: 2 (Success), 4 (Crit Success) (2x), Remainder 6 vs 17 (Success), 16 (Crit Success), Remainder 9
Asterios Loses 23 Mana (Now 162)
Irine Mana Check: 5 (Success), 14 (Crit Success), Remainder 6
Asterios Mana Check: 15 (Failure)
Asterios Loses 60 Mana (Now 102)
Asterios Mana Check: 14 (Failure)
Asterios Loses 60 Mana (Now 42)
Asterios Mana Check: 18 (Failure)
Asterios Loses 60 Mana (Now 0)
Asterios Gains 20 Mana (Now 20)
Asterios Mana Check: 12 (Success), Remainder 1
Asterios Loses 50 Mana (Now Dead)
Glycon 2 Agility Check: 18 (Failure)

Irine’s fires burnt away at the minotaur’s feet and legs as they wrapped around them, causing him to roar in pain, but it didn’t slow him down. Fortunately, the lack of fire didn’t seem to be increasing the success of the serpents, as once more, the serpent that had been binding around Doc missed in an attempt to attack him, though that was partially due to Doc running away and attempting to hide behind Irine.

Doc ran, firing at the minotaur as he went. A bullet went through the giant’s side, avoiding the metal plate over his stomach, but in doing so, it also missed any major organs along the way. However, when Doc reached Irine, he discovered a bit of an issue… a fox, even a multi-tailed one, is much smaller than even a relatively scrawny young man. However, Doc wasn’t merely a scrawny young man, nor even merely a dentist and part time lawman, he was a servant. And as a servant, he had the ability to transform his body into spirit mode to avoid attacks, and that’s just what he did, as his component spirit particles floated behind Irine.

Irine, similarly, wasn’t merely a multi-tailed fox, a point emphasized by her summoning a pair of fireballs and flinging them, along with the others she had summoned before, at the Minotaur. The first caught in his mane, causing it to burst into flames, and him to scream in pain. The second barreled into his chest, exploding into a burst, while the third caught him in the face, adding to the flames from his burning hair. For a few moments, his body started to dissolve into golden light, before solidifying again. However, a fourth flame orb, this one exploding at his back, finished him off.

As the minotaur faded away before them, and Irine was left largely alone on the battlefield, the serpent that had been hounding her tried again, and failed, missing her and instead hitting the floor.

Doc: 51 Active skill 5 turns.
Irine: 200
Asclepius: 200
Glycon 1: 100
Glycon 2: 70
Glycon 3: 85
Asterios: Dead

I think I need to nerf Asterios if I decide to use him again, specifically Natural Demon A++. I made it very strong since it's strong in the lore, but I think it's too strong. I also think that he probably qualifies for a rank above 3. Regardless, at the moment the plan for the eventual actual game doesn't have you guys fighting against even numbers of enemy servants.
« Last Edit: December 16, 2022, 01:07:57 am by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #482 on: December 15, 2022, 12:52:47 am »

okay, finally done with that bs, time to try to catch up on actions - annnnnnnd the turn was run while i was busy. fucking great.
no autoaction either? just idle and let enemies hit me? that's really shitty to do to someone in combat, especially with zero warning. and yes, your post 3 hours before the turn does not count. I was busy from then to now.

generate another flame orb and burn the minotaur with my collection.  ((here's the obvious autoaction I'd have expected you to have run previously))
and then for the turn after:
<OW!>
run from the berserk minotaur back through the flame dance, burning the pursuing minotaur with my flame orbs as I run.

Irine
current form: multi-tailed-fox
mana: 200/200 - I have not removed the mana from damage taken during the turn that hasn't happened yet from my perspective.
active flames: 1 flame dance, 4 flame orbs, forest fire flames.

Spoiler: Irine (click to show/hide)
« Last Edit: December 15, 2022, 01:05:51 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #483 on: December 15, 2022, 01:11:50 am »

okay, finally done with that bs, time to try to catch up on actions - annnnnnnd the turn was run while i was busy. fucking great.
no autoaction either? just idle and let enemies hit me? that's really shitty to do to someone in combat, especially with zero warning. and yes, your post 3 hours before the turn does not count. I was busy from then to now.

generate another flame orb and burn the minotaur with my collection.  ((here's the obvious autoaction I'd have expected you to have run previously))
and then for the turn after:
<OW!>
run from the berserk minotaur back through the flame dance, burning the pursuing minotaur with my flame orbs as I run.

Irine
current form: multi-tailed-fox
mana: 200/200 - I have not removed the mana from damage taken during the turn that hasn't happened yet from my perspective.
active flames: 1 flame dance, 4 flame orbs, forest fire flames.

Spoiler: Irine (click to show/hide)
Sorry, we've just been auto idling and I wasn't sure what to do, as I didn't want to make up an action for you as I didn't know what you might want to do. I'm willing to edit the turn tomorrow and put your action in retroactively, I just didn't know what I should do for you in this situation. I didn't want to hold another night, and your action came in at around 1 AM where I am, an hour that while I do often find myself working on the turns by, I'd rather not. In the future, would you prefer I try to come up with some action for you to perform if there isn't one submitted in time? Apologies, I've never been in a game where autoactions were a thing that occured.
« Last Edit: December 15, 2022, 01:24:00 am by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #484 on: December 15, 2022, 01:29:52 am »

sorry about snapping at you, stressful, and very long, day for me. Re-reading what I wrote, I was harsher than I meant to be. Really could have phrased that a lot better

about if it happens again, please do IF i'm in a combat situation or other must-act-right-now kind of situation. if it's low-stress or whatever then just have me idle like you've been doing. simple: "get out of the way of the falling rock" or "fight back against the thing attacking me" type actions as autoactions are solid, simple, and if i had a complex plan and didn't share it, that's on me.
« Last Edit: December 15, 2022, 01:32:38 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #485 on: December 15, 2022, 01:36:00 am »

sorry about snapping at you, stressful, and very long, day for me. Re-reading what I wrote, I was harsher than I meant to be. Really could have phrased that a lot better.
It's understandable. In the future, I might post a message the morning of the day I'll be updating to remind anyone who hasn't posted yet so as to give ample time, but as for how to handle missing actions during combat scenarios, how does each player want me to handle it for them? I can understand not wanting to auto-idle during combat, since it could get you hurt, and for you I'll do "attack enemy" or "avoid attack" actions, as you requested, but I can also see some players not wanting me to come up with actions for them.
« Last Edit: December 15, 2022, 01:37:56 am by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #486 on: December 15, 2022, 01:52:01 am »

in combat, a bad action is almost always better than no action. I don't know anyone that would prefer to stand idle than take a suboptimal action. only exception I can think of is if the autoaction uses up expensive resources or has backfire potential, like dodging into a spike trap, or shooting a unique rocket launcher. In Irine's case, the only expensive resource that could get wasted would be having her abandon the maintanance of her flames (causing them to dissipate) so that she can  attempt to use her NP. There aren't terrain hazards to her here, so can't really even provide an example of that from the current situation. Either way, action economy is a thing.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #487 on: December 15, 2022, 02:02:19 am »

oh, and in group fights? just let the afk's teammate choose their action. done.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #488 on: December 16, 2022, 01:14:58 am »

Ok, I edited the post. While I've mentioned a few times thoughts about nerfing Doc's damage boost, I think the issue might actually be how Irine's flame orbs are being calculated, with each one being an individual attack, meaning each gets a +40 to their damage, which adds up a lot. Lenglon, would you be willing to have it be modified so that while they can still hit multiple targets, when they are hitting one target, instead of being several individual attacks, they count as one attack with each orb used being an added 20 damage? I think it might work a bit better, with three orbs buffed by Doc coming out to 100 damage rather than 180, while the damage when not buffed remains the same as multiple individuals all succeeding.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #489 on: December 16, 2022, 01:25:06 am »

Transforming into Spirit mode is supposed to leave you especially vulnerable to attacks according to Strange Fake, which is probably why we never see anyone try that maneuver in story. Game ruined forever V_V

Are we even going to use these characters in the actual game we are theoretically building towards? Testing should really be focusing on universal things instead of things not going to be in the game.

“Now shoot the doctor! It’s not a war crime if they did it first!”
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Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #490 on: December 16, 2022, 01:35:41 am »

Transforming into Spirit mode is supposed to leave you especially vulnerable to attacks according to Strange Fake, which is probably why we never see anyone try that maneuver in story. Game ruined forever V_V

Are we even going to use these characters in the actual game we are theoretically building towards? Testing should really be focusing on universal things instead of things not going to be in the game.

“Now shoot the doctor! It’s not a war crime if they did it first!”
Characters used here are not excluded from use in the actual game, which, for the record, I've been working on while running this test so as to try and have a solid portion of the work done by the time I feel confident with the mechanics, but the matter of Irine's flame orbs is more something I've noticed and think is worth patching now more than one of the major mechanics changes like switching to a D20 or the inclusion of PI, though it's not out of the question someone might have a similar multi-hit attack so it's best to figure that stuff out.

Also, while I'm aware the statement on spirit forms was more of a joke, I did check the wiki before writing the turn, and this is what it said: "While in spiritual form, they cannot be easily detected by enemies due to being invisible to the naked eye and most forms of scrying, or be affected by physical interference. [...] It is also hard for them to affect a Material Body in that state, so they must materialize to properly engage in combat." While I'm not currently up to date on Strange Fake, at least the wiki seems to imply it makes you impervious to physical attacks, which is what I imagine Asterios mostly uses, while mana based attacks, like Excalibur or one of EMIYA's sword arrows, would still be able to hit.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Stirk

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #491 on: December 16, 2022, 01:53:49 am »

Servants are by default immune to all physical attacks as spirits, you need mana in an attack to inflict damage to them. Also since servants are spirits their attacks all have mana, including ones that logically shouldn’t like slamming them into the ground.
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Lenglon

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #492 on: December 16, 2022, 04:12:51 am »

Ok, I edited the post. While I've mentioned a few times thoughts about nerfing Doc's damage boost, I think the issue might actually be how Irine's flame orbs are being calculated, with each one being an individual attack, meaning each gets a +40 to their damage, which adds up a lot. Lenglon, would you be willing to have it be modified so that while they can still hit multiple targets, when they are hitting one target, instead of being several individual attacks, they count as one attack with each orb used being an added 20 damage? I think it might work a bit better, with three orbs buffed by Doc coming out to 100 damage rather than 180, while the damage when not buffed remains the same as multiple individuals all succeeding.
That's perfectly reasonable, that synergy is way too strong as-is.

honestly, 1-shotting the guy feels super absurd and cheap. if that broken synergy wasn't a thing she'd have *only* done 120 damage if I understood what happened correctly. instead she did 240 as well as bypassing one-shot protection granted by battle continuation. That's silly.
« Last Edit: December 16, 2022, 04:21:48 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #493 on: December 16, 2022, 09:19:56 am »

honestly, 1-shotting the guy feels super absurd and cheap. if that broken synergy wasn't a thing she'd have *only* done 120 damage if I understood what happened correctly. instead she did 240 as well as bypassing one-shot protection granted by battle continuation. That's silly.
Do you want to rewind again have Irine’s attack act as we just agreed to so Asterios is still around?
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Smoke Mirrors

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Re: Fate/Mechanics Test (Mechanics Test for a new system for Fate style games)
« Reply #494 on: December 16, 2022, 01:01:49 pm »

Also, since I mentioned maybe doing this, turn in roughly 12 hours, though I guess actions depend on if we bring Asterios back or not.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.
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