Doc Holliday
Luck Check: 2 (Success), 3 (Crit Success) +40 Damage
Agility Check: 3 (Success), 5 (Crit Success) (1.5x), Remainder 7 vs 2 (Success), 6 (No Crit), Remainder 5
Damage Check: 7 (Failure)
? Agility Check: 2 (Success), 3 (Crit Success) (1.5x), Remainder 8 vs 9 (Success) Remainder 1
Damage Check: 2 (Success), 1 (Crit Success) (2x), Remainder 5 vs 8 (Failure)
Doc Holliday Loses 120 Mana (Now Dead)
Doc pulled out both of his pistols and unloaded them at the enemy, but unfortunately for him, both his guns misfired, smoke blowing out of the barrels. Unfortunately, his opponent didn’t have the same issue, as he loosed on bullet from his crossbow which struck right through Doc’s chest, piercing his spirit origin, causing his form to dissolve into golden light.
Doc Holliday Lost
John Henry
?+? Loses 50 Mana (Now 150)
John Henry Loses 60 Mana (Now 110)
Ghost 1 Agility Check: 7 (Success), 3 (No Crit), Remainder 3 vs 4 (Success), 3 (Crit Success), Remainder 3
Ghost 2 Agility Check: 7 (Success), 10 (No Crit), Remainder 3 vs 6 (Success), 8 (No Crit), Remainder 4
Ghost 3 Agility Check: 1 (Success), 8 (Crit Success) (1.5x), Remainder 1 vs 5 (Success), 7 (No Crit), Remainder 5
Damage Check: 3 (Success), 1 (Crit Success) (2x), Remainder 4 vs 4 (Success), 1 (Crit Success), Remainder 9
John Henry loses 23 Mana (Now 87)
After an extensive period where Doc had gotten a lot of work done, his enemy finally decided to show themselves. Three more ghosts, like the one that had attacked him before, floated out of the woods, their skeletal forms glowing blue in the night, but behind them came a girl, seemingly in her late teens, with long blond hair tied in two pigtails, wearing a black dress, a black legging on one leg, and some kind of black crown. Something like a bird cage was tied to her hip, and in her hand she carried a massive weapon, something like a wheel with two large blades sticking out, which was taller than she was.
The girl spun her weapon in the air as blue lightning seemed to fork off it, growing in magnitude as she spun, before she slammed it into the ground, causing the earth beneath John Henry’s feet to erupt. Pieces of stone slammed into him as blue energy erupted under his feet, knocking him backwards. As he regained his balance, he noticed that the world around him seemed different, with the sky having turned red, like a sunrise, but he only had a few minutes to consider that as spikes of purplish energy erupted from the ground beneath his feet.
When the girl’s attack finally ceased, the ghosts took their turn. The first two swiped at John Henry, but like their earlier companion, neither were able to land their hits, as the steelworker deftly dodged them. The third phantom, however, managed to slip in as Henry was dodging the second one’s swipe, and managed to scratch him. Fortunately, the scratch occurred on one of John Henry’s metal parts, and so didn’t result in very much damage, but the numbers disadvantage was… concerning.
Ok, I did not expect this round to be so hard, and given it's a problem that at least 3/4 players have had, I'm going to go ahead and accept it's my fault. Whether it was the pairings, the use of cover, or what, I seem to have made this too hard. The good news is, I don't have any current plans for you guys fighting 1v1 with other Rank 3 servants in the actual game, you'll tend to have a numbers advantage in return for the enemies tending to be more able to decide on the circumstances of the battle, so matters like this are less likely to occur. When we go to multiplayer battles, we'll revisit these with circumstances more similar to the actual games.