Origin (Player): History/American Folk Tales (Failbird105)
Name: John Henry
Class: Berserker
Alignment: True Neutral
Mana: 80(100 including Madness Enhancement)
Traits: Male, Hominidae Servant, Humanoid, Mechanical
Appearance: A tall, well built, dark skinned man with a chiseled jawline and short hair. He wears a simple blue shirt and set of overalls and bears a large sledgehammer. A pair of steam whistles protrude from his shoulder blades. He looks ordinary at first aside from the whistles, but as he gets more active and his body heats up, the skin on his torso and arms begins to burn away, revealing red-hot steel underneath, and a thrumming, glowing engine in his chest.
Parameters:
Strength: B
Endurance: A
Agility: C
Mana: B
Luck: B
Class Skills:
Madness Enhancement (stubborn) CEffect: +4 to your roll under number for Strength, Endurance, and Agility. -2 to your roll under number for Mana and Luck. +20 to your mana.
Battle Continuation DEffect: The first time in each combat your mana reaches 0, gain 10 mana.
Personal Skills:
Overload DDescription: In Henry's case, he overclocks his Steam Engine, boosting its output and increasing the attack power of his Noble Phantasm. The wild machinery inflicts damage to itself, and since the machinery is part of his body, Henry is damaged as well.
Effect: +20 to your damage but you lose 10 mana every time you attack.
Single-Mindedness ADescription: For Henry, money was not a concern, fame was not a concern, life was not a concern. The only thing Henry cared about as he picked up his hammer for the last time was proving you could not replace a man with a machine.
Effect: At the beginning of combat you may declare a target. Any actions you make aimed at that target receive +4 to their roll under numbers until you make an action that is not aimed at that target. If you do so, -1 to all roll under numbers for the rest of battle.
Description:
Effect:
Active Skill:
Steam Vent - Rank E (Recovery) (Self)
Cooldown: 2 Turns
Spend a turn in order to regain all Mana lost due to the effects of Overload since this ability was last used.
Noble Phantasms:
Steel Driving Man (D-B) Anti-ObstacleCost: 20-40(not counting Overload costs)
Description: John Henry was born for driving steel. And when his own body wasn’t enough, he was rebuilt to do it all the better. He himself is now a machine that digs tunnels, builds rails, and drives steel more effectively than any ordinary man or drill ever could. In this Noble Phantasm he recreates the nonstop steel driving race that ended his human life. Planting a rail spike into the target with a brutal first blow, he then follows up with several powerful strikes from his hammer. An alternate version of this Noble Phantasm exists in which John Henry continues striking indefinitely until either his body or the targets give out, ending in both parties almost assured destruction, but it is fundamentally unused in this game.
Effects: When activated, you can choose if this is counted as a D, C, or B rank noble phantasm.
D Rank: Inflict two 30 damage attacks to target enemy or object.
C Rank: Inflict three 30 damage attacks to target enemy or object and, if animate, give it -1 to its roll under number for Endurance for each successful attack. -2 to your roll under number for Agility and Endurance for 3 actions.
B Rank: Inflict four 30 damage attacks to target enemy or object and, if animate, give it -1 to its roll under number for Endurance for each successful attack. -4 to your roll under number for Agility, Endurance, and Luck for 3 actions.