Irine
Pass Turn
Territory Creation D (Regain 10 Mana) (Now 70)
Archer Check: 1 (Success), 9 (No Crit) vs 9 (Failure)
Damage Check: 4 (Success), 3 (No Crit) vs 2 (Success), 3 (Crit Success)
Irine takes 8 damage (Now 62)
Saber Agility Check: 9 (Failure)
Assassin Agility Check: 9 (Failure)
Enemies take 20 damage
Enemies are dead
Irine simply stands there as her mana is restored by the fire around her. What reason does she have to keep using her mana if these enemies can’t even hurt her? However, as it turns out, that comment isn’t strictly true…
The greatsword wielding skeleton and his dual wielding comrade are once more incapable of moving towards her due to the winding maze of flames, but the archer lets fly another arrow. Just like the last one, it flies directly into her, but unlike its predecessor this one truly manages to wound her, drawing blood. While her natural defense as a servant keeps it from doing much damage, the arrow is certainly a pain. While her body heals up the wound, Irine simply gives the archer an annoyed glare as it burns away into mana, just like the other two skeletons.
((Current plan is to wait until everyone has beat the section before I move everyone on to 1.2))
Nuada
Activate NP: Nuada loses 50 Mana (Now 50)
+ to Strength. + to Agility. +40 damage
Agility Check: 1 (Success), 5 (Crit Success) Remainder 10 vs 2 (Success), 10 (No Crit) Remainder 4
Damage Check: 4 (Success), 7 (Crit Success) Remainder 1 vs 9 (Failure)
Assassin takes 160 Damage
Assassin is dead
Archer Check: 3 (Success), 3 (No Crit) Remainder 3 vs 7 (Success), 7 (Crit Success) Remainder 2
Saber Check: 6 (Failure)
“Switch On - Blade of Kings” Nuada speaks as his silver sword and arm glow with an otherworldly light. He feels new strength pour into his body, and the very world around him seems to slow down. He turns towards the dual wielding skeleton and slashes at it, the light of his sword drawing a silver arc in the air, as he cleanly slices his opponent into pieces.
The archer tries to shoot at him, but the arrow seems to be moving through liquid rather than air, and Nuada dodges it with ease. He notices the remaining swordsman swinging at him, but feels no need to dodge, as he can already tell that the swing will miss.
Doc Holliday
Luck Check: 7 (Success), 9 (No Crit)
Agility Check: 4 (Success), 9 (Crit Success) Remainder 2 vs 1 (Success), 6 (No Crit) Remainder 5
Damage Check: 2 (Success), 1 (Crit Success) Remainder 3 vs 4 (Failure)
Saber takes 60 damage.
Saber is dead
Archer Check: 1 (Success), 2 (Crit Success) Remainder 3 vs 1 (Success), 7 (Crit Success) Remainder 2
Archer Damage Check: 6 (Failure)
Holliday uses his free hand to pull out his second famous gun, his Navy revolver. He points the gun at the swordsman and pulls the trigger repeatedly! A single bullet comes out, slamming the swordsman in the neck, severing its head from its body.
"Ah hell. Mixed up my double and single action again.” Holliday said, looking at the swifty fading skeleton, before focusing on his gun. “That ain't good on my poor Lightning."
The archer once more tried to fire at Doc. This time, his arrow flew close enough to scrape against his clothes, but once more failed to deal any damage to his body.
John Henry
Agility Check: 10 (Failure)
Saber Check: 1 (Success), 4 (Crit Success) Remainder 1 vs 2 (Success), 9 (No Crit)
Damage Check: 9 (Failure)
Assassin Check: 3 (Success), 3 (No Crit) Remainder 3 vs 5 (Success), 8 (No Crit) Remainder 4
John attempts to swing his hammer at the skeleton with the two-handed sword, but, still partially focused on the now dead archer, his swing goes wide. The swordsman has no such trouble, swinging his sword down into John’s arm… but he only manages to hit one of the metal parts of John’s body, and lacks the strength to do any significant damage to it. The dual wielder attempts to follow up on his ally’s attack, but narrowly misses.