Irine and Doc
Irine 4
Doc 13 (Agility 20)
Asclepius 13 (Agility 16)
Glycon (1) 1
Glycon (2) 6
Glycon (3) 19
Glycon (4) 9
Asterios 17
Doc Luck Check: 3 (Success), 11 (Crit Success) +40 Damage for Allies
Irine Gains 30 Mana (Now 181)
Glycon 3 Gains 25 Mana (Now 100)
Asterios Gains 20 Mana (Now 45)
Asterios Loses 50 Mana (Now 0)
Asterios Gains 30 Mana (Now 30)
Asterios Agility Check: 3 (Success)
Asterios Agility Check: 14 (Success), 5 (Crit Success), Remainder 14
Doc Agility Check: 16 (Success), 16 (No Crit), Remainder 9 vs 13 (Failure)
Damage Check: 10 (Success), 1 (Crit Success) (2x), Remainder 1 vs 7 (Success), 11 (No Crit), Remainder 10
Glycon 1 Loses 50 Mana (Now 50)
Asclepius activates his NP: Asclepius Loses 50 Mana (Now 150) (+5 to all allies' roll under number for Endurance when rolling to resist damage until the end of this combat. +5 to all allies’ roll under number for Mana when rolling to resist debuffs until the end of this combat. Allies gain this effect: The first time in this combat your mana reaches 0, gain 30 mana. You and allies gain this effect: +20 mana every action. All allies' max mana increases by 20 until the end of this combat or they lose 20 mana.)
Glycon 2 Agility Check: 1 (Success), 5 (Crit Success) (1.5x), Remainder 6 vs 8 (Success), 20 (No Crit)
Damage Check: 2 (Success), 12 (No Crit), Remainder 10 vs 20 (Failure)
Irine Loses 60 Mana (Now 121)
Glycon 2 Mana Check: 19 (Failure)
Glycon 2 Loses 100 Mana (Now 0)
Glycon 2 Gains 30 Mana (Now 30)
Glycon 1 Mana Check: 10 (Success), 5 (No Crit), Remainder 5
Glycon 1 Loses 70 Mana (Now 0)
Glycon 1 Gains 30 Mana (Now 30)
Glycon 1 Uses Cure Wounds: Glycon 2 Gains 20 Mana (Now 50)
The fires from Irine’s flame dance burnt at the minotaur’s legs, continuing the damage her previous onslaught had done to his upper body. He screamed as the flames burnt up his lower body, and for a moment, it seemed like his body started to fade into golden dust, but he quickly solidified, and just as quickly ran off in the direction of the glowing blue chamber.
Doc, deprived of his intended target, turned his gun on the serpent that had been harassing him, firing a barrage of shots that left the serpent bleeding, but still kicking. However, soon afterward, something odd began to occur from the other chamber, as some kind of red glow began to mix with the greenish blue light, and soon, glowing red liquid began to flow out of the room, whipping about like a whirlwind as it did. The two serpents began to glow with a blue light, as the red liquid drew back into the chamber, as if drawn to some singularity in the center, and Doc and Irine could see the wounds that the serpents had received heal up.
The serpent that had been unsuccessfully attacking Irine this whole time took another chance, and as though the healing had provided it with the strength to finally succeed, it finally managed to bite Irine, grabbing her with its teeth and shaking her body, before flinging her to the side. The bite mark and bruises left on Irine were nothing to sneeze at, but they would heal, and besides, retribution would be swift.
Irine unleashed her flame orbs on the two remaining serpents. The one that had bit her managed little resistance as three flame orbs pelted it, and it’s body burnt, while the other one, despite being more injured, was better able to resist Irine’s magecraft, requiring all three remaining flame orbs to take it down. However, even once both serpents seemed to have reduced to burned corpses, both managed to stand back up, their injuries healing before Irine’s eyes, as a light from one passed to the other, causing even more of its wounds to seal up.
Doc: 51 Active skill 4 turns.
Irine: 121
Asclepius: 170
Glycon 1: 30
Glycon 2: 50
Glycon 3: 105
Asterios: 50
Original plan was for Doc's action to be "Shoot the minotaur" but as Asterios ended up running away, I went with "Shoot the enemy that keeps attacking me". I did something similar with Irine, attacking the Glycons as Asterios ran. Was that a good way to do this?