Nuada (1 Turn Cooldown)
Nuada Gains 10 Mana (Now 30)
Agility Check: 4 (Success), 5 (No Crit), Remainder 4
?? Agility Check: 1 (Success), 8 (Crit Success), Remainder 4
?? Agility Check: 6 (Success), 5 (Crit Success), Remainder 7 vs 2 (Success), 8 (No Crit), Remainder 6
Damage Check: 7 (Success), Remainder 1 vs 5 (Success), Remainder 1
Nuada Loses 20 Mana (Now 10)
Nuada continued to try running from his enemy, charging deeper into the woods, but it seems that not only is his opponent faster than him, but they possess a greater understanding of the terrain. By the time he’d gotten away, his opponent had already caught up to him.
Another dagger flew out of the trees, digging into Nuada’s fleshy arm. He tugged it out, and his mana got to work fixing the injury, but his mana was already strained with all his other dagger wounds, major and minor. He wasn’t going to be able to keep going much longer.
John Henry
John Henry Targets ?+?
Strength Check: 10 (Success), 10 (No Crit), Remainder 6 vs 10 (Failure)
Damage Check: 5 (Success), 7 (Crit Success) (2x), Remainder 4 vs 3 (Success), 3 (Crit Success), Remainder 7
?+? Loses 20 Mana (Now 130)
John Henry Loses 10 Mana (Now 77)
Ghost 1 Agility Check: 8 (Success), 1 (Crit Success), Remainder 1 vs 6 (Success), 5 (No Crit), Remainder 3
Damage Check: 2 (Success), 2 (Crit Success) (2x), Remainder 6 vs 10 (Success), 10 (No Crit), Remainder 3
John Henry Loses 30 Mana (Now 47)
Ghost 2 Agility Check: 4 (Success), 9 (No Crit), Remainder 6 vs 8 (Success), Remainder 1
Damage Check: 6 (Success), 1 (Crit Success), Remainder 3 vs 7 (Success), 1 (Crit Success), Remainder 5
John Henry Loses 8 Mana (Now 39)
Ghost 3 Agility Check: 1 (Success), 3 (Crit Success) (1.5x), Remainder 6 vs 6 (Success), 3 (No Crit), Remainder 3
Damage Check: 9 (Success), Remainder 1 vs 1 (Success), 2 (Crit Success)
John Henry Loses 12 Mana (Now 27)
?+? Agility Check: 7 (Failure)
If John Henry knew how to do anything, it was to focus on the task at hand and not let anything distract him. This was no different. He could tell whoever the blond girl was, she was the cause of all of this, so if he took her out, that might take care of the ghosts. He narrowed his eyes at her and raised his hammer.
"I don't know what you're aiming for here little miss, but this rail line ain't stopping for nobody!"
He charged forward, running through the attacking ghosts and the changed battlefield, taking cuts and scrapes from the ghosts, as he brought down his hammer on the girl. Unfortunately for John Henry, it was almost as though the air around him was working against him, forcibly slowing his hammer down to dampen the damage the girl would take from his strike, which ended up slamming into her shoulder, but with much less force than intended.
However, it may not have been a great idea on John Henry’s part to ignore the ghosts, as some of the scratches they had landed on him were rather severe, with one ghost having managed to stick it’s claws into a large area of John Henry;s body that had remained flesh. Even the smaller cuts added up to some significant damage.
It looks like this round might end up all losses, which is once more my fault.