Turn 7
Alright, you all waited long enough. Also, check the poll. I am not happy with the current update schedule.
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Suzy
You jump to another island, in the direction almost opposite the large beacon. You wind up on yet another island. This one has what looks like clouds around it.
On this island is a group of armed men wearing body armor. One of them says to you. "Comrade, have you seen a Goose around here anywhere?"
EuchreRats
You and approximately 50 other clan EuchreRat skavenslaves move in the direction of the large beacon. You then find yourself on an absolutely colossal rocky island, so large you cannot see the opposite side of it; though that may have more to do with the fact that there is a pretty impressive looking stone wall that stands a good thirty feet tall. It seems like it might be some manner of settlement?
On the outside of the stone wall, you see what appears to be some kind of crude (or perhaps medium quality by skavenslave standards) housing, as well as some farmland! A few people are tending the farmland. They look sort of like some kind of anthropomorphic bird people at a glance, and they are certainly not any species that you have seen before. The nearest of them starts to back away from your group nervously.
At some point also created a statue depicting the Under-Father around your beacon using one dirt and one sponge essence. The statue is impressively detailed considering the material, but its durability may be questionable... Your negentrophic powers suddenly make you feel a bit uneasy, as entropy is the Horned Rat's mantra.
Erik the Ninja
You decide to greet the ratmen...
Roll D6: 2
However, it turns out that these particular rat people either do not understand your language or have no inclination to answer you; what's more, they are reacting to your presence with hostility and your attempts to meditate have given them the advantage on initiative!
Roll D6: 1
Fortunately for you, the ratmen prove to be less threatening than the horrors of your homeworld and you are able to easily evade their clumsy attacks. They don't even manage to break your meditative state and one of them seems to have somehow misplaced its spear!
You have gained an Essence of Ice
You have gained an Essence of Wheel
You have gained an Essence of Trash
Merisa 'cutthroat
You give the crystal a few solid whacks.
Roll 2D6-1: 1+3-1
You give the crystals a few solid whacks. You surmise that you are going to need some tools if you wanted to harvest them.
You observe the beacons in the distance. A new beacon has lit up. From the movements of the two that are in proximity, it seems that they actually might be hostile to eachother!
Octavian Grey
You invest every single essence you have on you in order to permanently render yourself omnilingual! Suddenly you realize that a can of whoopass is some kind of product based on a pun, with the implication that opening one of them results in hostility or harm.
You wield your torch and initiate combat. You thought you were a bit too far for her knife to get a decent hit, but her knife seems to be sharper than it logically should! It manages to cut through the side of your armor to draw blood! You feel quite certain that with the angle of the cut and speed of the attack it should not have been able to slice through leather and yet that is what happened!
You hit back with your torch. While you do have the advantage in range, that has more to do with the length of your arms than the torch itself. You manage to strike her in the head and knock her to the wall, but she is still standing!
The bloody eye thing that she presented falls to the ground.
... You hear an odd chime from outside.
Liberty G. Jefferson
Turn skipped.
Tob the Amazing
(Discussion details)
Quaster
You create a beacon with no trouble... You briefly wonder if you still have the elder Xelqu heart. As it turns out, it was still part of the ship at the time of your transfer and the ship did not come along with you.
You spend some time meditating, trying to focus specifically on essences that fit with your psionic abilities.
You have gained an Essence of Pyrite
You have gained an Essence of Spoon
Webster
Alarmed by the reflection, you immediately peck it with killing intent!
[7 vs. 7] You peck at your reflection, and your reflection pecks back at you in perfect synchronicity! The surface of the mirror cracks. Your beak hurts a lot now, but the reflection's beak looks equally hurt!
Ailn
You converse with the Roman, who appears to have cast some kind of magic on himself. Communications break down however, and things come to blows!
Roll Dexterity: 7
You slash at him using your knife. The man is quite tall and you aren't able to get a good swing at his head, but you manage to connect your knife with his side. It cuts through the armor to leave a moderate wound.
Roll Endurance: 4
It quickly becomes apparant that the man was not lying about having learned the ways of combat and you are unable to evade his strike while in knife range. He strikes you in the head with his torch and you stumble back into a wall. Fortunately, the torch fell short of a lethal weapon and you managed to endure the blow; but you are not in a favorable position right now.
You lose your grip on the Blood Eye! Blood splatters on the floorboards where it fell.
... You hear an odd chime from outside.
Scarlet
You start to meditate as you approach the edge of the island... But the edge of the island gives you pause. While the jump to another island is not a very hard one to make, the islands constantly move around and shift. It is not possible to discern if an island is in the right place if you are doing anything remotely close to proper meditation. Even before you consider possibly threats on the island itself, it occurs to you that it would be incredibly dangerous to attempt to actually travel to another island while in a meditative state...
You have gained an Essence of Wind
You have gained an Essence of Brine
You have gained an Essence of Plastic