Turn 9
We are not currently accepting new players. We are already at, or possibly exceeding capacity.
Also, sorry for the wait. I'm being bad.
---
Suzy
You offer to help the soldiers with their goose hunt. You do not however, see any signs of a goose having been here. You walk around the island looking for the goose. It takes less than a minute to do so and you find the time to meditate until you are rudely interrupted.
One of your companions asks you if you know how to navigate this place.
You have gained an Essence of Darkness
You have gained an Essence of Keratin
EuchreRats
Roll D6: 3
You grab what you can and take over the largest building that you can find, which is far from big enough to serve as a base for your army. You also notice that it wasn't exactly harvest time, but that evidently didn't stop you from looting some farms anyway.
Erik the Ninja
It seems that the ratmen only dropped one cabbage. You grab it.
You consider some philosophical thing, and realize that just because you go in the direction of something doesn't mean that you arrive there. If that was the case, then jumping at noon would cause you to burn up because you went towards the sun. You can't see the sun in this place, and in fact are not certain if there even is a noon so that might not have been the best example.
Regardless, you head towards the large beacon, and arrive at what you are pretty sure is the right island. This island is incredibly large. As you arrive, you notice a bunch of rat people looting what appears to be a farmland. Not too far away you see a large wall about 30 feet high.
Merisa 'cutthroat
You help yourself to some of the locally grown mushrooms. If they are dangerous, it is not immediately clear just by touching them, which is good because you can't really un-touch them.
There seems to be four small beacons around, with two of them in close proximity. The largest of them appears to be stationary and still fairly close. Oddly enough, it seems to have moved relative to your current position without actually getting closer or further away.
Octavian Grey
You cautiously move towards the girl, and you are able to grab her before she is able to retrieve her knife from the armrest. She does not appear to be physically imposing, but you get the feeling that she may still be dangerous.
Liberty G. Jefferson
You take a look at some of the trees. While some of them are fairly tall they don't quite constitute being giant, at least not by tree standards. The wall seems to be of fairly high quality, which is a stark contrast to the constructions on the outside of it.
You look into one of the houses. Inside is a shabby bedroll and a wooden shelf, with a few basic tools and plants that look at least remotely edible on it.
Quaster
You spend some time meditating, and also make an attempt to create a psionic servant.
Roll D6: 3
You concentrate psionic energy at a certain point, and are able to give it mental instructions. The mass of energy is unstable however, and without any physical substance it will require continual effort in order for it to be maintained.
You have gained an Essence of Wind
You have gained an Essence of Seed
You have gained an Essence of Bread
Webster
You decide that its time to stop after all. You leave the island in search of one with food...
By co-incidence, you arrive on an island with two beacons lit within. You see a stone house that looks like it has seen much better days and it sounds like someone is inside it! There are traces of vegetation around this island, including what looks like a few dandelions!!
Not too far from the house you see a mass of non-negentrophic energy. This energy is vibrating violently as if it is barely able to contain itself.
Ailn
Roll Willpower: 3
You are still afflicted from the contents of the odd can, but you power through for the time being.
Rather than simply pulling the knife out of the armrest, you decide to cut the knife out through the wood instead to make use of your enhancement.
Roll Strength + Corruption: 1 + 1
You do not have much momentum and a poor angle. In spite of this you manage to force the knife to the side a few inches. Unfortunately, you do not have enough time to free your knife in this manner before the roman guy is able to physically restrain you with his hands. He requests that you cease your hostilities.
Scarlet
As the archers on the parapets do not seem to be in a particularly friendly mood, you and your unicorn friend travel around the perimeter of the wall for a while instead, and the snickering of rat people grows quieter as you do. After some time, you come across a gate in the wall!
The doors on the gate are large, heavy and closed. Somewhat attentive guards stand atop it, looking out at the foggy void beyond.
You approach the fort. One of the guards calls out. "What business do you have at Drifting Jade City?" He (or she) looks at you intensely for a while before adding "... Traveler?"
You don't have an obvious means of permanently neutralizing the bio-weapon yet, though your condition has only gotten marginally worse since you arrived here. The answer probably lies in the arcane, but giving your Iron Weavers an optimal environment might also be enough to tip the scales.
Tob the Amazing
As the archers on the parapets do not seem to be in a particularly friendly mood, you and your bipedal friend go around the perimeter of the wall for a while instead, and the snickering of rat people grows quieter as you do. After some time, you come across a gate in the wall!
The doors on the gate are large, heavy and closed. Somewhat attentive guards stand atop it, looking out at the foggy void beyond.
Your companion approaches the fort. One of the guards calls out to them and says. "What business do you have at Drifting Jade City?" He then looks at your companion for a while, a bit perplexed and then adds "... Traveler?"