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Author Topic: You Are A FRACTAL DUNGEON!  (Read 8923 times)

A_Curious_Cat

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Re: You Are A FRACTAL DUNGEON!
« Reply #91 on: February 20, 2022, 06:13:03 pm »

B kobold public art project
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VoidSlayer

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Re: You Are A FRACTAL DUNGEON!
« Reply #92 on: February 20, 2022, 06:36:21 pm »

A   I mean if we kidnap humans more humans will come to rescue them I assume.

RoseHeart

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Re: You Are A FRACTAL DUNGEON!
« Reply #93 on: February 20, 2022, 07:47:36 pm »

B
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crazyabe

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Re: You Are A FRACTAL DUNGEON!
« Reply #94 on: February 20, 2022, 11:02:10 pm »

B.
A   I mean if we kidnap humans more humans will come to rescue them I assume.
We may be a dungeon, but we don't have a proper dungeon to store captives in yet.
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nothing here.

Demonic Spoon

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Re: You Are A FRACTAL DUNGEON!
« Reply #95 on: February 20, 2022, 11:02:27 pm »

B

Grafitti the landscape unril they can't ignore us.
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Happerry

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Re: You Are A FRACTAL DUNGEON!
« Reply #96 on: February 21, 2022, 12:51:10 am »

B
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King Zultan

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Re: You Are A FRACTAL DUNGEON!
« Reply #97 on: February 21, 2022, 02:14:29 am »

B Just have the kobolds fill the woods with those stick things from Blair Witch and eventually we'll attract a bunch of morons with cameras to kill!
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NUKE9.13

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Re: You Are A FRACTAL DUNGEON!
« Reply #98 on: February 21, 2022, 07:08:20 am »

By the way, as I tend to do, I've included the word "TURNTURNTURN" in updates (not the first one, but all the rest), so you can type that into the thread search function to pull them all up for easy reading (albeit in reverse order).
TURNTURNTURN


Your influence doesn't extend very far from your entrance, so you need to employ monsters to build things further away. The kobolds are... let's say 'enthusiastic' crafters, because it's good to be kind (except to adventurers). Still, ominous totems don't have to be masterpieces to freak people out. Crude carvings on upright logs, effigies of sticks and fur, and cairns littered with animal skulls, strategically placed in view of the nearby road, soon have their intended effect. The kobolds spy human soldiers tearing down their work, and before long one of their patrols ventures deeper into the hills and encounters your entrance.

[5]The one leading the patrol sighs. "Another one. Like we didn't have enough adventurers making trouble already. Mark it on the map, and let's get back to town."

A day later, a new party of adventurers arrive. Unlike those encountered before, this trio appear to be amateurs- young, optimistic, poorly equipped. Still, you never know. Every great adventurer has to start somewhere.
[1] And every terrible adventurer has to end somewhere. The fools stumbled into several traps in a row, before kobolds charged at them from further down the corridor. On the one hand, their suffering and eventual death energises you. On the other, there's only so much to be gained from such weaklings, and it was over rather quickly. On the third hand, you could potentially use their corpses for something- or just consume them for energy.

A: Have the kobolds mount them on spikes outside.
B: Let the kobolds have the flesh and equipment, then store the skeletons deeper down.
C: Omnomnom (+3).

With this recent influx of energy, is it time to make more changes?

A: Elevate a kobold to a kobold chieftain (-3).
B: More monsters (suggestions welcome) (-depends).
C: Add some small side rooms (-5).
D: Scatter some treasure in a few alcoves (-3).
E: Save it.
(Other suggestions are always welcome- for convenience, assigning it a letter would help)



I just can't stop myself from adding complexity over time, so now your energy is tracked numerically.
Spoiler: Status (click to show/hide)
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Man of Paper

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Re: You Are A FRACTAL DUNGEON!
« Reply #99 on: February 21, 2022, 07:22:30 am »

CA

All hail Big Gobby the Kobold!

The C was always there!
« Last Edit: February 21, 2022, 07:34:41 am by Man of Paper »
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Kashyyk

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Re: You Are A FRACTAL DUNGEON!
« Reply #100 on: February 21, 2022, 07:26:19 am »

At face value, creating treasure sounds like a net loss, as it's merely a way for Adventurers to steal our resources. Is the only benefit that we entice greedy Adventurers to come looking for more?

Anyway, I vote to Consume the bodies, then make a more Complex layout, and add a few Deposits of treasure.

So that's C|C&D
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TamerVirus

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Re: You Are A FRACTAL DUNGEON!
« Reply #101 on: February 21, 2022, 07:59:22 am »

Consume!
Create!
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Demonic Spoon

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Re: You Are A FRACTAL DUNGEON!
« Reply #102 on: February 21, 2022, 08:15:24 am »

Kashyyk, oftentimes in dungeon fiction treasures respawn, like monsters, hopefully that is the case here.

C|CD
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Rockeater

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Re: You Are A FRACTAL DUNGEON!
« Reply #103 on: February 21, 2022, 08:32:29 am »

C
C+D

Also, did Matt do anything?
« Last Edit: February 21, 2022, 08:35:21 am by Rockeater »
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NUKE9.13

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Re: You Are A FRACTAL DUNGEON!
« Reply #104 on: February 21, 2022, 08:34:16 am »

At face value, creating treasure sounds like a net loss, as it's merely a way for Adventurers to steal our resources. Is the only benefit that we entice greedy Adventurers to come looking for more?
Kashyyk, oftentimes in dungeon fiction treasures respawn, like monsters, hopefully that is the case here.
Yes, treasure will respawn. And one of the benefits is that you can feed on the excitement caused by finding treasure (although this is generally less filling than suffering).
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