Apologies if anyone was starting to worry that the in-game hiatus was going to be matched in real time.
TURNTURNTURN
The faux-core is quickly recycled (+2). Nice idea, perhaps worth revisiting in the future. But not now.
Subsequently, you seal your entrance, and collapse the cave leading up to it. The kobolds go into stasis. Matt probably does as well, but since he spends most of his time as a stationary object anyway, it's hard to tell.
You can vaguely sense things happening outside. Over the next few weeks, humans occasionally visit, but none of them make a serious attempt to excavate the collapsed cave. The last such visit is after about a month. After that, nothing. Time passes; seasons change; you slumber.
It is around two decades later that something startles you back to awareness. Some sort of magical catastrophe occurs- you're not sure how far away it happened, but the reverberations are powerful enough to reach you, and you are even able to extract some usable energy from them (+2). You decide to open up, in order to send some kobolds out to see what's going on.
Through the eyes of the kobolds, you can't see anything significantly different. There's no sign of massive devastation in the surroundings, or any mushroom clouds on the horizon. But there is a... feeling. A bad feeling. The kobolds are set on edge, baring their fangs and chittering in agitation as they mosey around. There's obviously
something going on out there. The question is, is this an opportunity for you, or a threat? You don't think you can be completely destroyed... but then again, you don't really know what the world is capable of. Whatever caused the magical catastrophe might be powerful enough to kill a fractal dungeon. What to do?
A: Grand reopening! Send the kobolds out to attack humans- vent their aggression.
B: Modest reopening. Have the kobolds do their totem thing again.
C: Quiet reopening. Just restore the entrance and wait.
D: Recall the kobolds, reseal the entrance, and slumber for another couple of decades.
You have a bit of energy you could spend. Perhaps an upgrade is in order?
A: No changes.
B+: Changes (suggest something, assign it a letter).
ENERGY RESERVE: 6
KILL COUNT: 3
REPUTATION: Forgotten Dungeon
DUNGEON DETAILS
LAYOUT (Applies to entire dungeon): Corners, Small Side Rooms, Alcoves
ENTRY: Modest but intriguing.
FIRST SEGMENT:
Inhabited By: Matt, Kobolds
Traps: Spikey
Features: None
SECOND SEGMENT:
Inhabited By: Kobolds
Traps: Spikey
Features: Spinning Maze
THIRD SEGMENT:
No notable features.
FURTHER SEGMENTS: Unexplored and unmodified.