There's a moment's pause, then loud scraping sounds are heard from above, and more enemies drop in from the vents!
These Hmjirvyr are a group of five, like before... but appear a little bit healthier! And they're attacking!
It is once more time to battle to the death!
The Tension! The Romance! The Uncritical Violence!
Hey, here's a cool idea, why don't you pick out some cool fight music?
Link some music! Best suggestion which isn't a repeat starts the fight with +3 Ichor.
Also, Ichor doesn't carry over between combats, you always start with as much as your Ichor stat allows.
Round 1 - Hmjirvyr
Hmjirvyr First, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens
Action [Sidestep - Claw(6Impact)>Baron]
Hmjirvyr Second, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens
Action [Sidestep - Claw(6Impact)>DATA CORRUPTED]
Hmjirvyr Also, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens
Action [Sidestep - Claw(6Impact)>Baron]
Armjirvir Arm, [Mutant Grunt]
Hitpoints 13/13
Armor 2
Timeunits 4
Tokens
Action [Screen - Bite(3Piercing)>Aleph]
Gunjirvir 'Matic, [Mutant Grunt]
Hitpoints 9/9
Armor 1
Timeunits 4
Tokens
Action [Cover - Dakka(4Sweep 2Piercing)>Baron]
Hmjirvyr First performs a nimble side-scuttle, making it harder to hit! The next attack aimed at it will miss.
Its huge claw smashes into Baron! Baron loses 4 hull and gains 4 Stagger, enough to be stunned entirely!
Impact-type damage, such as from the claw or bodyslam attacks, can cause the target to be staggered or stunned. Each stack of Stagger reduces the victim's available Time Units by 25%. Maybe I should nerf this...
Hmjirvyr Second sidles up to perform nearly the same maneuver, almost as if it is a simple copy of the first!
This time
[DATA CORRUPTED] meets the hurt, and is similarly bashed into next week and stunned. -4 Hull, 4 Stagger.
Hmjirvyr Also also does the same weaving punch, hitting Baron again largely unnecessarily. -4 Hull, 4 Stagger.
Armjirvir Arm assumes a defensive posture in front of Gunjirvir 'Matic, protecting the ranged unit behind its armor. Any attacks aimed at the Gunjirvyr will instead hit the Armjirvyr!
It also takes an opportunistic nibble on Aleph. The crushing jaw is enough to pierce the plate and deal relatively minor damage. -3 Hull.
Gunjirvir 'Matic darts for cover- but doesn't find any here! This is a completely bare an empty room, silly Gunjirvir!
It decides to cover up for the lack of cover by providing some covering fire. Specifically, it covers the already bullied Baron in fire. Thankfully, the paltry autocannon rounds are entirely unable to pierce the plate, and the volume of fire hardly compensates. -2 Hull.
A tough turn. Good luck with retaliating!
Hmjirvyr First, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens (Sidestep)
Action [Sidestep - Claw(6Impact)>Baron]
Hmjirvyr Second, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens (Sidestep)
Action [Sidestep - Claw(6Impact)>DATA CORRUPTED]
Hmjirvyr Also, [Mutant Grunt]
Hitpoints 10/10
Armor 1
Timeunits 3
Tokens (Sidestep)
Action [Sidestep - Claw(6Impact)>It]
Armjirvir Arm, [Mutant Grunt]
Hitpoints 13/13
Armor 2
Timeunits 4
Tokens
Action [Screen - Bite(3Piercing)>Baron]
Gunjirvir 'Matic, [Mutant Grunt]
Hitpoints 9/9
Armor 1
Timeunits 4
Tokens (Screened by Armjirvir)
Action [Cover - Dakka(4Sweep 2Piercing)>Baron]
You can see what the enemy is planning to do next turn here! Feel free to use it to help plan out your turn.
These enemies are Grunts, which means that they never vary which moves they use. They can change targets, however.
Syvarris Unit-fi-01, "Aleph-4-2"
Ichor 2/2
Hull 22/25
Plate 2
Timeunits 5/5
Tokens
Action
BlackPaladin99 Unit-fi-03, [DATA CORRUPTED]
Ichor 3/3
Hull 21/25
Plate 2
Timeunits 0/4
Tokens (4Stagger) (Stunned!)
Action
IronyOwl Unit-fi-04, "Exile"
Ichor 2/2
Hull 25/25
Plate 3
Timeunits 4/4
Tokens
Action
Ragnar the Råsh of Emal Unit-fi-05, "Baron"
Ichor 2/2
Hull 25/35
Plate 2
Timeunits 0/4
Tokens (8stagger) (Stunned!)
Action
Horizon Unit-fi-06, "It"
Ichor 3/3
Hull 25/25
Plate 2
Timeunits 4/4
Tokens
Action
DATA CORRUPTED and Baron are currently Stunned with 0 Time Units available. This means that they cannot use any actions other than ones with 0TU cost. Which ones could those be?
Also, another new opportunity to gain Ichor: Post a suitably cool description of your turn along with a mechanical explanation to gain 1 Ichor each turn. The stylish are rewarded.
Melee Attacks
Bodyslam(2TU) (6Impact) Attack the enemy using your mass as a weapon.
Hardslam(2TU 1Ichor) (10Impact) Hit them harder!
Exsanguinate(5TU) (8Piercing) (If this kills an enemy, gain 1 Ichor) Pierce and drain the target of vital fluid. If this kills a Legendary Creature you will grow in power.
Movement
Charge(adds 3TU to Melee) (Adds 3Impact, removes Cover) Sprint towards the target before striking it, adding Impact to the attack.
Sidestep(1TU) (Add (Sidestep) token to yourself. Next attack which would hit you misses and removes (Sidestep). Does not stack.) A short movement to avoid incoming attacks.
Screen(2TU) (Add (Screened by You) to an ally. Melee attacks which would hit that ally instead hit you.) Position yourself to deny the enemy access to one of your allies.
Cover(2TU) (Add (Cover) to yourself, if any is available in the arena. Ranged attacks directed towards you instead deal damage to the cover. Cover's HP depends on the environment.) Hide behind some part of the arena to protect against ranged damage.
Other
Core Burst(0TU 5Ichor) (Immediately regain any lost TU. Your attacks deal double damage this turn.) The power of the Blood is great.