I am [not a great forum game host], but I am better than I was last year, and the year before that. And I bet you wern't born at your current level.
So, setting aside the drama involved in that post, it does raise an interesting question- how does one improve at running forum games?
One aspect is obviously writing. Better writing makes for a better game, all else being equal. Improving at writing, at least in my case, is a matter of A)reading a lot, B)writing a lot, C)compulsively re-reading stuff I've written and identifying mistakes (spelling & grammar) and awkward flow (like using the same word several times in short succession (unless it's done intentionally)- English has so many synonyms that it is almost always possible to avoid doing so. Like, instead of using "said" every time someone says something, I use "said" "explained" "answered" "asked" "exclaimed" "conceded"... you get the picture). I think there's also an element of 'talent' involved- talent is a loaded word, but I mean, like, I'm obsessed with details, so it's probably easier for me to notice my own mistakes.
Another aspect is gameplay. Like, all the writing in the world doesn't matter if the gameplay sucks. I'm less confident in this aspect. Improving gameplay is probably the same basic process- playing a lot of games, running a lot of games, and self-examination of games I've run to identify issues. I've not run that many games, which is why I'm less confident about gameplay.
I think it's probably possible to break this aspect down into smaller aspects. One such aspect is considering what a game looks like to someone outside of your own head. I know what I'm going for when I run a game, I understand all the mechanics, but someone who's coming in blind has no idea. Even if the game is perfectly balanced and ingeniously put together, if I can't make it clear to a player how things work, it's not going to run smoothly. Chiaroscuro had this issue, I think, where I didn't communicate how Influence was supposed to play out properly, which led to players being unsure of how to approach it.
I think this is a more interesting thing to discuss than the
mystery of why autistic people would gravitate towards a small insular community connected to a niche game where you need to salivate at the idea of details to enjoy it, and it could be useful for folks looking to improve their game-running ability. Myself included, actually.