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Author Topic: RoseHeart Presents: Forum Platoon v1.0.3.1 SPACE! - Game Thread  (Read 8719 times)

RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #165 on: September 16, 2022, 06:50:34 pm »

(You made a pretty good argument, so I'll say you can shoot through walls to hit my units once. Just do it within the next 48hrs.)
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Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #166 on: September 16, 2022, 07:27:36 pm »

(You made a pretty good argument, so I'll say you can shoot through walls to hit my units once. Just do it within the next 48hrs.)
Thanks. :) I already shot one of your units through a wall by accident a couple of turns ago, so will leave it at that.

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RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #167 on: September 16, 2022, 10:18:56 pm »

(You made a pretty good argument, so I'll say you can shoot through walls to hit my units once. Just do it within the next 48hrs.)
Thanks. :) I already shot one of your units through a wall by accident a couple of turns ago, so will leave it at that.
I was taking that into account. Up to you.


Proposal

Spoiler: Liftoff (click to show/hide)
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RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #168 on: September 16, 2022, 10:35:57 pm »



If liftoff passes, I've asked Q to make a new thread after the evacuation, called My Space Platoon. I think Quarque will be a good fit for Editor/loophole blaster...
« Last Edit: September 16, 2022, 11:42:18 pm by RoseHeart »
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Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #169 on: September 17, 2022, 01:02:19 am »



About Space Platoon, I´m neutral about this, though I think the map needs a teleporter to make it more fun, to have a little interaction between the East and West side of the map. Something like this:

Spoiler (click to show/hide)
« Last Edit: September 17, 2022, 01:11:39 am by Quarque »
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Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #170 on: September 17, 2022, 01:51:19 am »

Thinking about it again, I'd actually slightly prefer to start Space Platoon as a parallel thread and have everyone start from scratch, without transporting existing units.. if everyone else wants to transport their current units I'll going along with it.

Also, I think this would be an even better map. Putting the teleporters in the center for lots of interaction, with the armories in somewhat harder to reach locations..

Spoiler: teleporter idea 2 (click to show/hide)
« Last Edit: September 17, 2022, 01:53:48 am by Quarque »
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King Zultan

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Re: My Forum Platoon (looking for new recruits)
« Reply #171 on: September 17, 2022, 02:59:44 am »

If we start a new round I say we start with nothing to make it more fare. Also a new thread might be needed for that.
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Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #172 on: September 17, 2022, 03:45:04 am »

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RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #173 on: September 17, 2022, 04:06:17 am »

I'll be flexible, but a smooth transition would be more fun imo. I know Z has spoken, but the alternative is to invent some other win mechanic, and again, I think it would be fun.

Nice map, it's fine with me.

Speaking for myself, I don't have time or patience to participate in two versions, and since I am enforcing the rules I'd need to choose this one.
« Last Edit: September 17, 2022, 04:14:29 am by RoseHeart »
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King Zultan

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Re: My Forum Platoon (looking for new recruits)
« Reply #174 on: September 17, 2022, 04:40:14 am »

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #175 on: September 17, 2022, 04:51:23 am »

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King Zultan

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Re: My Forum Platoon (looking for new recruits)
« Reply #176 on: September 17, 2022, 06:03:23 am »

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Quarque

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Re: My Forum Platoon (looking for new recruits)
« Reply #177 on: September 17, 2022, 06:34:33 am »

This is an interesting situation, where an airlock exit is blocked by a hostile unit. I've been wondering what happens in a case like this, is yellow allowed to spawn a new engineer from the southern airlock or not?

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RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #178 on: September 17, 2022, 07:37:49 am »

Not.

(Tan)
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RoseHeart

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Re: My Forum Platoon (looking for new recruits)
« Reply #179 on: September 17, 2022, 10:22:06 pm »

*Engineer made before FB torched my own airlock.







Ok guys, I really want move to the next game, so either way lets all agree to the evacuation minigame. If units dont carry over then they can be worth points:
50pt = Engineer
75pt = Soldier
100pt = Firebat

Engineers don't need to visit an armory, and soldiers reward multiples and have more movement perks than fbats. Hense the scoring.

Once all agree, units can still be converted, but no new units can be made (we'll say it's ok on your first turn of the evac only.)

Quote
players have 48 hours to evacuate their units out of airlocks. You may delete them if they could move onto one. Add them to a list.
Once time expires, or all units are evacuated, the game ends!

I urge you not to reject this outright, as this my 3rd try
trying to end this battle, so offer an alternative instead of rejecting it.

Proposal: Begin Evacuation!

(If Liftoff II* gets full support, then we do that instead. *Quarque map edit.)
« Last Edit: September 17, 2022, 11:04:49 pm by RoseHeart »
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