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Author Topic: Warring States (5/10) started, but taking late joiners  (Read 5485 times)

EuchreJack

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Re: Warring States (5/10) started, but taking late joiners
« Reply #60 on: February 23, 2022, 11:45:21 am »

Surrender to Jin.

Good game Max.
Spoiler (click to show/hide)

Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #61 on: February 23, 2022, 02:27:14 pm »

Huh, really? Okay.

Going to be honest - I was planning to stall you here - although seeing that you failed in Yong I would likely have pushed one further to stall in Kui instead - out of worry over what Kashyyk is doing back there.
Well, if you're sure:

20 to conquer Qin
10 to conquer Kui
10 to conquer Yong
10 to conquer Quanrong
11 to conquer Bai Di
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Haspen

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Re: Warring States (5/10) started, but taking late joiners
« Reply #62 on: February 23, 2022, 02:38:09 pm »

This means that Tric stands as the only person able to prevent Max's victory in 2 turns by rushing Zhou.*

But considering Tric's shortsightness and paranoia, he probably already launched full/near-full rice assault against me, so gg everyone, this one's gonna be short :P
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TricMagic

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Re: Warring States (5/10) started, but taking late joiners
« Reply #63 on: February 23, 2022, 02:42:16 pm »

I was already in an alliance with Max, so.. And if I was doing that I would rush Zhou instead. From there I could attempt to break apart his continuous color. And if I could take Zheng I could force him to splinter.
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Haspen

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Re: Warring States (5/10) started, but taking late joiners
« Reply #64 on: February 23, 2022, 02:45:01 pm »

Dunno how taking Zheng would help if Wey connects stuff anyway :P
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #65 on: February 23, 2022, 02:54:50 pm »

Personally, I think Empire of Wu-Jin sounds better, but I wouldn't turn down top billing if you wanted to offer it.
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TricMagic

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Re: Warring States (5/10) started, but taking late joiners
« Reply #66 on: February 23, 2022, 03:15:52 pm »

Personally, I think Empire of Wu-Jin sounds better, but I wouldn't turn down top billing if you wanted to offer it.
:)

Dunno how taking Zheng would help if Wey connects stuff anyway :P
Splinter as in I can threaten all of Max's mainline territories. With 3 capitals in the area it would turn into a warzone and deplete resources. And if I ever control all 3 I'd win right? So long as Chu was intact.
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Haspen

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Re: Warring States (5/10) started, but taking late joiners
« Reply #67 on: February 23, 2022, 03:22:11 pm »

Max has ZHOU, and Jin, Song, now Qin and in 2 turns he will get Shu, which nets him a win.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

a1s

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Re: Warring States Turn 8
« Reply #68 on: February 23, 2022, 07:37:41 pm »

TURN 8
Taoist kingdom of Jin
Jin overruns Qin
Qin is pillaged for 4.
Jin attempts to conquer Kui, but the province defense is too strong.
Jin attempts to conquer Quanrong: 10+10 Vs 10+2 = 20>12
Jin conquers Quanrong
Quanrong is pillaged for 4
Jin attempts to conquer Bai Di: 11+5 Vs 10+8 = 16<18
Jin fails to conquer Bai Di


Taoist kingdom of Jin&Confucian state of Shu
Jin and Shu both attempt to conquer Yong: 10+3 Vs (5)+10 = 13<15 & 11+8 Vs (5)+10 = 19>15
Shu succeeds where Jin failed.
Yong is pillaged for 5.


Confucian state of Shu
Shu defends Kui, and manage to repel the enemy.
Shu invests 8 in Shu

Mohist kingdom of Wu
Wu defends Han, and manage to repel the enemy.
Wu attempts to conquer Tan: 25+4 Vs 27+9+3 = 29<39
Wu fails to conquer Tan.

Confucian State of Qi
Qi attempts to conquer Cao: 13+5 Vs 10+1= 18>11
Qi conquers Cao
Cao is pillaged for 5.
Qi attempts to conquer Yan: 13+4 Vs 10+10= 17<20
Qi fails to conquer Yan.
Qi attempts to conquer Zhongshan: 13+6 Vs 10+5= 19>15
Qi conquers Zhongshan
Zhongshan is pillaged for 5.

Mohist state of Ju
Ju defends Tan, and manage to repel the enemy.
Ju attempts to conquer Han, but the province defense is too strong.


Spoiler: rice (click to show/hide)

Needed Actions: Maximum Spin, EuchreJack, TricMagic, Kashyyk, Haspen

Fierce battles on the Han-Tan border have resulted in a stalemate.
« Last Edit: February 26, 2022, 04:15:37 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #69 on: February 23, 2022, 08:09:55 pm »

Haha, I suspected you might be lying since your action wasn't bolded. Good job.
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EuchreJack

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Re: Warring States (5/10) started, but taking late joiners
« Reply #70 on: February 23, 2022, 09:39:37 pm »

Haha, I suspected you might be lying since your action wasn't bolded. Good job.
More like I changed my mind after you submitted your turn, but it's still in the backstabber category.

EuchreJack

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Re: Warring States (5/10) started, but taking late joiners
« Reply #71 on: February 23, 2022, 09:51:53 pm »

Ahem, where is my Kingdom title?
I hereby declare the founding of the Kingdom of Shu.

Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #72 on: February 23, 2022, 09:54:46 pm »

More like I changed my mind after you submitted your turn, but it's still in the backstabber category.
The rules forbid changing your orders, so I think the fact that your orders were technically invalid is more relevant.
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EuchreJack

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Re: Warring States (5/10) started, but taking late joiners
« Reply #73 on: February 23, 2022, 10:56:20 pm »

More like I changed my mind after you submitted your turn, but it's still in the backstabber category.
The rules forbid changing your orders, so I think the fact that your orders were technically invalid is more relevant.
The rules also don't allow surrender.

Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #74 on: February 24, 2022, 01:38:39 am »

More like I changed my mind after you submitted your turn, but it's still in the backstabber category.
The rules forbid changing your orders, so I think the fact that your orders were technically invalid is more relevant.
The rules also don't allow surrender.
I don't agree. The rules don't say anything about surrender, and everything not forbidden is permitted.
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