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Author Topic: Warring States (5/10) started, but taking late joiners  (Read 5493 times)

a1s

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Re: Warring States (4/10) started, but taking late joiners
« Reply #45 on: February 22, 2022, 02:38:45 pm »

Well, that isn't good. Why does Haspen have 20 rice to my bare 25?
Balance. If I gave newcomers 10 rice, no one would ever join.
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Haspen

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Re: Warring States (4/10) started, but taking late joiners
« Reply #46 on: February 22, 2022, 02:39:10 pm »

Well, that isn't good. Why does Haspen have 20 rice to my bare 25?
Rules spoiler, First paragraph, Line 5.
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Kashyyk

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Re: Warring States (4/10) started, but taking late joiners
« Reply #47 on: February 22, 2022, 02:41:48 pm »

What's more worrying is that he almost almost as much as me, after I've been using my faction ability all game. Not like a few rice on attacks each turn would ever win me anything after all.
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Maximum Spin

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Re: Warring States (4/10) started, but taking late joiners
« Reply #48 on: February 22, 2022, 04:00:22 pm »

What's more worrying is that he almost almost as much as me, after I've been using my faction ability all game. Not like a few rice on attacks each turn would ever win me anything after all.
I'm pretty sure that's kind of the point - that if he had started at the beginning, he could have been using that ability all game, so he should be brought up to a relatively similar level.

@Max: Could I get one of those Non-Aggression Pacts?
Plenty of territory left before we need to go to war.
Dude, you already attacked the thing you knew I was attacking. That's called an aggression.
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TricMagic

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Re: Warring States (4/10) started, but taking late joiners
« Reply #49 on: February 22, 2022, 04:13:20 pm »

What's more worrying is that he almost almost as much as me, after I've been using my faction ability all game. Not like a few rice on attacks each turn would ever win me anything after all.
I'm pretty sure that's kind of the point - that if he had started at the beginning, he could have been using that ability all game, so he should be brought up to a relatively similar level.
Main issue is Haspen's not a Confucian, but a Mohist like me. Granted, that could just be because Kashyyk is going the safety route and so not accumulating a Kingdom's rice.
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Maximum Spin

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Re: Warring States (4/10) started, but taking late joiners
« Reply #50 on: February 22, 2022, 04:16:54 pm »

Main issue is Haspen's not a Confucian, but a Mohist like me. Granted, that could just be because Kashyyk is going the safety route and so not accumulating a Kingdom's rice.
Right, but everyone can invest rice. Investing ten rice (the starting amount) per turn = +2 rice per turn.
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EuchreJack

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Re: Warring States (4/10) started, but taking late joiners
« Reply #51 on: February 22, 2022, 04:34:08 pm »

@Max: Could I get one of those Non-Aggression Pacts?
Plenty of territory left before we need to go to war.
Dude, you already attacked the thing you knew I was attacking. That's called an aggression.
I was helping you overthrow the Evil Zhou.  Unfortunately, the Heavens favored my troops and gave me Zhou.

Defend 2 rice Zhou
Invade 10 rice Qiang, Invade 10 rice Yong, Invade 10 rice Ba

a1s

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Re: Warring States Turn 6
« Reply #52 on: February 22, 2022, 07:30:58 pm »

TURN 6
Taoist state of Jin
Jin attempts to conquer Zhou: 12+9 Vs 2+9 = 21<11
Jin conquers Zhou.
Zhou is pillaged for 3.
Jin attempts to conquer Quwo: 8+10 Vs 10+6 = 18>16
Jin conquers Quwo.
Quwo is Pillaged for 4.
Jin attempts to conquer Yiqu: 8+9 Vs 10+8 = 17<18
Jin fails to conquer Yiqu.
Jin attempts to conquer Huo: 7+5 Vs 10+2 = 12=12
Jin fails to conquer Huo.

Confucian state of Shu
Shu defends Zhou, but it is not enough.
Shu attempts to conquer Qiang: 10+10 Vs 10+3 = 20>13
Shu conquers Qiang.
Qiang is Pillaged for 5.
Shu attempts to conquer Yong: 10+1 Vs 10+1 = 11=11
Shu fails to conquer Yong.
Shu attempts to conquer Ba: 10+3 Vs 10+4 = 13<14
Shu fails to conquer Ba.

Mohist state of Wu
Wu conquest of Yue: 15+6 Vs. 10+9 = 21>19
Wu Conquers Yue.
Yue is pillaged for 5.
Wu conquest of Xi: 10+3 Vs. 10+2 = 13>12
Wu Conquers Xi.
Xi is pillaged for 5.

Confucian State of Qi
Qi attempts to conquer Guzhu: 14+1 Vs 10+2= 15>12
Qi conquers Guzhu
Guzhu is pillaged for 5.
Qi invests 8 in Qi

Mohist state of Ju
Ju overruns Lai.
Lai is pillaged for 5


Spoiler: rice (click to show/hide)

Needed Actions: Maximum Spin, EuchreJack, TricMagic, Kashyyk, Haspen

Wu and Jin can now declare a Kingdom title.
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TricMagic

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Re: Warring States (5/10) started, but taking late joiners
« Reply #53 on: February 22, 2022, 07:39:34 pm »

The Kingdom come, the will be done. So says the Kingdom of Wu
20 Rice to Conquer Chu. 15 Rice to conquer Han.(+5 if the bonus comes this turn.)

Haspen, care to have a non-aggression agreement? Dun, Chen, Chao, Xue, and Tan are off limits from both of us.
Though alternatively, Max and I can just crush you from two sides like what might happen to Jack. (Sorry Jack.)
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EuchreJack

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Re: Warring States (5/10) started, but taking late joiners
« Reply #54 on: February 23, 2022, 12:27:12 am »

The Kingdom come, the will be done. So says the Kingdom of Wu
20 Rice to Conquer Chu. 15 Rice to conquer Han.(+5 if the bonus comes this turn.)

Haspen, care to have a non-aggression agreement? Dun, Chen, Chao, Xue, and Tan are off limits from both of us.
Though alternatively, Max and I can just crush you from two sides like what might happen to Jack. (Sorry Jack.)
@Tric: You've got a couple provinces before we share a border.

@Everyone: In following the great traditions, I suggest we call a Coalition against the Usurper Jin!

Confucian Shu, EuchreJack:
11 Rice to Invade Yong
11 Rice to Invade Ba
7 Rice to Defend Deng

I now realize the Mohist are the truly greatest sect.  Sigh, to choose Confucian Virtue in time of Strife...

Haspen

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Re: Warring States (5/10) started, but taking late joiners
« Reply #55 on: February 23, 2022, 12:55:30 am »

The Kingdom come, the will be done. So says the Kingdom of Wu
20 Rice to Conquer Chu. 15 Rice to conquer Han.(+5 if the bonus comes this turn.)

Haspen, care to have a non-aggression agreement? Dun, Chen, Chao, Xue, and Tan are off limits from both of us.
Though alternatively, Max and I can just crush you from two sides like what might happen to Jack. (Sorry Jack.)

Should've made it Chao-Zhong Li-Han.

20 to invade Tan.
5 to invest in Ju.
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Maximum Spin

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Re: Warring States (5/10) started, but taking late joiners
« Reply #56 on: February 23, 2022, 01:04:08 am »

Declare Kingdom of Jin.
17 to conquer Deng. 15 to conquer Yiqu. 14 to conquer Quanrong.
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Kashyyk

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Re: Warring States (5/10) started, but taking late joiners
« Reply #57 on: February 23, 2022, 02:19:29 am »

Confucian State of Qi
15 rice invades Guo
14 rice invades Fei
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TricMagic

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Re: Warring States (5/10) started, but taking late joiners
« Reply #58 on: February 23, 2022, 08:35:31 am »

And so the wars begin. You could have taken Li and Lu and swept into Qi.
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a1s

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Re: Warring States Turn 7
« Reply #59 on: February 23, 2022, 09:09:36 am »

TURN 7
Taoist kingdom of Jin
Jin overruns Deng
Deng is pillaged for 1.
Jin attempts to conquer Yiqu: 15+2 Vs 10+3 = 17>13
Jin conquers Yiqu.
Yiqu is Pillaged for 4.
Jin attempts to conquer Quanrong: 14+6 Vs 10+10 = 20=20
Jin fails to conquer Quanrong


Confucian state of Shu
Shu defends Deng, but it is not enough.
Shu attempts to conquer Yong: 11+2 Vs 10+7 = 13<17
Shu fails to conquer Yong.
Shu attempts to conquer Ba: 11+8 Vs 10+4 = 19>14
Shu conquers Ba.
Ba is Pillaged for 5.

Mohist kingdom of Wu
Wu declares Kingdom of Wu!
Wu overruns Chu.
Chu is pillaged for 5.
Wu attempts to conquer Han: 15+7 Vs 10+5 = 22>15
Wu conquers Han.
Han is pillaged for 5.

Confucian State of Qi
Qi attempts to conquer Guo: 15+8 Vs 10+6= 23>16
Qi conquers Guo
Guo is pillaged for 5.
Qi attempts to conquer Fei: 14+5 Vs 10+8= 19>18
Qi conquers Fei
Fei is pillaged for 5.

Mohist state of Ju
Ju overruns Tan.
Tan is pillaged for 5
Ju invests 5 in Ju.


Spoiler: rice (click to show/hide)

Needed Actions: Maximum Spin, EuchreJack, TricMagic, Kashyyk, Haspen

Some of you need to start using PMs for orders...
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