"Sorry dad, you look uncomfortable. Not sure where to go from here, is this an island? Guess I could probably try diving in my suit."
((We actually have two autocages following us, the small one on Kandar's sheet and the large one on mine.))
Explore the island, I don't really know what this place is like since I haven't been reading the main group. Ask them about paths further into the enigma.
Also, look at the swamp goop. Does it seem likely to hurt me though my suit? Could I dive for treasures?
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
The chemical stench here is overwhelming and its very hard not to cough constantly. His eyes, nose, throat and any exposed skin tingle and burn intermittently. A strange yellow, green, and black fog hangs over the swamp below, the fluid of it shimmering an oil slick rainbow of colors. Scattered all through the sludge are small islands of rubble and scrap; huge chunks of machinery, torn armor plating, a huge robotic limb reaching out of the gunk, cooling manifolds, sections of pipe, and the like. Growing on these exposed metal pieces are what appear to be colonies of mold, albeit mold in a dazzling variety of toxic looking colors: antifreeze blue, radiation green, napalm orange, and blood blister red. Fluffy fruiting bodies like otherworldly cattails rise from these colonies and send out puffs of drifting spores.
To put it simply, this is a giant sludge pit of fuel and toxic chemicals. Interspersed throughout are islands of metal wreckage covered in weird fungus. The biggest one is in the center and its the one you're currently standing on. The group that just arrived appeared to be using a big satellite dish as a makeshift boat to get around. Judging by the lines they've set up, they've gone to the east and to the west, but not anywhere else. None of them seem very talkative. You hear them muttering about "bullet men" though.
[7]
Your suit would protect you from the sludge; its designed for such things after all. But diving for treasure might be a dangerous idea: the sludge completely opaque so you'd not be able to see anything as you trudged around in it.
"Hey there, just passing by. Careful of the bulletmen, you'll know 'em when you see 'em. They're a bit standoffish right now."
Jim will climb up first along the parallel lines, using his filament gun to create ladder rungs between them
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
*grunting sounds and gestures indicating I'm staying with the group*
Follow with the group and be ready to go up to the surface.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
follow group. if we go up, i will sell the last two items in my inventory, the crystal and the electromagnet.
Using a rather wiggly ladder made of two filaments with filament "rungs" the team climbs back to the surface.
Ok, I'm assuming people want to sell stuff/hand it in at the Universal Survey for cash. Lets try to get that all handled in one turn so just list off the stuff you're selling/turning in for me. I'll also handle your mapping cash at the same time.