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Author Topic: DEEP SPACE: Space vampires and work safety  (Read 36891 times)

Devastator

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Re: DEEP SPACE
« Reply #180 on: March 26, 2022, 05:26:24 pm »

Line goes to whichever direction leads to the edge we came off of.  Is there more swamp in that direction too?  I want to make a path back, so we can sell this loot.

If any direction works, go south.


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« Last Edit: March 26, 2022, 06:27:49 pm by Devastator »
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syvarris

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Re: DERP SPOOS
« Reply #181 on: March 26, 2022, 11:15:40 pm »

Yep, on to Vernier town.  We'll want to sell to locals at below vendor price.  Kander wants to sell the following (vendor prices are in brackets).
--Compression Blaster loaded with gasoline [300 + ???]
--Two industrial tunics [300 each]
--1 biogel (unless an ally player wants it) [100]
--3 Whistles [1 each]
--1 Arclamp [50]

Other people's stuff is their own inventory, so they can sell what they like, how they like.

Spoiler: Kander (click to show/hide)

piecewise

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Re: DEEP SPACE
« Reply #182 on: March 28, 2022, 01:29:13 pm »

Spoiler (click to show/hide)

follow the group.  i try to recall what i might have heard about this kind of thing.  then i try putting it on as a ring.  finally, i keep searching for valuables. 
[2][4]You try to remember if you've heard anything about this metal pendant thing. You haven't. Then again, probably no one has. If you had to hazard a guess though, it seems like some sort of identification device. Like a dog tag.  The hole is too small for your fingers, even the little ones. 
[8] (Perception leveled up)
You search around again and find some kind of intact electromagnet module. Nothing particularly special, but it might have some value.

"why don't we lash on some outriggers to stabilize this thing?"
Use filament to lash outriggers on the sides of the raft, attempting to increase the number of people it can carry.
Spoiler: Jim (click to show/hide)
[2]
"why don't we lash on some outriggers to stabilize this thing?"
"I've got some metal cabling you can use to lash them on with."
Go help adding outriggers on the raft, also offer my metal cabling as something to use in this process.
[9][8](Bob Knowledge leveled)
Jim searches around but can't find anything. He's returning to the raft, dejected, when Bob wanders in carrying two thick lengths of metal pipe that would work perfectly as outriggers. Together they seal the ends of the pipes with rubble and overlapping filaments  before then strapping them to either side of the makeshift raft. With these additions it seems like the raft could easily carry something like 8 people now, which is about the max that can even fit inside it at once.

Line goes to whichever direction leads to the edge we came off of.  Is there more swamp in that direction too?  I want to make a path back, so we can sell this loot.

If any direction works, go south.


Spoiler (click to show/hide)
So...You seem to be kind of confused. You're on an island of pipes in the middle of the fuel swamp. There is swamp in all directions. You came down from the east side of a hole. The way out is over 100 feet up; you climbed down a filament to reach this island. That filament is still intact.  You cannot take a boat back up, you'd have to climb.  So we're gonna assume the filament you shoot is out towards the east.



So the boat is ready to go, it can hold everyone, all you need to do is use the filament that Dev shot from the island to the shore in the east to drag yourself and the boat across.  Make sense?





Yep, on to Vernier town.  We'll want to sell to locals at below vendor price.  Kander wants to sell the following (vendor prices are in brackets).
--Compression Blaster loaded with gasoline [300 + ???]
--Two industrial tunics [300 each]
--1 biogel (unless an ally player wants it) [100]
--3 Whistles [1 each]
--1 Arclamp [50]

Other people's stuff is their own inventory, so they can sell what they like, how they like.

Spoiler: Kander (click to show/hide)
"Seems we'll get a good enough price if we head to the other town to the northwest. Or sell to people like us, but I don't see any of 'em around right now."

To wern.. verna... vernier town!

Spoiler: Xeriay (click to show/hide)
Vernierville is to the northeast, they were mentioning the settlement of snakemen up around the intact engine to the northwest. I don't think you two in particular ever saw it but other people did and the locals know about it. Anyways, we'll just assume your characters got as lost as you did. Gonna assume you know what this place looks like. If not
Spoiler (click to show/hide)

[1]
The little town's streets are fairly full as evening slowly approaches, the rough and tumble residents returning from their explorations and heading to bars, restaurants, and wherever their beds lie. In this hustle and bustle Kander attempts to sell his loot. At first he's pretty restrained, simply laying everything out in the sand and waiting for someone to approach. When this gets him no attention, he instead starts jumping about and shouting like a carnival barker, extolling the cheap prices and great quality of his goods. This gets him a few curious looks but no sales. Finally, he gets apparently desperate and begins charging to and fro in the crowd, holding up his wares and grabbing people by the arm, begging and pleading with them. This, in the end, gets him a swift punch in the nose when it annoys a burly man beyond his breaking point. [-4 HP]
[4]

Kander flops down next to Xeriay, holding a bleeding nose and sighing repeatedly. Xeriay quietly stands up, picks up the nearest bit of Kander's loot, and wanders off into the crowd. She returns maybe 30 seconds later with a handful of credits and hands them to Kander. This process repeats several times until Kander's loot pile is empty and 700 credits are sitting in his lap.  Xeriay sits back down next to Kander and just sort of stares up at the sky.

The Lupanian

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Re: DEEP SPACE
« Reply #183 on: March 28, 2022, 02:41:28 pm »

Take the bug leg (which I would have picked up, but thought someone else had) to the scholar place and tell them the story about the encounter. Give them a general idea of where on the map it was.
Spoiler: Terra (click to show/hide)
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BlackPaladin99

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Re: DEEP SPACE
« Reply #184 on: March 28, 2022, 05:43:47 pm »

Spoiler (click to show/hide)

Follow the group and keep searching for valuables.  Where are we again?
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m1895

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Re: DEEP SPACE
« Reply #185 on: March 28, 2022, 09:44:18 pm »

"Thanks for the help, uh, didn't catch your name, mine's Jim."
Heave Ho! Jim will keep his Therma-ray out and his eye on the water. Also, turn the arc lamp on.
Spoiler: Jim (click to show/hide)
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King Zultan

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Re: DEEP SPACE
« Reply #186 on: March 29, 2022, 02:54:43 am »

"Thanks for the help, uh, didn't catch your name, mine's Jim."
"No problem always glad to be helpful, and they call me Hobo Bob."
Get on the boat and have my therma-ray at the ready in case of attack.
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syvarris

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Re: DERP SPOOS
« Reply #187 on: March 30, 2022, 07:15:29 am »

Kander sighs, then pats Xeriay on the head.  "Very good work, girl.  Seems you're more adapted to the frontier life than me.  These people ain't the sort I'm used to."

He picks himself up slowly, stretching awkwardly.  "Have you been eyeing anything?  We've got a lot of spare change right now, and you deserve to have some spent on you.  Think on it some, I'll ask around to see if there's any better work for us."

First, I'm going to say the filament cartridges I had intended to donate to Dev at the start of the game are now Kander's, because Dev's never put them on his sheet.  Prolly doesn't want charity.  Try and buy a filament gun off someone.  Only 100, right?

Secondly, ask around for two things; one, some kinda mission that would pay decently, and two, a route inside the Enigma.  Down into the belly of the beast.
Heal by 1 each turn.
Spoiler: Kander (click to show/hide)

Egan_BW

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Re: DEEP SPACE
« Reply #188 on: March 31, 2022, 01:40:02 am »

Hmm. see if we can buy better armor here. Either higher defense or broader defense for fewer slots. Something like d4 armor bodysuit in one slot would be great. Also see if I can buy a second monorazor. It's never a bad idea to carry backup.

Spoiler: Xeriay (click to show/hide)
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IronyOwl

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Re: DEEP SPACE
« Reply #189 on: March 31, 2022, 09:21:56 pm »

Having sat in quiet contemplation through an exploding squid and the construction of a mighty sailing vessel, Gambatta finally grins again.

"You know... all this fuel might make for a nice source of improvised incendiaries. We get some containers and a way to light it, and FWOOM! Probably us as bad as the critter, but even's a trade up from losing, eh? Wahahaha!"

Stretching, he hops down to the shore and glances around.

"Don't think we're gonna know what's out there til we hit it, though. Unless anyone's got any objections, I do believe our friend here's declared us eastbound."

Hop into the boat, wait for anyone who's coming with, and then start pulling east.

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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Devastator

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Re: DEEP SPACE
« Reply #190 on: April 02, 2022, 01:50:39 am »

Go with ze boat.  Paddle.

Spoiler: Maxwell Hardberger (click to show/hide)
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piecewise

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Re: DEEP SPACE
« Reply #191 on: April 02, 2022, 02:06:21 pm »

Take the bug leg (which I would have picked up, but thought someone else had) to the scholar place and tell them the story about the encounter. Give them a general idea of where on the map it was.
Spoiler: Terra (click to show/hide)
You head to the Universal Survey building and wait in line behind other explorers turning in their info and specimens.  You have to wait a bit as people before you try and fail to negotiate higher bounties. When your turn comes the young man in the kiosk tells you to put the leg in the scanner to the right of him. He then presses a button and tells you to explain the situation into the microphone set in the plastic wall of his kiosk. You do so, explaining things as concisely and accurately as you can, hoping it might be worth more if you present it well.  After you finish the man types for a good solid 30 seconds before speaking to you again.

"We already have a good deal of anecdotal evidence about this creature but this is the first physical specimen we have encountered.  The Universal Survey group awards you 443 standard credits for your find."

A slot in the front of the kiosk disgorges the money while a high speed automated message talks about how you have given up all rights to this specimen etc etc.  You take the money and walk back outside, stuffing it into your pocket.

Hmm. see if we can buy better armor here. Either higher defense or broader defense for fewer slots. Something like d4 armor bodysuit in one slot would be great. Also see if I can buy a second monorazor. It's never a bad idea to carry backup.

Spoiler: Xeriay (click to show/hide)
Kander sighs, then pats Xeriay on the head.  "Very good work, girl.  Seems you're more adapted to the frontier life than me.  These people ain't the sort I'm used to."

He picks himself up slowly, stretching awkwardly.  "Have you been eyeing anything?  We've got a lot of spare change right now, and you deserve to have some spent on you.  Think on it some, I'll ask around to see if there's any better work for us."

First, I'm going to say the filament cartridges I had intended to donate to Dev at the start of the game are now Kander's, because Dev's never put them on his sheet.  Prolly doesn't want charity.  Try and buy a filament gun off someone.  Only 100, right?

Secondly, ask around for two things; one, some kinda mission that would pay decently, and two, a route inside the Enigma.  Down into the belly of the beast.
Heal by 1 each turn.
Spoiler: Kander (click to show/hide)
[6,2, 8] Xeriay Perception leveled up.

Kander and Xeriay wander into the bustling market and search around. Kander is searching specifically for a filament gun while Xeriay is more vague in her desires, simply on the look out for more armor. Kander, proving to be oddly oblivious in non-deadly situations, completely overlooks several Filament guns only for Xeriay to eventually take his hand and guide him to a used one for 80 credits.  He buys the gun and the two of them continue searching for new armor. Eventually Xeriay finds a small shop selling what the shop keep readily admits are items scavenged from dead explorers.  They're ghoulish but cheap, and some things here aren't available at other shops.  The one that catches Xeriay's eye is an Apprentice suit.
Quote
Apprentice Suit: (1d4 armor, all but head) A standard jumpsuit worn by Guild apprentices. Covers the whole body, except for the head. A sort of low level spacesuit, designed to be used with a Guild Helmet. Form fitting, bright orange, with embedded padding on the shoulders, elbows, knees, hips and just about any other bony part that would be uncomfortable to smash into metal. These suits are only distributed to members of the Shipbreaker's guild.

The shopkeeper tells Xeriay the suit is 300 credits. As Xeriay disappears into the back of the shop to try the suit on, Kander speaks to the shopkeeper about work and about a path into the Enigma proper.  The second question is quickly answered: apparently the big hole directly west of here is the main way in. He says there's rumors of a secret entrance near the northwest engine but he's seen no proof of it.  As per work, There's a few options. Most guys just do their own exploring and looting, dropping most stuff off with the Universal Survey and selling or keeping the rest. The survey has specific bounties available but they're pretty rare right now; not enough is known for them to be sending out specific search parties.  Other than that, Vernierville has jobs of its own. There are the more dangerous ones, which are listed mainly at the "Pilot Light" bar down the road, and of course menial ones around town. There's also the fight pit set up in the center of town; they're always paying for contestants or critters.

Xeriay returns in the suit. Its a bit loose on her, but fits well enough.

Spoiler (click to show/hide)

Follow the group and keep searching for valuables.  Where are we again?

Go with ze boat.  Paddle.

Spoiler: Maxwell Hardberger (click to show/hide)
Having sat in quiet contemplation through an exploding squid and the construction of a mighty sailing vessel, Gambatta finally grins again.

"You know... all this fuel might make for a nice source of improvised incendiaries. We get some containers and a way to light it, and FWOOM! Probably us as bad as the critter, but even's a trade up from losing, eh? Wahahaha!"

Stretching, he hops down to the shore and glances around.

"Don't think we're gonna know what's out there til we hit it, though. Unless anyone's got any objections, I do believe our friend here's declared us eastbound."

Hop into the boat, wait for anyone who's coming with, and then start pulling east.

Spoiler (click to show/hide)
"Thanks for the help, uh, didn't catch your name, mine's Jim."
"No problem always glad to be helpful, and they call me Hobo Bob."
Get on the boat and have my therma-ray at the ready in case of attack.
"Thanks for the help, uh, didn't catch your name, mine's Jim."
Heave Ho! Jim will keep his Therma-ray out and his eye on the water. Also, turn the arc lamp on.
Spoiler: Jim (click to show/hide)
Everyone loads into the makeshift boat, scrabbling to find a good way to sit in the bowl without just clumping up in the center. Once they've found comfortable positions they begin the slow passage across the swamp.  Everyone grabs hold of the Filament strand which crosses from the central island of the swamp over to the unseen east shore and together they pull.  With 5 people all pulling at once in coordinated tugs progress is not difficult, but it is fairly slow. As they advance they pass several of the smaller islands of debris jutting out of the fuel sludge. These islands, most no more than 10 or so feet on their longest side, are overrun with strange fungal growths and multicolored mosses and molds that seem to be slowly eating the metal they're perched on. These were already visible from the central island but here, directly next to them, the group can see a variety of tiny fauna as well. Little crabs, mites, mollusks, and creatures that don't readily fit any preconceived group: one looks like a sort of totem pole of stones with thin tendrils reaching out from within porous rock.

As they move further east, away from the opening in the ceiling and the bright sunlight it lets in, the air grows cooler and the sludge grows thicker.  Near the central isle the swamp has the constancy of watery mud, but as they near the eastern shore it thickens into a literal sludge so dense that the ship glides along atop it instead of floating within.  The horrible chemical smell also lessens, fewer vapors rising from the cool sludge. By the time they pull the ship aground on the eastern shore its skidding across a crust of crystalized fuel.

The group climbs out of the boat, crunching across the shore of hardened sludge and onto solid metal.  The sunlight coming from behind them has dulled to a dim amber glow, which illuminates the land ahead only vaguely. Ahead lies a crazed pile of geometric shapes, the spilled building blocks of a giant child. Each "block" is giant, at least 10 meters at its longest side, and made of a smooth and seemingly seamless metal. While many of these blocks are laying in completely random piles others appear to a rough pattern to them. An alien stonehenge that got badly shaken and partially collapsed. Some blocks even hang impossibly from their neighbors, clinging as though magnetized. Here and there one of these blocks is thorn open or even snapped in half, revealing a hollow interior and alien contents. After even a few moments of inspection the nature of this place becomes clear, especially in light of the group's accommodations on the trip here. This was a cargo bay and these were the alien equivalent of shipping containers.  The crash has smashed what was likely neatly organized rows and piles into a shattered landscape of piled blocks. Stacks and strange formations remain as remnants of former organization.

As they take this cataclysmic sight in they notice something odd: lights flashing within. It is not constant, nor always from the same place, but like fireflies flickering on and off throughout the storage box ruins. Their sources are almost always hidden by the boxes; flashes of blue and red and yellow light briefly illuminating boxes in the dark distance. The sound of shifting and clattering metal echoes out here and there, filling the space before fading away.  But one noise suddenly catches their attention; a rhythmic clank accompanied by a flashing red that  rapidly grows closer.  Before they can form any sort of coherent group reaction the source of the sound and light bounds out from the gap between two boxes and onto the metal shore.

Its a machine, not a living animal, that much is immediately clear. Shifting black and chrome, a metal skeleton and synthetic muscle. Its a quadruped, with a vague resemblance to a moose or Elk: long legs, heavy hooves,  thick body with hulking shoulders,  and a spherical head crowned with a branching array of metal spikes. The flashing red light is coming from a single camera eye set in the center of its spherical "head".  The machine bounds across the metal shore for several more leaping strides before it catches sight of the group  and slows to a stop.  It stands perfectly still and stares at them for a long moment before suddenly rearing up with a klaxon bellow.  Electricity courses up its metal antlers like a jacob's ladder and slams its hooves down with a resounding clank. It doesn't move towards the group but continues to stamp its feet and shuffle back and forth, as though readying to charge. 

BlackPaladin99

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Re: DEEP SPACE
« Reply #192 on: April 02, 2022, 02:22:23 pm »

Spoiler (click to show/hide)

"stay back.  we are not here to harm you."

if the thing reacts to my words, continue trying to assuage it.  if it charges or attacks, shoot it.  if it comes within melee range, punch it. 
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Fluffe9911

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Re: DEEP SPACE
« Reply #193 on: April 02, 2022, 02:26:14 pm »

"Hmm like a bull..."

Silently sidestep back and left to relative safety away from where the machine bull thing could potentially charge (aka the main group)

(Woops forgot this)
Spoiler: Steve Goldwin (click to show/hide)
« Last Edit: April 06, 2022, 01:30:57 pm by Fluffe9911 »
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syvarris

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Re: DERP SPOOS
« Reply #194 on: April 03, 2022, 12:09:26 am »

-380 cash subtracted for the gun and armor.

Head to the pilot light bar, and look for work.  Pay must be at least 280 for me to accept a job.  Faster jobs which pay that much would be better than slower jobs with higher pay.

Heal by 1 each turn.
Spoiler: Kander (click to show/hide)
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