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Author Topic: Replacing a Forever-Travelling Noble?  (Read 739 times)

Shazial

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Replacing a Forever-Travelling Noble?
« on: February 01, 2022, 08:34:19 am »

Hello,

In the youth of this fortress of mine, I made the mistake of sending of my Captain of the Guard / Hammered out on a military expedition. 10 years have passed, and only 3 of the squad ever returned. The rest.. are still travelling. They aren't listed missing (no rescue mission for them), dead, or anything. They just have the travelling status and have never returned. All war trained animals are free from pastures, DFHack didn't retrieve anything from the Abyss regarding them. I've even converted my save to a newer version of the game in hopes of potentially fixing it. Are there any other possibilities to explore for replacing the CotG or removing them from the position of a noble so I can assign someone else?

I'm not well versed in Raw editing or other cheats, thus the question.

Not that crime is a rampart issue in the fortress and not having a hammerer to deliver gentle justice is a huge loss, but it's still an aspect of the game I'd like to regain. Plus it would be an amusing sight to see the enforcement of 10 years worth of crime in one go...
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I'm surrounded by lunatics who don't even need a moon.