Plan: Getting A Hold of the Situation
In order to bring our holdings in line, they need to understand that the days under the Imperium are over. They are under The Watchtower now, and for us to survive we need to utilize all the resources we can.
Send the 1st Battle Barge, 2(1st and 2nd) Strike Cruisers, and 3 Frigates (2 Gladius and 1 Sword)
with Chapter Master leading
Companies 1,2,3, and 9 will accompany, with 10 units of Auxiliary.
They will enter unknown xenos system and survey. If outmatched, gather what information they can and retreat. If possible attempt to enter negotiations and vassalize them under The Watchtower if possible.
On a separate mission: Strike Cruiser 5 with 6th company to explore the nebula and find further worlds and resources.
Mothball(or Reserve) Battle Barge #2
Strike Cruiser 3 to 7/2, with 3rd gladius frigate, with 10th company to attempt to make allies, destroy enemies and discover how best to use them.
Strike Cruiser 4 with 5th company to Civilized World, to boost loyalty and make sure tithe increase goes smoothly. See if they have any other concerns we can help with.
*Boost Tithe of Civilized World 5/5 to 30%
Strike Cruiser 6 is assigned to the 7th Company and Circle of Prognosticators for whatever use they see fit.
4th Company will remain on Homeworld, and attempt to aid local authorities there.
Remaining Frigates will guard home system.
On further reflection the additional Battle Barge may be a bit overkill based on our situation, we should mothball or reduce the readiness (If we can pay a reduced cost to have it be ready after a month or two that would be great.)
Also what is the cost to build mining outposts and/or refineries? Do we have an approximate idea of how much it will cost to improve our Feudal Worlds to perhaps Civilized ones?
Send Tenth Company on a strike cruiser to abduct some young Gremlins without causing undue unrest. Which is to say, sneakily. Once we have the samples, the experiments may begin!
(Experiments may vary, but it'd be fun to see if we can raise a newborn apart from the xenos culture and teach it low gothic and loyalty.)
My character would approve of this.
As mentioned before, I seek promotion into the Chapter Chaplains. Belief is still important, after all. I seek to spread Faith to the Xenos. Those caught worshiping Nurgle shall be executed (for being stupid enough to get caught).
I'm gonna say that I support the idea of abducting random aliens and experimenting on them!
By the Terran Calendar: 36,133.1k
The chiefest of difficulties facing the Chapter is its lack of resources and its strongest asset is the armada responsible for the same. It is nonsensical to leave its vessels lying in orbit when they could be reaping the benefits of conquest. You can't move too hastily, you require knowledge and must ensure you aren't sending your Astartes into a painful death.
"For the moment, our fleet doesn't have much to do, and is the main cause of the resource deficit. We must choose to either mothball some of our ships or put them to work immediately to pay for themselves. Perhaps an invasion of 10/2 in full force? I doubt that the rest of our holdings would mind if we deprived those xenos of their resources. Perhaps their works could even improve the efficiency of our machines, built by short-sighted imperial fools they are."At your word, a harrowing force is mustered: The 1st Battle Barge, 1st and 2nd Strike Cruisers, 1st and 2nd Gladius Frigates, and the 1st Nova Frigate. On them are 1st, 2nd, 3rd, and 9th Company, with ten units of Antwir Auxiliaries, four already in the fleet, six drawn from volunteers planetside. Though they are armed to the teeth, their mission is one of reconnaissance, not violence. Unless they are pushed, but that's what the macro-cannons and lance batteries are for. They are en-route to outskirts of System #10 near the outer fringe of the Nebula, on the border of the Chapter's territory. Hopefully they aren't engaged in battle with a Xenos fleet when they arrive. As with any transit through the Warp, it will take time. The Prognosticators estimate 1-3 months on average but rare perils of the Warp could cause an erratic shift of expectations. You resolve to lead this expedition personally. egg-G0 will assist the Master of the Forge in overseeing the Fortress-Monastery's more technical affairs in your absence.
The 5th Strike Cruiser and 6th Company are chosen for a dangerous honour. They will be the first to enter the Nebula proper, with instruction to fill their hull with plunder if the chance strikes but to keep wary, and ready to shift into the Warp at a moment's notice. They will be the Chapter's eyes in the gas cloud. The Prognosticators have yet to chart the Warp routes into the Nebula but are confident in saying it shouldn't take them longer than a year or two to return. A fair amount of time for a mortal, barely noticeable to an Astartes that has seen the passage of centuries. Of course, only a handful of you have, yet.
The 2nd Battle Barge is a magnificent vessel and its needs are mangling your treasury. It pains you to say but for the time being it must be moth-balled. It's docked in the Fortress-Monastery, considerably easing the burden of logistics.
The 3rd Strike Cruiser, the 3rd Gladius Frigate, and 10th Company are sent to #7/2 with commands to capture and experiment on the Gremlins there. It should take them no longer than 1 month to arrive, 2 if you're unlucky. Your current knowledge of them is rather lacking. Most of the Chapter cares little of their culture but you've seen picts of their work, and primitive it may be but crude it is not. To let mankind's technology fall into Xenos manipulators is heresy but you're already a Heretek and are most interested in seeing what they could do. Given time and sufficient loyalty, that is.
The 4th Strike Cruiser and 5th Company are sent to #5/5, to ensure the Civilized World's compliance as tithes are increased and help the locals with anything, in reason, they might ask of them. It shouldn't take them any longer than the #7/2 expedition.
The 6th Strike Cruiser is left to the 7th Company and the Circle of Prognosticators for whatever purpose they may see fit. Within a week they've bombarded a seemingly random part of Antwir, causing earthquakes and mudslides in a large region. A few tribes of reavers are disturbed from their usual migration. You imagine this served some kind of purpose.
The 4th and 8th Companies are left to garrison Antwir and assist the local government, an informal gathering of elders that get together every now and then, as it is. The 2nd and 3rd Nova Frigate remain in orbit, watchful of any dangers that could arrive at a moment's notice.
With your commands made, all that's left to do is turn your attention to your craft and wait.
System #1: [Feudal World 1/1] (Tier 2)
[Feudal World 1/1]:
Population: 11 Million
Resources: +22, [+2]
Loyalty: 32
Garrison: N/A
Refineries: N/A
System #5: [Feral World 5/4] (Tier 1), [Civilized World 5/5] (Tier 3)
[Feral World 5/4]:
Population: 3 Million
Resources: +3, [+.3]
Loyalty: 20
Garrison: N/A
Refineries: N/A
[Civilized World 5/5]:
Population: 276 Million
Resources: +828, [+82.8]
Loyalty: 56
Garrison: 108 units of Conscript Auxiliaries, (25,000 men, Crude Autoguns, Fatigues)(Under Local Control)
Refineries: Large Crude Manufactorum, (Tier 3) (60 Resources into 180)
System #7: [Xenos World 7/2] (Tier 1), [Feral World 7/3] (Tier 1)
[Xenos World 7/2]:
Population: 10 Million (Gremlins)
Resources: +10, [+1]
Loyalty: 2
Garrison: N/A
Refineries: N/A
[Feral World 7/3]:
Population: 4 Million
Resources: +4, [+0.4]
Loyalty: 29
Garrison: N/A
Refineries: N/A
System #10: [Xenos World 10/2] (Tier ?)
[Xenos World 10/2]:
Population: ? ? ?
Resources: ? ? ?
Loyalty: N/A
Garrison: ? ? ?
Refineries: ? ? ?
System #13: [Feral World 13/3] (Tier 1)
[Feral World 13/3]:
Population: 4 Million
Resources: +4, [+0.4]
Loyalty: 59
Garrison: N/A
Refineries: N/A
System #14: [Death World 14/2- Antwir] (Tier 3), [Feudal World 14/4] (Tier 2)
[Death World 14/2- Antwir]:
Population: 20 Million (Antwir)
Resources: +60, [+6]
Loyalty: 20+50, 70
Garrison: 16 units of Antwir Auxiliaries, (25,000 men- Crude Autoguns, Fatigues)(-1.6 Resources)
Refineries: Large Forges of the Fortress-Monastery, (Tier 5) (60 Resources into 300)
[Feudal World 14/4]:
Population: 10 Million
Resources: +20, [+2]
Loyalty: 58
Garrison: N/A
Refineries: N/A
System #16: [Feral World 16/2] (Tier 1), [Feudal World 16/5] (Tier 2)
[Feral World 16/2]:
Population: 3 Million
Resources: +3, [+0.3]
Loyalty: 30
Garrison: N/A
Refineries: N/A
[Feudal World 16/5]:
Population: 6 Million
Resources: +12, [+1.2]
Loyalty: 48
Tithed Resources: +96.4
Refined Resources: +409.2, (Refineries not operating at full capacity)
Resource Expenditures: -2,024.6 per month
Total Income: -1,591.8 per month
Resources Stored: 4,842 (Fortress-Monastery)
1st Unnamed Battle Barge (Traveling to System #10)
Crew: 250,000
Transporting: Companies 1-3, 6 units of Antwir Auxiliaries (-0.6 Resources)
Resources Consumed: -500 per month
2nd Unnamed Battle Barge (Currently mothballed on Death World 14/2- Antwir)
Crew: 250,000
Transporting: None.
Resources Consumed: -50 per month
1st Unnamed Strike Cruiser (Traveling to System #10)
Crew: 50,000
Transporting: Company 9, 2 units of Antwir Auxiliaries (-0.2 Resources)
Resources Consumed: -125 per month
2nd Unnamed Strike Cruiser (Traveling to System #10)
Crew: 50,000
Transporting: 2 units of Antwir Auxiliaries (-0.2 Resources)
Resources Consumed: -125 per month
3rd Unnamed Strike Cruiser (Traveling to Planet #7/2)
Crew: 50,000
Transporting: 10th Company
Resources Consumed: -125 per month
4th Unnamed Strike Cruiser (Traveling to Planet #5/5)
Crew: 50,000
Transporting: 5th Company
Resources Consumed: -125 per month
5th Unnamed Strike Cruiser (Exploring the Outer Nebula)
Crew: 50,000
Transporting: 6th Company
Resources Consumed: -125 per month
6th Unnamed Strike Cruiser (Currently in orbit of Death World 14/2- Antwir)(Under Command of 7th Company and Circle of Prognosticators)
Crew: 50,000
Resources Consumed: -125 per month
1st Unnamed Gladius Frigate (Traveling to System #10)
Crew: 20,000
Resources Consumed: -40 per month
2nd Unnamed Gladius Frigate (Traveling to System #10)
Crew: 20,000
Resources Consumed: -40 per month
3rd Unnamed Gladius Frigate (Traveling to Planet #7/2)
Crew: 20,000
Resources Consumed: -40 per month
1st Unnamed Nova Frigate (Traveling to System #10)
Crew: 20,000
Resources Consumed: -40 per month
2nd Unnamed Nova Frigate (Currently in orbit of Death World 14/2- Antwir)
Crew: 20,000
Resources Consumed: -40 per month
3rd Unnamed Nova Frigate (Currently in orbit of Death World 14/2- Antwir)
Crew: 20,000
Resources Consumed: -40 per month
Chapter Master:
Talnior (-1 Resources)
Chaplaincy:
Unnamed, Master of Sanctity (-0.1 Resources)
5 Reclusiarchs (-0.1 Resources)
15 Chaplains (-0.2 Resources)
5 Chaplain-Aspirants (-0.1 Resources)
Circle of Prognosticators:
Unnamed, High Prognosticator (-0.1 Resources)
30 Prognosticators (-0.3 Resources)
12 Prognosticator-Aspirants (-0.1 Resources)
Armoury:
Unnamed, Master of The Forge (-1 Resources)
47 Techmarines (-5 Resources)
1st Company: (Currently in 1st Unnamed Battle Barge)
Black Paladin, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
100 Veteran Marines (-1 Resources)
2nd Company: (Currently in 2nd Unnamed Battle Barge)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
2 Veteran Marines (-0.1 Resources)
98 Marines (-0.9 Resources)
3rd Company: (Currently in 3rd Unnamed Battle Barge)
Unnamed, Company Captain (-0.1 Resources)
Euchre Jack, Company Chaplain (-0.1 Resources)
18 Veteran Marines (-0.2 Resources)
82 Marines (-0.8 Resources)
4th Company: (Currently in 4th Unnamed Battle Barge)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
12 Veteran Marines (-0.1 Resources)
88 Marines (-0.9 Resources)
5th Company: (Currently in 5th Unnamed Battle Barge)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
24 Veteran Marines (-0.2 Resources)
76 Marines (-0.8 Resources)
6th Company: (Currently in 6th Unnamed Battle Barge)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
26 Veteran Marines (-0.3 Resources)
74 Marines (-0.7 Resources)
7th Company, Postcognition Corps: (Currently on Death World 14/2- Antwir)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
46 Veteran Marines (-0.5 Resources)(Marines rarely survive long enough to become Veterans here)
54 Marines (-0.5 Resources)
8th Company: (Currently at Fortress-Monastery, Death World 14/2- Antwir)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
50 Veteran Marines (-0.5 Resources)
50 Marines (-0.5 Resources)
9th Company: (Currently at Fortress-Monastery, Death World 14/2- Antwir)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
21 Veteran Marines (-0.2 Resources)
79 Marines (-0.8 Resources)
10th Company: (Currently at Fortress-Monastery, Death World 14/2- Antwir)
Unnamed, Company Captain (-0.1 Resources)
Unnamed, Company Chaplain (-0.1 Resources)
20 Veteran Marines (-0.2 Resources)
80 Scout Marines (-0.8 Resources)
55 Neophyte Marines (-0.5 Resources)
No Company: (Currently at Fortress-Monastery, Death World 14/2- Antwir)
136 Implanted Aspirants (10 years to Neophyte status) (-1.3 Resources)
44 Gene-Seed waiting for Implantation