Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 34

Author Topic: Renegade Space Marine Simulator (40k)  (Read 26282 times)

Tube Wizard

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #240 on: February 02, 2022, 07:32:14 pm »

The update is imminent, but we're going to be rolling to determine the specifics of the Death World on the table below using the we_die_in_glory channel on the discord server that was mentioned earlier in the thread using the dice-bot there, as I wasn't aware there was a dice-bot earlier on.

Quote from:  Reasons for Death World's Deadliness

Types of Hazards: ((1d4+2)d10)

[1] Immaterial Hazards
[2-4] Environmental Hazards
[5-8] Combative Hazards
[9-10] Roll 2d8

Environmental Hazards: (1d12)
[1] Unpredictable Weather
[2] Extreme Temperature
[3] Toxic Biosphere
[4] Hellish Diseases
[5] Barren Biosphere
[6] Hellish Parasites
[7] Resource Scarcity
[8] Micrometeorite Impacts
[9] Radioactive Surface
[10] Tectonically Unstable Surface
[11] Combustible Atmosphere
[12] Roll 2d12

Combative Hazards: (1d12)
[1] Ambush Predators
[2] Pack Predators
[3] Juggernaut Predators
[4] Trapped Ruins
[5] Esoteric Ruins
[6] Xenos Ruins
[7] Trapping Plants
[8] Predatory Plants (1d3)
[9] Hallucinogenic Plants
[10] Thriving Ork Ecosystem
[11] Cannibalistic Reavers
[12] Roll 2d12

Immaterial Hazards: (1d20)
[1-4] Thin Immaterial Veil
[5] Abundant Psykers
[6] Subtle Slaaneshi Influence
[7] Subtle Nurglite Influence
[8] Subtle Khornate Influence
[9] Subtle Tzeentchian Influence
[10-14] Mutant Abhumans
[15-18] Psychic Predators
[19] A Daemon's Attention (roll 1d4)
[20] Roll 2d20 (edited)

If you want to pitch in, you can do so there.
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #241 on: February 02, 2022, 07:57:58 pm »

Current status:
  1d4+2 = 6
  6d10 -> 8, 5, 10 (7, 2), 2, 10 (7, 6), 6
  8: 1d12 vs 1d12 -> 12 (4, 12 (9, 10)) vs 7
  5: 1d12 vs 1d12 -> 9, 6

The choices revealed thus far are "[trapped ruins, hallucinogenic plants, and feral orks] vs [trapping plants]" and "[hallucinogenic plants] vs [xeno ruins]".
Feel free to contribute rolls!

EDIT: With Egan's roll of one of the environmental hazards (one of the 2s) we got... double 6s. So we have parasites. No choice there.

EDIT2: They have also rolled a 6, which gave a 1 and 7. Ambush predators, or trapping plants?

EDIT3: A 7 has been rolled as 3 v 5 - esoteric ruins, or juggernaut predators.
« Last Edit: February 02, 2022, 08:15:13 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #242 on: February 02, 2022, 08:12:36 pm »

Feel like that could be formatted more clearly.

[trapped ruins, hallucinogenic plants, and feral orks]VS[trapping plants]
[hallucinogenic plants]
VS[xeno ruins]
[hellish parasites] (no choice)
[ambush predators]
VS[trapping plants]
[juggernaut predators]
VS[esoteric ruins]
[tectonically unstable surface]
VS[hellish parasites]
[cannibalistic reavers]
VS[ambush predators]
[hallucinogenic plants]
VS[trapped ruins]
« Last Edit: February 02, 2022, 08:25:17 pm by Egan_BW »
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #243 on: February 02, 2022, 08:30:22 pm »

I’m going to operate where A is the first option of the above pairs and B is the second option.
A, B, n/a, A, B, A, A, B

I like ruins (they’re cool and often contain cool stuff), dislike parasites (we already get one, we don’t need more), think animals are generally more interesting than plants (at least since we didn’t get any predatory plants), and believe that doubling up on stuff should be minimized.
« Last Edit: February 02, 2022, 08:32:32 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #244 on: February 02, 2022, 08:43:46 pm »

A B NA B B A A B

Need giant flytraps for that genuine "deadly jungle" feel.

Having an ork population on a planet we already control may be good for testing Gremlin abilities to control them. I suspect that our own shrooms will have a harder time surviving on a planet like this, though. Weak and Fragile, they'd have a hard time surviving here. Unless they delved some of the ruins and came out with superior tech...
Logged

Tube Wizard

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #245 on: February 02, 2022, 09:44:47 pm »

We call them gremlins. Our best guess on what they call themselves is something along the lines of "gwee". We're... still working on deciphering their language.
We call them gremlins. Our best guess on what they call themselves is something along the lines of "gwee". We're... still working on deciphering their language.

+1 to this
Should probably name the factions as well for convenience.
Raiders, Imps, and Wall-builders, for Fanmil, Fanauth, and Pacifist respectively.

There is much debate among the Chapter over what the Xenos are or even call themselves, with their high-pitched murmuring, bizarre body-language, and odorous emissions, but the Chapter Master and much of those in the higher ranks, particularly the Techmarines, call them "Gremlins," after the old Terran myth of minor, technology-ravaging daemons. Still, it isn't uncommon to hear a mention of "Shrugs" or "Little Green Men" and the Chapter hasn't yet made enough contact to formalize a term for their kind.

The Xenos are blessed with Humanoid forms that they've desecrated through their shameful Diminutive size and unspeakable Spore reproduction. Taken as a whole, they are Weak and Delicate, inferior to humanity on the direct battlefield, but they are likewise Iron-Willed and Cunning enough to compensate if left unchallenged. The Xenos are dangerous and underestimating them would be a mistake, no matter their Stone-Age Technology. A calculating eye sees terrible potential, even in the smallest of details. Perhaps in time, their homeworld of gentle, rolling hills and muddy marshes, could be of use to mankind or they, themselves, spread across the stars to further the Chapter's aims and combat the Ork menace.

More notable than their kind is planet #14/2, a Death World with a population that (by merit of a 10 on d10) has managed to retain an Imperial standard of technology, despite the adversity of their home. Not just any planet receives the designation of Death World, for a radioactive vacuum may be lethal, but it is not deadly. No, a Death World must be all-but actively trying to kill its human inhabitants and in so doing, harden them in the crucible of hate. Many of the Imperial Guard's most dangerous regiments hail from planets like these and in time, your Auxiliaries could to.

Why is the Death World deadly?

Quote
4+2=6

8,5,10,2,10,6

7,2,7,6

It is a blistering hotbed of blasphemous horrors, boasting Eight Threats to human life. They are unspeakable in their totality but by breaking them down into smaller pieces, the whole can be digested and understood.

What is the First Threat?

Quote
12,4,12,9,10

Planet #14/2 menaces with dangers, the Trapped Ruins of ancient humanity overrun with vistas of shrieking terror and Hallucinogenic Plants that render their victims pliant and vulnerable to name but two, such that the Thriving Ork Ecosystem arguably the least among them.

Quote
7

Planet #14/2 is filled with Trapping Plants with their razor-fronds, explosive pods, and thorny snares reaping a grievous toll on the human population. Here, agriculture is a struggle to survive.

What is the Second Threat?

Quote
9

Planet #14/2 is notorious for its Hallucinogenic Plants, the darkest of which are said to be so powerful that the lowest of men would think himself a god, for a time, and the surface of this hellhole is no place for an inflated sense of one's strength.

Quote
6

Planet #14/2 hasn't only been graced by human feet, the mysterious Xenos Ruins are a testament to that. Filled with the signs of heresy and twisted architecture of alien devising, they claim the lives of those who dare to brave their depths.

The Third Threat has already been determined, by forces beyond anyone's control.

Quote
6,6

Planet #14/2 is to be reviled, for it is victim to some of the most Hellish Parasites in the space of multiple subsectors. In all shapes and varieties, they test the diligence of men, and when they fail to take a step in suiting themselves, boiling their water, cooking their food, and breathing their air, they suffer such as none but the vilest of heretics should suffer.

What is the Fourth Threat?

Quote
1

Planet #14/2 is notorious for the Ambush Predators that stalk its wilderness, dripping with venom and bristling with teeth, they're cloaked in any of a hundred malefic disguises and ever-test the perceptions of their prey. Here, those that fail to pay attention more often than not fail to see tomorrow.

Quote
7

Planet #14/2 has been meticulously laid, pole-to-pole, with hideous Trapping Plants that sit with limitless patience and yearn without end to reap their due from human flesh.

What is the Fifth Threat?

Quote
5

Planet #14/2 must be an enigma, as there are too many who claim the Esoteric Ruins that trap men in mazes that never end, show them their futures only to end their pasts, and belittle logic by their very being for the accursed world to be truly what it seems.

Quote
3

Planet #14/2 isn't only filled with indirect dangers, as any local can attest, the hulking Juggernaut Predators that tear the slow and slow-witted apart as easily as dirty fingers tearing into an egg leave no room for mistakes. They are dangerous, feral, and filled with malice. Only a fool would think they could be tamed, a fool or something more than man.

What is the Sixth Threat?

Quote
10

Planet #14/2 is so treacherous that the very ground underfoot can't be trusted, and when its Tectonically Unstable Surface isn't threatening to erupt, sinkholes and mudflows see to it anything that survives the earthquakes are soon done away with, taken below the dirt and shattered.

Quote
6

Planet #14/2 is the victim of Hellish Parasites that burrow, hatch, and sneak their way onto and into every living thing which doesn't take precautions or possess a truly superhuman immune system response.

What is the Seventh Threat?

Quote
11

Planet #14/2 has had locals long before the Imperium settled its surface but Imperial these are not, Cannibalistic Reavers to the last, long generations since the Age of Strife have seen them master the world and its dangers with it, so close to the soil they've nearly become one. They bay for the blood of their fellow man and must be put down.

Quote
1

Planet #14/2 and its insidious, creeping and springing Ambush Predators are responsible for the bedside folklore of many worlds, used by mothers to keep unruly children in line.

What is the Eighth Threat?

Quote
9

Planet #14/2 isn't barren for all of its dangers, far from it, for the Hallucinogenic Plants that make men blind and beasts walk have found ample sediment to dig in their roots and spread.

Quote
4

Planet #14/2 has been settled by mankind before but not settled in truth until now, as indicated by the Trapped Ruins scattered over and under the surface like so many swollen ticks.

In short... Planet #14/2 is not a very nice place.
« Last Edit: February 02, 2022, 11:16:04 pm by Tube Wizard »
Logged

Tube Wizard

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #246 on: February 02, 2022, 09:49:02 pm »

Note, choosing the same type of threat more than once will double down. Even by the standards of Death Worlds, Planet #14/2 is a uniquely terrible place.
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #247 on: February 02, 2022, 09:54:36 pm »

As expressed earlier:
1. Trapped ruins/hallucinogenic plants/feral orks
2. Xeno ruins
3. n/a
4. Ambush predators
5. Esoteric ruins
6. Tectonically-unstable surface
7. Cannibalistic reavers
8. Even more trapped ruins

I'd also be willing to switch out cannibals for more ambush predators, and if that was done, I'd also be willing to switch the original ambush predators for trapping plants. But I think we should take at least one of the ambush predators.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #248 on: February 02, 2022, 10:01:41 pm »

As expressed earlier:
1. Trapped ruins/hallucinogenic plants/feral orks
2. Xeno ruins
3. n/a
4. Ambush predators
5. Esoteric ruins
6. Tectonically-unstable surface
7. Cannibalistic reavers
8. Even more trapped ruins

I'd also be willing to switch out cannibals for more ambush predators, and if that was done, I'd also be willing to switch the original ambush predators for trapping plants. But I think we should take at least one of the ambush predators.

+1 to a planet that has made it clear, many times over, that it should not be settled.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #249 on: February 02, 2022, 10:02:14 pm »

1. Trapped ruins/hallucinogenic plants/feral orks
2. Xeno ruins
3. n/a
4. Ambush predators
5. Juggernaught Predators
6. Tectonically-unstable surface
7. Cannibalistic reavers
8. trapped ruins
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #250 on: February 02, 2022, 10:09:34 pm »

Note: Father Jack would like to act as an advocate for the Pacifist Wall-Building Gremlins.  They're not particularly useful as auxiliaries, although Father Jack is quick to point out their usefulness in building barracks and the like.  Totally not going to promote Nurgle as the Final Peace that opposes their warlike brethren.  Oh no, definitely not doing that!

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #251 on: February 02, 2022, 10:15:57 pm »

Euchre, please stop.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #252 on: February 02, 2022, 10:18:42 pm »

Checks scroll held aloft by servoskull.

With all due respect, honorable astarsieeises, I believe that by your chapter's law, Anathema Heresy is still forbidden on mercy of death. Perhaps you could engage in some more productive forms of heresy which are permitted?
Logged

Tube Wizard

  • Bay Watcher
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #253 on: February 02, 2022, 11:04:04 pm »

Feel like that could be formatted more clearly.

[trapped ruins, hallucinogenic plants, and feral orks]VS[trapping plants]
[hallucinogenic plants]
VS[xeno ruins]
[hellish parasites] (no choice)
[ambush predators]
VS[trapping plants]
[juggernaut predators]
VS[esoteric ruins]
[tectonically unstable surface]
VS[hellish parasites]
[cannibalistic reavers]
VS[ambush predators]
[hallucinogenic plants]
VS[trapped ruins]
Spoiler: Nothing To See Here (click to show/hide)
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Renegade Space Marine Simulator (40k)
« Reply #254 on: February 02, 2022, 11:27:55 pm »

Borrowing Egan's format.
[trapped ruins, hallucinogenic plants, and feral orks]
[xeno ruins]
[hellish parasites]
[ambush predators]
[esoteric ruins]
[tectonically unstable surface]
[cannibalistic reavers]
[hallucinogenic plants]

Chapter name and decor vote:
Officially the Rifles of Dawn, but referred to by some as "Gunnar's Folly" after our hero figure, Gunnar the gunner. Our insignia is a sunrise with rifles for rays and our colours are gold, hunter green, and gunmetal.
« Last Edit: February 02, 2022, 11:46:51 pm by Maximum Spin »
Logged
Pages: 1 ... 15 16 [17] 18 19 ... 34