R1: (starting position)
R2: (starting position)
PV: Don't get to far from the group and search for a branch that I can use as a weapon.
GK: Join him. If I can’t find a stick, I search for a big rock and some long, strong grasses or such that could make a good rope.
SB: Follow my destiny and run around willy nilly
ND: The Grand Vizier of Horripilation, Nyarlathotep von Dracula rolls their eyes when no one is looking as Scrambles rushes off into the wild, reluctantly following after them so that they don't get eaten and beckoning others to come too.
R1: (redacted)
R2: (redacted)
PV: : Search meadow for a branch to use as a weapon. (normal +0)
[2d6+Agility+Intelligence vs 2d6+20]
1+4+6+9=20 vs 2+2+20=24 lose
GK: Search meadow for a branch to use as a weapon (normal +0) (rapid -3)
GK: or a big rock (Normal +0) (Rapid -3)
GK: and some long, strong grasses or such that could make a good rope. (very easy +2) (rapid -3)
[2d6+Agility+Intelligence vs 2d6+20]
2+3+14+11-3=27 vs 5+3+20=28 lose
5+5+14+11-3=32 vs 1+6+20=27 win, find big rock
3+3+14+11+2-3=30 vs 4+4+20=28 win, pick weavable grass
SB: Go to random other area. 3 (south jungle)
ND: Follow SB.
May I have your permissi0n to use your words for Scintilla?
Yeah, sure
Chapter 1 <BATTLE}---(We've come a long way from poo-buckets! ...or have we?)▼▼▼▼▼
Fixated amber eyes fill the void between jungle leaves, the breathing is repressed but there is a sinister rattle. Then, there is nothing.
Mosquitos bombard Bulk the giant and Ohwell the adolescent human boy as they absent mindedly bat them away. Stepping out of the shadow of the watchtower is the old man. The Peregrinate Pontiff, Poltroon Vastan rubs sweat from the top of his bald head.
"Seems like we should stick together." His short dwarven legs carry him from side to side as he scans for a branch to use as a weapon. One of the elves, Grindak, follows the mustached baldy. The other elf moves passed The Grand Vizier of Horripilation, Nyarlathotep von Dracula, and takes in a breath of fresh air enthusiastically.
"FORTUNE FAVORS THE BOLD HEHE!" The plump gremlin rolls their eyes and beckons others to come too, before turning to chase after Scrambles into the southern brush. The hypnotic song of the cicadas remains.
From the watchtower, Scintilla's eyes grow wide.
"Erm. Weren't the glads supposed to be given wooden swords?" She whispers to the warden.
"They never arrived."She turns and whispers to her assistant, with a pained look.
"I don't think I would have sent the glads in without weapons. The swords being ready was very specifically what tipped me over into taking the gamble on the raptors, because otherwise it's too dangerous to be a good bet."Hearing the shock of some of the other spectators, Scintilla glares at the warden.
"You're not really interested in people having fun in your games, are you? But yeah, I get it. No swords."The warden scratches their chin, then pulls out a crude knife from a sheath and holds it up for the others to see, before tossing it below, for which he gets an applaud.
At the foot of the tower, no one has found a branch, but Grindak has found a head-sized rock and collected some grass to weave into a rope. Then a few paces away, a crude knife lands in the meadow lawn with a thud.
--
(North Jungle)
( -- -- -- -- -- )
( -- -- -- -- -- )
( ~~ ~~ ?? ~~ ~~ )
( -- -- -- -- -- )
( -- -- -- -- -- )
(West Jungle) ,,Central Meadow,, (East Jungle)
( -- -- -- -- -- ) -- -- -- -- -- ( -- -- -- -- -- )
( -- -- -- -- -- ) -- -- -- -- -- ( -- -- -- -- -- )
( ~~ ~~ ?? ~~ ~~ ) ~~ ~~ ~~ ~~ ~~ ( ~~ ~~ ?? ~~ ~~ )
( -- -- -- -- -- ) -- PV GK -- -- ( -- -- -- -- -- )
( -- -- -- -- -- ) -- BK OW -- -- ( -- -- -- -- -- )
(South Jungle)
( -- -- -- -- -- )
( -- -- R1 -- -- )
( ~~ ~~ ~~ ~~ ~~ )
( -- -- SB ND -- )
( -- -- -- -- -- )
--
Scrambles stumbles over a branch and the gremlin helps him up. The fleet-footed elf is about to dash again when he notices Nyarlathotep stuttering to say something, and turns to see the dark creature with glowing yellow eyes. It screams and runs at him with rows of teeth, and extended claws!
"RAPTOR!"▲▲▲▲▲
R2: Unidentified starting wounds.
Gladiator ManagerManager PuppeteeringSpending Tokens is possible, however at high-brow events you had better do so subtly, or be disqualified...or worse. in addition to your tokens, you can send your assistant to run errands, and make use of your other servants. You can also speak to the patron and staff. Roleplay! If you want, you can cancel the fight at any time. If you retreat from a fight the patron will usually refund the entry fee if your team fought well.
Manager OrdersYou can bark commands for your gladiators, though they may have other ideas how to protect their life. Talking to your gladiators will make humanoids aware of your plans, and reveal their location to intelligent animals. All discussion of strategy with the gladiators must remain in-thread.
WatchtowerYou can choose a direction to scan, you will see all concealed animals in that area, via PM.
Tokens
1 Fortune
1 Fate
0 Favor
0 Fame
Inventory
0 food
Servants
1 assistant
1 physician*
4 guards
4 guards*
1 chef
1 wood sculptor*
*On loan from the family until the end of this fight.
GladiatorsFormation (
Revised)
A Formation is the way each team is arranged. Typically there are 5 columns on the battlefield, and 2 rows per team---each team's front and back. You cannot attack the enemy's
Back Row, but the enemy's
Front Row can be attacked by anyone. Both teams form a
Dynamic Front. If you have no teammates in front of you, you will be repositioned at the front of your column. If your column is unopposed on the enemy team, both your front and rear teammates have
Flanking and can attack any back row enemies. You can
Change Position for free, doing so does not count as your action, and resolves before everyone's actions. Please make it clear you want to change position, and that your movements are not flavortext, for me to acknowledge it. Otherwise you'll return to your former position after your action. Use key phrases like "I move in front of player" or behind, or which enemy to get in front of, or who to move left or right of. You can refer to the columns by number 1 to 5 from left to right. If you move infront of someone they will be sent back. Players that are skipped or incapacitated will be sent to the back if able.
Note: I decided positioning roll modifiers are too trivial, and they have all been removed. Instead attacking Rear targets is now prevented, for more meaningful defensive tactics.
ActionTry to attack or defend, you can use punches, kicks, or anything you could reasonably do. This is the fight of your life! Turn order will be determined by the Agility TRAIT. I use two 6-sided dice for action rolls. Attacks and
Contested Actions versus an enemy may apply any of each other's relevant TRAITS.
Uncontested Actions may also apply TRAITS and will be versus a default human, with a
Difficulty Modifier of increasing positive or negative modifiers for very easy-but nontrivial, to very hard-but possible feats.
Critical Rolls of 2 and 12 will ignore modifiers. When someone gets an attack roll of 5 or less, they are at
Defensive Disadvantage. The worse you fail, the bigger the opening. Most defensive, silly, or passive actions will simply give you a
Defensive Advantage of -1 on an enemy attack. Defensive advantage/disadvantage will be applied to the first attack on you, or dissipate when your turn comes around again. Actions with more than one distinct act involved may be broken down into multiple
Subaction rolls. It's harder the more other things you try to do. A penalty of -1 for each subaction will stack on all subactions. "If/than" statements will be subactions, even if they don't activate. A failed subaction will cause child actions to be cancelled.
Picking up an Item is a free trivial action, though if the item is contested the conflict could interrupt other subactions.
The hunt continues!11