The oil continues to burn, and though the large Spider is out of reach of the flames, the swarm is not. Thinned out during their attack on the pantheon, the last of the spiderlings die or are driven off by the flames.
8 damage to Swarm, Swarm is defeated!(7/9hp)
Walks-In-Shadow looked at the spider shrouding itself in darkness. But although it had been less than an hour he KNEW night and darkness belonged to him, and he did not give this beast permission to use it.
With an effort of will and an outstretched hand he tore away the cloak of shadows.
Use a miracle to dispel the spiders darkness (Effort 1/2)
Even as the Spider teleports away, Walks-In-Shadow commands the Shadows to leave the creature, leaving it hanging exposed, Rilfar hanging its grip, and rearing back with a raised fist.
Thanks for the light, friend! As for you, spider....DIE, FILTH.
Resist the binding attack (1d20 -> 18 > 11 success) but hold onto the spider as it teleports away. Use a Miracle to mimic Loosening God's Teeth and punch the spider (1d20 + 11 -> 30, hit; 1d12+4 -> 11 damage, 10 to spider and 1 + (1d8 -> 7 = 2 damage) 2 = 3 points of damage to the swarm.
The spider grabs Rilfar, disappears, reappears on the ceiling, then disappears, and reappears in a splatter all around the walls. Rilfar drops to the ground, and stares at the smaller spiders, daring them to try anything.
Effort: 0/2
HP: 2/8
I'm practically unkillable by mortal means, so did I really need those 5 hitpoints anyway? And yes, I do have an axe, but I do the same damage with the axe and my own two hands, so it makes no difference whether I punch the spider or chop him into bits, and only one of those is this hilarious.
And with a truly strong blow, using all of the young godling's power, the Spider gets blown to gibbets.
Titanic Spider is defeated!Tiros, suspecting his assistance is no longer needed, picks up some of the roasted spiders on the floor and starts eating.
Perfectly toasted, they are delicious!
Once the last of the flames have died down ( and Rilfar stops smashing random bugs crawling around), the Pantheon finds a pit in the center. Filled with corpses, most of it is junk but you do find:
-Not exactly in the pit, but you find the Spider's web gland. When pressed it extrudes a strong silk, nearly invisible and incredibly hard to break. Highly flammable, though. (You can also loot as much of the Spider's body that you can carry, if you want.)
-A suit of enchanted Steel Armor that binds the life force of the wearer tighter to it (+1), with an enchanted Steel Sword that spreads a deadly chill to those it cuts (+1)
When you pick them up, they don't seem to respond like enchanted items you have held in the past have.
-Dozens of scattered pieces of arms and armor, some imperial some nordic in design.
-A heap of gold and gems held together in a
torso-sized, nope in a torso. Worth around 3 Wealth, you estimate.
- And finally, deep in the pits heart, obviously cared for and beautifully laid in the middle of an intricate web, lies a
Shard of Creation. To you all it glimmers and shines with promise and potential, an echo of the song of creation captured in physical form. It appears as a dark crystal ball, with stars wheeling in the background to some unheard music. None of you have seen one before, but you recognize it immediately in your hearts. You remember feeling something similar back in Helgan, however.
With their business in the cavern concluded, it is only a short trip onward to find the spider's route to the outside. Brushing (or burning) cobwebs out of their faces, the Pantheon emerges to the break of day, the sun peaking out over the mountains, fresh cold air blowing in their faces and songbirds singing in the day. Even the shattered moon glitters in the light of the sun.
Now, the path is open for them to choose. Where does the Pantheon go next? You are several miles away from Helgan, and the town of Riverwood lies to the north. You could also find a smaller village to shelter in. Even further north lies the city of Whiterun, which dominates the plains of Skyrim.
Or you could go somewhere else, leave Skyrim behind you and go try your luck in another province.
The choice is up to you.
Just keep the Pantheon together though!
Congrats, you beat the evil spider and escaped the dungeons of Helgan, which gives you enough experience to level up! When you finish the level up process, post your updated Character Sheet back in the OOC.
Also, gain +1 dominion for slaying a mighty beast!