Behind a hastily built, but sturdy, brick wall, the Pantheon readies their weapons and prepare themselves.
As Walks-In-Shadow draws his weapons, the party seems to split with one of the copies continuing forward into the cave.
Drop Knives of Night to power a Shadow Play illusion.
Shadow Play Action
Commit Effort. You can create perfect illusions in sound, smell, and
seeming, though they are intangible to the touch. The illusion appears
anywhere within sight, can be up to 30 feet in diameter, and can be
made to move and seem lifelike without further attention so long
as Effort remains committed to them. Invisibility is not an illusion.
(If necessary I'll also drop Secrets of the Deep so I can keep the illusion moving forward by overlapping castings.
Also this is probably a good time for a reminder I can see perfectly in the dark.)
A copy of Walks-in-Shadow strides through the thick webs blocking the entrance of the cave and walks to the center.
Nothing happens at first, but the group sees a dark shadow silently descent from the ceiling. It’s form seemed covered in a roiling darkness that clung to it’s many limbs, the outline of whic could be hardly seen. Deeper within the darkness seems impenetrable.
Except for Walks-in-Shadow, for whom the darkness is a familiar thing, and the power that the Spider claims is but a mockery of his Night.
Girtek too feels a connection to the distorted Spider, though through magic and mutation it has grown to powerful and intelligent to command as a simple beast.
The shadow quickly, silently descends onto the illusion, and and then swallows it whole. Shortly afterwords you hear a loud angry chittering from the monster Spider, and hear it’s echo as swarms of large dog sized spiders swarm from the walls and ground around you.
What do you do?
If combat, Big Spider AC: 2 if concealed by darkness, 6 if you can see or sense it, or illuminate it with a gift.
Spider Swarm: AC 9, damage is rolled straight if attacked by area of effect.
Remember that Players act first, then enemies go.