The DreamSvorga looked startled by this, peering at Walks-in-Shadow furtively, and glancing around.
“But Rilfar is imprisoned. . . he must have broken free? Has he gathered an army? Who aids him, has he gone to Whiterun, Winterhold maybe?”
She starts to look around frantically and ushers the Argonian into a nearby building. He can hear the echo of marching boots around the corner, presumably summoned to justify her fears. Walks-in-Shadow has control of the dream still, but decides to play along for a moment.
“Faris is always watchful, he is squeezing the life out of our people. I’ve tried to step in where I can, but he listens to me less and less. The other Thanes will welcome him back; they have no love for Faris, but Rilfar will need an army at his back.”
She looks at Walks-in-Shadow hopefully.
“Does he have one?”
The FortThe gate opened with a shudder, and a chill breeze flows over the party as they step into the courtyard.
It is jarring.
Alien plants pushed through the cobblestones paving the courtyard, pulsing with strange and malignant energies. A gaping crater lies in the center of the courtyard, and ruined tents and burnt wooden structures lie around it. To the left lies a stone building, built into the wall, complete with a balcony to overlook the courtyard. Banners worn and tattered flutter in the breeze, Imperial colors faded.
Magic glows from the walls, it appears someone set wards to keep whatever is in here, trapped and contained. From the crater you can almost see wafts of Magicka, and perhaps something else. . .
At first it appears that the pantheon arrived to a deserted courtyard, but slowly some of the larger plants shift and groan. Emerging from the tangle of vines and stems, worn, pale faces struggle free and look wildly around before settling on the Godbound.
It begins as a murmur, but as they repeat it becomes louder and louder until they are screaming.
“Fresh. Fresh. Fresh. FRESH. FRESH. FRESH!”From alcoves, doorways, crawling from beneath tattered tents, and even from the crater, they come, the tattered survivors of Fort Sauntar. Garbed in their Imperial gear still, their forms were each changed in unique ways. One had large scales protruding from one half of his body, another streaming red tears down his face, scorching through his armor. Another, dressed as a mage, had eyes black as midnight and cracks running over her body, red stained dagger in her hand. And they still kept coming, one with feathers instead of hair, one who seemed to have crystallized, another who had twisted claws instead of hands. Each shared a hungry twisted look in their eyes as the mob begins to approach. Behind them 3 black shadows flit from the crater before hiding in the ruin around you.
AC of Large mob of Survivors :5
AC of Shadows:??
The GroveDeciding to clear the Springs first, the group begins on the path to the Sacred Springs, tall trees letting dappled sunlight onto the dirt path below. It is not long until they arrive, stone pillars marking the entrance to a lush grove with a pool of sparkling water that eventually flows out the side of the hill into a stream.
Of course the beauty of the grove is marred somewhat by a host of draugr standing in the way, eyes regarding you without emotion. Dried skeletal hand clutch ancient weapons, most wearing little more than ragged mail. There is a smaller number of them, rising above the others, clad in plate and wielding great and fearsome blades and axes.
One, bearing great antlers on its helm, tilts its head at Rilfar and points its sword at him. It speaks in an ancient guttural language, that nevertheless that Girtek and Rilfar understand,
”Come challenger, face your doom at my blade.” AC of Large Mob of Draugr:7
AC of Small Mob of Draugr Scourges:3
AC of Draugr Deathlord: 3
You can decide if you are bringing in your allies or not, and you are responsible for giving them orders in battle and rolling for them. Sudo you can decide which battle you are participating in still.