I am having thoughts about the forum games I've ran throught my time here.
Insula Numine was good because it organically grew its own setting by player input, and died because there were no real stakes for the players to overcome.
Competitive Evolution, both season one and two lived as long as they did because of their simplistic, vote-to-have-it formula and again, their setting establishing itself by player output, and died because, again, there were no real stakes.
The Spiral was stillborn. It never took off.
World of Competition and The Galaxy of Gray, two very different games with little to no similarities, were both successful in their unique and fantastical premises, and were both crushed under their own realistic complexities.
The Skyscraper RTD's plot stalled for too long. It wasn't meant to be that way, really.
Smol Evolution was an upgraded version of the World of Competition. It was too complex for me to articulate its workings. The entire thing was a giant miscommunication that fizzled out shortly after it conception.
...
So...
What is it with them? What kinds of features could've had them last to their natural ends?
What does a successful game Mafia has that allows it to finish itself? The suspense? The interactiveness?
What makes a forum game successful?
And is there a way to get it just right?