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Author Topic: Playground of the Gods / Auran God / Turn 3 Strategy  (Read 9509 times)

Happerry

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #60 on: February 05, 2022, 01:21:55 am »

I'd be open for something like that as well given we get two designs a turn, but our basic soldiers right now are really shitty, so making them un-shitty and getting some decent ones to be a decent baseline is high on my list of priorities.
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Forenia Forever!
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m1895

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Re: Playground of the Gods / Auran God / Turn 0 Design
« Reply #61 on: February 05, 2022, 01:39:22 am »

Militia Spear Restructuring
given the new foe we must face, the current spear militia is shamefully unprepared for actual combat. To remedy this, we've taken several steps to ensure they can hold an enemy in position for better troops to hammer. The most basic improvement is material: a longer (but still one-handed) spear, a twined cloth cuirass with a padded cap, and a small, sturdy dagger, edgeless but with a sharp point. Of course without training, all this is for naught, so we've put them through the drilling needed to form an effective spearwall and properly support one another. Notably, we are not training them in personal combat skills, a new militia spearman is no better than an old one in a 1v1, and possibly worse given the long spear is not made for mano e mano. Moralewise, the new equipment and better training has made substantial improvements; they should be able to hold the line while our better troops smash the enemy.
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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #62 on: February 05, 2022, 01:47:39 am »

I'd be open for something like that as well given we get two designs a turn, but our basic soldiers right now are really shitty, so making them un-shitty and getting some decent ones to be a decent baseline is high on my list of priorities.

Problem is that... well, they're militia. The only way we're getting a solid baseline is through a more thorough training regime or else getting units that are initially just better trained and disciplined. Thankfully we can design stuff but the baseline as is probably is best as backline or garrison units rather than as offensive warbands.
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Man of Paper

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #63 on: February 05, 2022, 07:29:20 pm »

Training Camps v2 gals along the easy/normal line, giving just a little extra equipment (that could be considered a spear revision) but, at least it seems, being an overhaul of the entire force keeps it from being a sure Easy

V3 is the same as that extra bit is realistically not going to do much in terms of effecting combat reports.

Restructuring feels like a hard, being a total overhaul adding a few basic pieces of kit and modifying the spear
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Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #64 on: February 06, 2022, 11:35:54 am »

Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (1) Powder Miner
Militia Drill Camps: (1) Powder Miner
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (0)
Militia Spear Restructuring: (0)
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m1895

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #65 on: February 06, 2022, 01:47:13 pm »

Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (2) Powder Miner, m1895
Militia Drill Camps: (1) Powder Miner
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (0)
Militia Spear Restructuring: (1) m1895
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Taricus

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #66 on: February 06, 2022, 05:44:49 pm »

Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (3) Powder Miner, m1895, Taricus
Militia Drill Camps: (1) Powder Miner
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (1) Taricus
Militia Spear Restructuring: (1) m1895
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #67 on: February 06, 2022, 07:04:15 pm »

after LONG discussion with m (and based off of the fact that we are technologically around iron age and economically/societally around bronze age so a full design that would get us to metal armor on our militia seems like it would not work out:)
Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (3) Powder Miner, m1895, Taricus
Militia Drill Camps: (0)
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (1) Taricus
Militia Spear Restructuring: (2) m1895, Powder Miner
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ConscriptFive

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #68 on: February 06, 2022, 10:40:45 pm »

I seriously agree with the following votes.

Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (4) Powder Miner, m1895, Taricus, ConscriptFive
Militia Drill Camps: (0)
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (1) Taricus
Militia Spear Restructuring: (3) m1895, Powder Miner, ConscriptFive

Man of Paper

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Playground of the Gods / Auran God / Turn 0 Strategy
« Reply #69 on: February 07, 2022, 02:24:52 pm »

Proposal: Erika Erikson's Esoteric Epoxy
Difficulty: Normal
Result:5+3=8, Average

E4, as it is called by the Masons, is an alchemical adhesive using salt, fungi, and other Earthen ingredients. This mixture is able to replicate the uniform quality of Masonic Architecture while also providing a durability and longevity not unlike a brick and mortar structure. E4 structures don't require nearly as much upkeep, allowing the Masons to spread themselves across more projects. This has allowed the Society of Masons to work on both fronts simultaneously, making them Rare

Proposal: Militia Spear Restructuring
Difficulty: Hard
Result: (5+4)-1=8, Average

The Spearman Militia has been sufficient at holding the line against the Kaynan forces, but it is time to make decisive gains. The militia spears have been lengthened by two feet and rebalanced with an iron cap on the end of the shaft. A padded cap and cuirass offer some additional protection for the militia, and on their belt is a dagger meant for piercing and thrusting attacks. The militia undergoes a restructuring of their training as well, with regular drilling to improve unit cohesion and cooperation. The Improved Spearman Militia can form fairly effective shield and spearwalls, increasing their staying power on the field and somewhat delaying even inevitable defeat. The Improved Spearman Militia is still Common.

----------------

It is now the Strategy Phase.

There is no combat this turn, but you will still be reaching out to make your first interplanar alliance! You can choose to make contact with the Earth Plane and align yourselves with either the Elves or the Dwarves in their war due to irreconcilable cultural differences or you can contact the Fire Plane and choose to help either the Orcs or the Dragons as the former does their best to rob the latter blind. Any Influence-based designs you have will be automatically applied if applicable. Remember, once you choose a species to align yourselves with their rival will immediately contact the other team.

You are also finalizing your Island and Avatar this phase. This sentence was always here.

Spoiler: Equipment (click to show/hide)
Spoiler: The Map and Key (click to show/hide)
« Last Edit: February 07, 2022, 02:28:35 pm by Man of Paper »
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Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Revision
« Reply #70 on: February 07, 2022, 05:05:23 pm »

Base Location: The Isle of the Fountain of Life
If the traditional "Auran continent" is a land of somewhat stark desolation, then the island created by the god that came to the Aurans is the opposite of everything about that and more - a great hill of pure, unimaginably verdant lushness rising up from the sea. In terms of its shape, the Isle of the Fountain of Life is not just a craggy-looking hill or something, but hill that slopes upwards in a series of concentric circles - sloping upwards up to a flat ring, then sloping upwards again up to another flat ring, etcetera, all the way up to the top of the hill. Along the sides of this hill are large channels, not dug but naturally shaped into the earth, where water bright and sparkling with the very essence of life flows downwards to irrigate the farms and fields of the island - which are full of beautiful, delicious, nutritious crops. Strawberries red as desire, plump apples, golden wheat - the trees on the Isle even grow with ribbons of gold, silver, brass, or platinum spiraling through them, creating uniquely beautiful and most certainly distinctive wood.

For atop the Isle of the Fountain of Life stands the greatest gift of the god of the Aurans to the people of the Auran Empire - of course, the titular Fountain of Life. Bubbling upwards from the peak of the hill and spouting feet upwards before it moves downwards in its path, the water of the Isle of the Fountain of Life, so long as it is allowed to continue flowing from its source (in other words, meaning it isn't free plant potions without additional work), inspires such incredible vibrancy and growth in plant life that it reaches the level of the unnatural. Some even believe that while on the island, men become slightly healthier, move slightly easier - but, well, with a gift as incredible as the Isle, it may simply be that these are rumors created out of a sense of grateful fancy.

And, well, if this single stationary source of agricultural prosperity is something that keeps the Aurans totally and utterly reliant upon the grace of the Auran God... all the better for them, yes?

Avatar: Kupros - The Cynic's Druid

Kupros presents itself essentially as some sort of wandering druid-like figure - a being that straddles the barrier between clear ostentatious divinity and the humble, grounded, mortal-like ways of a folk legend. On one hand, the base form of the god is that of a hollow brown set of robes (and a brown, pointed, rimmed's wizard's hat!), trailing off into long strips of fabric at the ends of the sleeves, which Kupros uses in a prehensile manner to grip objects, such as the gnarled wooden staff clutched in the spiral wrapping of one arm. And on the other hand... this is no plain, ragged set of robes. Ornate filigree threads along every outer surface of the robe - silver, gold, brass, platinum, forming impossibly complicated patterns, or entire tapestries of scenes - patterns and scenes which change every time the viewer looks again at Kupros.

Kupros' presentation is also more than just his robe - it is the constant explosion of greenery and plant life around him at all times, the vines and roots that crawl up his robe if he allows them to when he stays still for too long at once, the flowers that burst forth in his footsteps, the way that tall grass seems to lean towards him in some sort of attempt to glean nourishment from his presence (so he explains). This is visible in the way he fights - sure, he can strike with his staff with unnatural strength, a staff of unnaturally durable wood which he can regrow if it breaks and reshape at will - but he strikes with violent spikes from roots which erupt from the earth, deeply toxic spores which seem to have appeared out of nowhere, or the nourishment of the soldiers around him with incredible fruits, or sometimes, an inexplicable withering of life.

Inside that hollow robe, occasionally visible, is a chaotic, overlapping mass of those same precious metal filigrees on his robe - amorphous and always moving, it seems to never tie itself into knots. This is the closest thing a god like Kupros has to a true "physical" form, the instinctual form he takes when he is not careuflly planning out and executing what it is he will look like, or when his more manicured presentation is torn away. When reduced to this, and this cloud of filigree turns out, it is gold, silver, and brass, and platinum, and scarlet, in incomprehensible shapes, as razor-sharp filigree lashes out at its foes in a way well beyond the shape of any mortal being, until the divine force animating withdraws and it collapses to the ground in a pitiful (if certainly expensive) set of ribbons of material.
« Last Edit: February 07, 2022, 07:10:42 pm by Powder Miner »
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Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Strategy
« Reply #71 on: February 07, 2022, 07:13:37 pm »

Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (1) Powder Miner
Fire (Dragons): (0)

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (0)
Kupros, the Cynic's Druid: (1) Powder Miner

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (0)
The Isle of the Fountain of Life: (1) Powder Miner
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Twinwolf

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Re: Playground of the Gods / Auran God / Turn 0 Strategy
« Reply #72 on: February 07, 2022, 07:25:38 pm »

Made a bit of an edit to "Land of Plenty" in order to better justify the militarist angle.

Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (1) Powder Miner
Fire (Dragons): (1) Twinwolf

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (1) Twinwolf
Kupros, the Cynic's Druid: (1) Powder Miner

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (1) Twinwolf
The Isle of the Fountain of Life: (1) Powder Miner
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Powder Miner

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Re: Playground of the Gods / Auran God / Turn 0 Strategy
« Reply #73 on: February 07, 2022, 09:31:11 pm »

C5 brought up a potential tension between Kupros and Twin's island that I think actually works fantastically well with the way I've been thinking around Kupros' internal workings, after some thought.
Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (1) Powder Miner
Fire (Dragons): (1) Twinwolf

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (1) Twinwolf
Kupros, the Cynic's Druid: (1) Powder Miner

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (2) Twinwolf, Powder Miner
The Isle of the Fountain of Life: (0)
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ConscriptFive

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Re: Playground of the Gods / Auran God / Turn 0 Strategy
« Reply #74 on: February 07, 2022, 10:46:25 pm »

Strange bedfellows make good stories.

Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (2) Powder Miner, ConscriptFive
Fire (Dragons): (1) Twinwolf

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (1) Twinwolf
Kupros, the Cynic's Druid: (2) Powder Miner, ConscriptFive

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (3) Twinwolf, Powder Miner, ConscriptFive
The Isle of the Fountain of Life: (0)
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