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Author Topic: Competive Evolution: Season 2, Turn 8 (7/20) (Looking for players)  (Read 9171 times)

Magmacube_tr

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"Let's try this again, shall we?"

Hello, and welcome to Competitive Evolution! Again! Here you will compete by evolving your lineage through time, hardships and catalysms. I made this game before, and decided to revamp it into existence again. It is easy to maintain, yet very flexible.

I made things significantly harsher and much less happy-go-lucky. Sorry, not sorry. And I promise the creature descriptions will be better this time.

The Way of Action

You play as an evolutionary lineage, and you make it evolve and survive.

Players will congregate in teams of at most 4 players, with maximum team count being 5.

Each one of you will have a single vote to use each round. You can use this vote to;

     ●Suggest a new mutation, adding a       
        new feature to the teams creature.
     ●Improve upon a faulty, vestigial,       
       or insufficent feature, which gets a         
       +1 in dice points due to it already     
       having a base to develop on.
     ●Sacrifice your vote to support one of   
       your teammates vote, granting the   
       said vote a +1 in dice points. (This
       function can only be used once per 
       vote to prevent over-supporting with
       everyone hogging over one vote.
       Come up with you own ideas.)

If a team evolves sexual, or any other type of resource-intensive way of reproduction, they gain a special roll they can add to any vote they want. It is fittingly called the Sexual Selection bonus-penalty, and operates as a 7-sided dice, with its number ranging from 3 to -3. It can either be a blessing or a curse, and must be used every turn once unlocked. Where and how it will be used will be decided by all of the team that has it. Its result will be applied onto the previously selected normal vote.

The Dices

The degree of your personal votes success is determined by a 5-sided dice I will roll.  Values of the said rolls are;

     5=Better than expected. The addition/       
     modification adds an small extra   
     perk along with the intended feature.
     Significant increase in the species'
     fitness.
     4=Just as you asked. No more, no less.   
     An increase in the species's
     fitness.
     3=The vote is successful, but the   
     feature comes out as mediocre, and   
     doesn't adds, or substracts anything.
     Little change in fitness.
     2=The votes effects are more harmful     
     than beneficial, but not to a major
     degree. A minor decrease in the 
     species's population.
     1=Maladaptation. The feature/   
     modification proves to be defective           
     or harmful, causes a significant
     decline in the species' population.

This dice upper caps at 5, period. No making it 6. The lower cap is 1. You won't get a -1 or something even if Sexual Selection Modifier lowers something down by 3.

But just because you got a 5, doesn't necessarily means you get the benefits. For example, evolving eyes is useless if there is no nervous system to control and use it. Or a jaw won't work without muscles, which will work very inefficently if there is no respiratory and/or circulatory systems around. It's a ladder of prgression, you first need the supporting systems to get more complex things in your range of efficency.

Populations

The state of your species' population is indicated as wildlife status symbols used worldwide, and their success will be signified by their population status.

      LC: Least concern. This species
      enjoys their high and healthy
      population counts. Not in any direct 
      threat.
      NT: Near Threatened. Not quite in
      danger, but could be in a better
      situation than it is.
      VU: Vulnerable. This species is at the
      limit from enough, to not enough.
      Needs to get better at survival a bit.
      EN: Endangered: The danger of
      extinction is close to this species.
      Needs to adapt to whatever is
      causing its decline.
      CR: Critically Endangered: It's at the   
      edge of going extinct. Something   
      must be done, and quick, or else...
      EX: Extinct. This species has no living             
      members. If you hit this, you lose   
      your current lineage entirely and   
      have to branch out of a still-extant
      clade.

Events

Things such as geological or cosmological events will also be rolled once every round. Two dices will be rolled, one for the strength, the other for the effect. Strength dice is 100-sided, and Temperament dice is 7-sided. The values are;

Strength dice:
 
      0-30= Nothing happens.
      31-70= Minor event.
      71-90=  Major Event
      91-100= Very Major event.

Temperament dice:

      7= Awsome stuff
      6= Good stuff
      5= Convinient stuff
      4= "Meh" stuff
      3= Inconvinient stuff
      2= Bad stuff
      1= Awful stuff

The Environment

The games setting is around on a weird, yet hospitable star, on a small rocky planet called Thetri. It is pretty similar, yet wildly different from our own. Thetri has a mass and volume of approximately 1 Earth, and their composition is also pretty similar, except Thetri has much more radioactive material in its mantle, and thus much more geologically active. Expect volcanoes.

The starting location is a large, and very deep freshwater mountain lake on a volcanic mountain range. It's warm, and has geothermal vents at its depths. The shores of the lake are very shallow and lukewarm, but it sharply descends at the middle. A small, very shallow stream flows from even higher up, its source unknown.

Thetri, at this moment, is home to all kinds of unicelluar organisms, and 2 kinds of very simple multicelluar lifeforms, analogues to Terran fauna and flora, respectively. These lifeforms are the ones you start out from.

First is the Pea. Pea is a, well, pea-sized, aquatic bottomfeeder proto-animal. It is a merely a cluster of cells, that very slowly move around and feed on whatever they touch, including eachother. To reproduce, they bud a smaller Pea from a random place of their bodies. They lack any advanced structures.

The second is the Pancake. Pancakes are very small, purple protoplants, as wide as a penny and thin as foil. They are completely immobile and flat, only move to where the currents take them to. They reproduce by shedding small, regrowing pieces from their sides. They lack any advances structures. Their color stems from the weird sunlight on Thetri.
 
Once you select a lineage, you are stuck with it until either it goes extinct or the game ends/dies.

General Etiquette

Please write down the team you are in when you vote. It makes my job much easier.

Vote realistically and openly. Just saying "circulatory system" or "limbs" is not enough. Is the circulatory system open or closed? How many and/or what kind limbs are to be added? You must specify these. Little explanations will be enough, but you can go into some detail if you wish, just not in excess, please.

Please refrain from opening new teams, if there are teams with open spots for players, join them instead. This isn't an obligation though, you can open your own team if you wish, unless all five team slots are full, in that case you can't.

If no one takes the role of the predator in the first 5 rounds, I will open up my unjoinable GM team and assume the said role, with all the four votes with as much votes as the largest team has, and the SS modifier if available. This is to make sure the game does not stagnates due to a lack of evolutionary pressure. You have been warned, I will show no mercy.

The things above have already happened.

You can join anytime you want. Unless all spots are full, which is unlikely.
...

Start Evolving!

Current Teams
Spoiler (click to show/hide)

List of Turns
Spoiler (click to show/hide)
« Last Edit: March 10, 2022, 06:51:37 pm by Magmacube_tr »
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Knightwing64

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Re: Competive Evolution: Season 2 (0/20)
« Reply #1 on: January 08, 2022, 07:51:19 pm »

I am on team pea.

Hmm. I will add size and strength to the pea by introducing and adding muscle fibers to it’s components.

Someone needs to add some improved absorbing abilities to the pea. WE SHALL CREATE THE ULTIMATE LIFEFORM
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Mercur

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Re: Competive Evolution: Season 2 (0/20)
« Reply #2 on: January 08, 2022, 10:01:13 pm »

Im in team divergent

I will increase the pea’s surface area to feed on by adding small tendrils that covers the entire creature
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NRDL

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Re: Competive Evolution: Season 2 (0/20)
« Reply #3 on: January 08, 2022, 10:11:54 pm »

PTW
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Magmacube_tr

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Re: Competive Evolution: Season 2 (0/20)
« Reply #4 on: January 09, 2022, 03:30:53 am »

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TricMagic

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Re: Competive Evolution: Season 2 (3/20)
« Reply #5 on: January 09, 2022, 08:34:38 am »

Team Sol

The Pancake mutates to absorb light for food.
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Knightwing64

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Re: Competive Evolution: Season 2 (0/20)
« Reply #6 on: January 09, 2022, 08:42:26 am »

PTW

What does this mean?

It means post to watch. They don’t want to play but they want to watch and see what happens. They post so they can get notifications.
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Knightwing64

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Re: Competive Evolution: Season 2 (3/20)
« Reply #7 on: January 09, 2022, 08:43:38 am »

Oop. I thought the team name had to be the creatures name.

Uh, I rename my team! It shall now be called Team Chaos
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flazeo25

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Re: Competive Evolution: Season 2 (3/20)
« Reply #8 on: January 09, 2022, 09:16:25 am »

Team Tetramylsis

The Pancake mutates to develop thin noodle like tendrils that leak out sticky muscus.
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Knightwing64

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Re: Competive Evolution: Season 2 (3/20)
« Reply #9 on: January 09, 2022, 09:37:43 am »

Team Tetramylsis

The Pancake mutates to develop thin noodle like tendrils that leak out sticky muscus.

How does that help it survive lol
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Magmacube_tr

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Re: Competive Evolution: Season 2 (3/20)
« Reply #10 on: January 09, 2022, 10:48:08 am »

Team Chaos
Knightwing64: Muscularising tissues.

Team Divergent
Mercur: Surface increasing tendrils.

Team Sol
TricMagic: Increasing photosynthetic efficency(?)(Pancake is already capable of photosynthesizing.)

Team Tetramylsis
flazeo25: Tendrils that secrete mucus

Anything out of point? I am giving all an another day or so to join. Then, we start.
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flazeo25

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Re: Competive Evolution: Season 2 (4/20)
« Reply #11 on: January 09, 2022, 12:03:14 pm »

Nod
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TricMagic

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Re: Competive Evolution: Season 2 (3/20)
« Reply #12 on: January 09, 2022, 01:00:48 pm »

Team Chaos
Knightwing64: Muscularising tissues.

Team Divergent
Mercur: Surface increasing tendrils.

Team Sol
TricMagic: Increasing photosynthetic efficency(?)(Pancake is already capable of photosynthesizing.)

Sure. Praise the Sun! (Among other things.)
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Knightwing64

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Re: Competive Evolution: Season 2 (4/20)
« Reply #13 on: January 09, 2022, 02:02:30 pm »

Cool. Join me or die!
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Leonardo8

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Re: Competive Evolution: Season 2 (4/20)
« Reply #14 on: January 09, 2022, 09:00:21 pm »

*Makes sacrifice to the gods of gaming so that this one may last* Count me in!

I will be Team Pizza
I want my Pea to have a form of positive chemotaxis towards food (preferably something that is not its own species)
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