It is done, will add photos soon.
(So i decided to Dwarf everyone who has commented on this thread)
28th Obsidian 253 - We arrived a day early, the place is a tip, Items are scattered everywhere and lots of dead bodies litter the land.
We decided to park the wagon on the church roof
1st Granite 254 - A bandit catling tried to ambush us, struck him with a scythe but the killing blow goes to Salmeuk. Currently we are cleaning up the site and laying out temporary internal walls around the tavern and homes, we can modify this later.
5th Granite 254 - Another Bandit Ambush god this place. I'm closing public access to this place as it seems even a ghostly scholar is trying to rob us. The shit jumped Tomnot, he punched the specters hand off but got beaten pretty heavily by the book wielding specter, he seems to be unable to stand and has lost the ability to grasp. I wounder if he makes a recovery. Moonstone got the final blow and he exploded.
10th Granite 254 - Stranglings have shown up, interesting they might have some food we can trade for. We traded a bunch of the scattered gabbo goods for some fresh fruit and a crutch for Tomnot.
15th Granite 254 - Another Ambush, are you kidding me, now who is it. A specter poet what has happened to this world?
16th Granite 254 - Grabbed a scythe and went to town on the specter, he won’t be holding us up no more. Hoping we stop getting guests now that these locations are closed to the public.
4th Slate 254 - Bloody Vultures descending down and feasting on the scraps left around. Blasted things are halting our progress
21st Slate 254 - These Vultures ugh, they keep coming down and scaring us. We need some ranged weaponry to deal with these fiends.
22nd Slate 254 - They are finally gone, Progress at last.
10th Felsite 254 - Training is starting up again, we have agree training alternative months to improve our skills as a unit as those ambushes are nothing compared to the bogey armys
1st Hematite 254 - With the wall complete i put out attention to cleaning up the local area, and seeming if there's anything of use. For example all these arrows could be repurposed for us or to melt down into bars to make better weapons.
25th Hematite 254 - Now we have the walls, it's time to set up a choke point to drive the bogies through.
1st Malachite 254 - This will be our first month of proper training, it will be good to keep up and improve our skill. After that we will set up some food production so we don’t suddenly starve to death
20th Malachite 254 - Well, looks like we got some migrants arriving. Looks like four of them, we have Miner with siege operating experience, a furnace operator with combat experience, an animal trainer and a suturer with combat experience. We added everyone except the animal trainer to the squad to make us up to a full squad. This is promising.
1st Limestone 254 - Time to train once more but we have made great progress, currently melting down all these staff just left lying around. We also have set up a ballista.
12th Limestone 254 - Gleyers Vauggervinger, an outpost liaison from Towne Hinge, time to trade all this old tattered clothing. Asked them to bring metal bars for better equipment. As for the trade itself they had lots of goods but our inexperienced broker fumbled the deal. Oh well, plenty of goodies around to melt
10th Sandstone 254 - Another migrant wave has shown up, we are 18 now.
1st Timber 254 - Time to train
20th Moonstone 254 - So far the boggies have not shown themselves, ambushes haven't happened and we have a civilian population. We found some artifacts just lying around the mess of stuff and will display them in the temple. We also had a bone carver become a scholar. Always good to have someone read up on local history.
28th Obsidian - This has been a good first year and I've laid down the solid foundation for someone to take the reins. I am going to focus on training as I know the boggies are going to come one day.
Here is the save:
https://dffd.bay12games.com/file.php?id=15835Here is the current state of The Town of Crafts
Here is the map with civilizations and outpost. The two important ones is the red (the Sweltering Coven) and dark green (Town of Crafts)
I am also going to add that The Sweltering Coven is at war with the humans, the specters and the stranglings