Welcome to Pokemon Hurt and Heal, choose your Pokemon:
10 - Mewtwo
10 - Growlith
10 - Articuno
10 - Pichu
10 - Ditto
10 - Meowth
You must use that one until it is KOd. Once per hour you can use a move...
Moves
Basic Moves: (All, can't hurt yourself)
> Tackle: Hurt 2
> Rest: Heal 2
> Growl: Hurt 1 and Heal 1
> Gift: Heal other 1 and Hurt 1
> Helping Hand: Heal other 2
Mewtwo:
> Psychic: Hurt 2 and Heal 2.
(Passive) Legendary: You also win if you get to 30 HP.
Growlith:
> Ember: Add "(Burn)" to the end of a Pokemon's name. They take 1 damage each time they act. If a poster causes the inflicted Pokemon to gain 2+ HP in a single turn, they must post "[Pokemon] is no longer burned."
> Stone Evolution: Permanently become Arcanine if Growlith lands a finishing blow. This evolution is optional, and the decision can be made again after each enemy KO Growlith makes.
(Passive) Charm: If there are at least 3 surviving Pokemon, the Pokemon with the most health cannot use a move that would hurt you.
Arcanine:
> Flamethrower: Add "(Burn)" to the end of 2 Pokemon's names. They take 1 damage each time they act. If a poster causes the inflicted Pokemon to gain 2+ HP in a single turn, they must post "[Pokemon] is no longer burned."
(Passive) Suto-Legendary: You also win if you get to 30 HP and all other surviving Pokemon are burned.
Articuno:
> Blizzard: Prevent a Pokemon from doing anything until they post "[Pokemon] is no longer frozen." They can't act on this turn. (doesn't stop Evolution or Legendary; A burned Pokemon can't be frozen and vica versa)
(Passive) You also win if you get to 30 HP.
Pichu:
(Passive) Volt Tackle: (After 1 hour) Can go a second time, even if no one else posted. If you go a second time, take 1 damage.
(Passive) Charm: If there are at least 3 surviving Pokemon, the Pokemon with the most health cannot use a move that would hurt you.
(Passive) Evolution: Permanently become Pikachu at 20 health.
Pikachu:
> Stone Evolution: Permanently become Raichu if Pikachu lands a finishing blow. This evolution is optional, and the decision can be made again after each enemy KO Pikachu makes. (Can be done on the same turn Pichu evolves, if both requirements were met)
(Passive) Double Team: (After 1 hour) Can go a second time, even if no one else posted. (Edit your post)
(Passive) Charm: If there are at least 3 surviving Pokemon, the Pokemon with the most health cannot use a move that would hurt you.
Raichu:
(Passive) Double Team: (After 1 hour) Can go a second time, even if no one else posted. (Edit your post)
(Passive) Agility: (After 1 hour) Can go a third time, even if no one else posted. (Edit your post)
Ditto:
> Transform: Change name to "[living pokemon name](Ditto)" and gain the ability to use their moves, starting on your next action. You can't heal above 15 while transformed.
> Substitute: Remove Ditto from the board, and place a Poke Doll with 1HP. Ditto can still use basic moves. If the Pokedoll is destroyed, return Ditto with 1 less HP. The Poke Doll cannot be frozen or burned. Ditto loses any transformation upon their return. (Poke Doll cannot gain more than 1 HP, Ditto is cured of Burn or Freeze when Poke Doll is used)
Meowth:
> Payday: For each enemy Pokemon still in play, choose to hurt them 1 or heal yourself 1. (You can make each choice separately.)
(Passive) Evolution: Permanently become Persian at 20+ health.
Persian:
Fury Swipes: Hurt 4 the last Pokemon to act, if they hurt you on their turn.
> Max Revive: Once per game, Persian may be revived with HP equal to the most they've had (as Persian). Change name to "Giovanni's Persian".