The great castle, once home to a madman and all his appropriately-named family, now stood empty. Its grand protections and impossible magics still stood strong, but the patriarch had met his match.
Bloodline curses were scary like that.
"Well, that's that then?" A runecaster sighed.
The patriarch's essence dripped away, twisted and dissipated in a pattern that would only grow stronger if nullified.
"Play a few more games for me, alright?" He laughed, and the next moment, he went still.
Slowly, your eyes drift open. You are lying in a cell, wearing only a black bodysuit. It feels oddly cool and sleek to the touch. Furthermore it seems entirely flexible - this is probably not something you would normally wear.
Apart from your cot, there's a desk, with a few color-rimmed cards lying on its surface, and a chair bolted to the ground. The cards make something deep within you hum in anticipation, somehow.
Words ring out, startling you.
"In memory of my best friend and sworn brother, you have been recruited to play a deadly game. Refusal is not an option. The prize will be your heart's desire, should you win. Should you lose, the cost will be your life. The cards on your cell's desk are your tools and weapons - wield them well."
Welcome to CARDQUEST! To sign up, please fill out the character sheet. There will be a waitlist, but due to the nature of the game, it will only be used in the event of a player absence. The players chosen to fill the starting seven will be chosen at random.
Name: (your character's name or nickname)
Description: (your character's description)
Traits: (pick two)
-
-
Fast-Twitch: +1 to evasion and reflexes rolls.
Hardy: +1 to resilience and survival rolls.
Brute: +1 to strength-based rolls.
Quick: +20 to initiative rolls. (Initiative is a d100 roll)
Arcane: +1 to the usage and potency rolls of magic items.
Sharp-Witted: +1 to accuracy rolls.
Eldritch Boon: Gain access to Corrupted Generation.
Tyrant Boon: Gain access to Minion Generation.
Soulbound Boon: You gain access to and must use Cumulative Generation.
Mystery Box: Gain two Unique cards at the start of the game.
FAQ:What will we actually be doing in this game?You know those reality TV shows where players are eliminated one by one? It's basically that, but mixed with Looter's Delight. The game will be a mixture of Challenge Phases and Elimination Phases. During the Challenge Phase, you use your created loot items to fight each other - perhaps in a simple deathmatch, perhaps in team-based capture the flag, perhaps in a race to the finish line of a racetrack. The player or players who do the best will be
Safe. The players who do worse will be
Vulnerable. In an Elimination Phase, one
Vulnerable player will be permanently eliminated from the competition - perhaps as a result of losing a duel, perhaps by being voted out.
Sounds complicated.Challenge Phase: Fight each other with a goal. Best players safe, worst players not safe.
Elimination Phase: Not safe players desperately try not to get eliminated permanently.
So how's this thing end?Once we get down to four players, we'll do the Tournament Round - two one on one duels and then a final match between the winner of those duels.
So how's this a loot game?This is a loot game where you get a
bit more control over how things go. Before every phase you're a part of, you'll have the opportunity to use your Cards. Here's where we get into nitty-gritty mechanics, so bear with me.
Cards are basically manifest components of what would previously be up to a loot generator. You can have a fire Card or a zombie Card or an evolution Card or a spellbook Card or an 'amplify previous Card used' Card or many more. You only have a limited number of Cards to work with, though! You can gain Cards in all sorts of ways - win a Challenge Phase,
prepare for a Challenge Phase, complete an optional objective, come out on top in an Elimination Phase... Basically they'll be given out as a reward or when it's time to generate new loot items. What Cards you're given will be secret, and any unused Cards will be preserved for later use.
Generation is the process of making loot - when you generate loot, you may do so privately to gain an edge (send a direct message or put it in a spoiler tag). You select a number of Cards, put them in any order you like, and then they fuse their contained concepts together to create a loot item you keep for the rest of your miserable life. The Cards are typically consumed in the process, however. Using more Cards doesn't necessarily make a more powerful loot item - experiment with the mechanics involved to gain an advantage. Eldritch Boon and Tyrant Boon are Traits which grant an alternative Generation method which will produce abnormal results when used. Soulbound Boon is similar, but doesn't have an off switch.
So how will replacements work?If a player needs to be replaced due to inactivity or inability to keep playing due to IRL expectations, a player will be pulled off the waitlist to take their place. The waitlisted player will be granted some specific boon to make up for not having been in the game for as long.
Anything else?-It is not recommended to attempt to break the game.
-Updates every Tuesday, Thursday, and Saturday.
-Strategizing is recommended, as is diplomacy.
-Yes, this is an RtD. (1 = fail big, 2 = fail small, 3 = mediocre, 4 = good, 5 = great, 6 = too much good)