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Author Topic: The Dwarven Fortress of Wanedinks  (Read 6801 times)

coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #15 on: December 05, 2021, 11:57:19 pm »

Asmel Sibreksebsur: Within the last season, she felt free remembering clothes rot off of her body.
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #16 on: December 06, 2021, 08:24:49 pm »

A patch of "Grass" appears deep in the cavern. Note that it's "inside" and "underground".
Spoiler (click to show/hide)

Again in this corridor, a forgotten beast met the siegers. This time, the siegers were elves with human name. The forgotten beast, Eslul, really lulled the enemies to sleep with its deadly dust!
Spoiler (click to show/hide)

Eslul died before it could put all soldiers to sleep.
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However, after it was dead, and all the elves fell asleep, the corpse of Eslul rose! And it killed its enemies in their sleep.
Spoiler (click to show/hide)

Also my alcohol stock:
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And the little bee house:
Spoiler (click to show/hide)
« Last Edit: December 07, 2021, 12:14:06 am by coalboat »
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Ziusudra

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Re: The Dwarven Fortress of Wanedinks
« Reply #17 on: December 06, 2021, 09:44:20 pm »

A patch of "Grass" appears deep in the cavern. Note that it's "inside" and "underground".
Spoiler (click to show/hide)
I don't see any images in this and the recent previous posts, all the spoilers are empty. Looking at the quote in the editor here I can see links to pages, like https://ibb.co/bWSVRPv. Going to that page, at the bottom is an Embed codes tab where it has BBCode for inlining the images, which I can see in the preview, like the following:

Spoiler (click to show/hide)

Edit: yeah, I can see the image in my spoiler in this post

This is the 1st spoiler that is empty for me:
I used to only have 1 diagonal tile as the miasma stopper but the corpses kept running out and got killed outside and lay there rotting. Then I came up with this idea. Now the soldiers always strike down the zombie before it reaches the end of the diagonal corridor. It keeps miasma in.

Building a panic room around the well is a very good idea. I'll do this before I breach the Adamantine.

Now it's year 131, late spring. Dead/Missing 5083.

I got around to reduce the zombie horde in the caverns. First, I opened the entrance to the 1st cavern. Zombies began to march in roughly a single file towards my fort! Dozens of them used to gather around the map edge, probably attracted to there by wild animals entering the map. As soon as I open the gate, they started staggering shambling rolling to the entrance and climbing up the 80+ levels of stairs like an undead river flowing upward to my dwarfs! I forgot to take screenshots but that really looked like the army of Saruman marching from his tower. I only captured the aftermaths:
Spoiler (click to show/hide)
« Last Edit: December 06, 2021, 09:50:11 pm by Ziusudra »
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #18 on: December 06, 2021, 11:54:08 pm »

Thanks. I'll edit those posts.

A forgotten beast arrived right between two mushroom trees and got stuck there.
Spoiler (click to show/hide)

A fortress-born dwarf became the Holy Match just after he grew up into a peasant.
Spoiler (click to show/hide)

Do I need to build a church specifically for his cult?
« Last Edit: December 07, 2021, 12:18:25 am by coalboat »
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #19 on: December 11, 2021, 01:55:45 am »

17 Granite, year 136, Early Spring. Citizens 83, deaths 6150.

A giant mole skulked into my fort while the dwarfs were walling up the 1st cavern. The dogs picked fight with it and somehow the conflict involved this grey langur who had been living in the fort for many years. Originally rescued from the elven caravan, this intelligent creature had had full freedom to roam in the dwarven settlement! Poor monkey died to this ferocious giant mole.
Spoiler (click to show/hide)

Now I'm planning to breach the ____. As if knowing my plan, the dwarfs began to include ____ in their work.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #20 on: December 11, 2021, 02:20:27 am »

This post documents the event of ____ breaching in Wanedinks.

Olon Votukuzar dug into the ____ and soon:
Spoiler (click to show/hide)

Full legion of ____:
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I spot a few that have shell. This will solve the problem of not having any shell for strange mood.

They poured out of ____ and met these goblin siegers mid-way up the stairs.
Spoiler (click to show/hide)
This goblin was very bruised and burnt.
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Go Necrovultures!
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Necrovultures fell after valiantly roasting some goblins.
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Eventually, the goblins were defeated. Apocalypse took over.

Burning zombies walking out of wild fire...
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Abominations hovering over snow-crested winter trees... smoke rising...
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Things collapsing here and there...
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All this, of course, didn't affect my dwarfs at all. They were making soaps day and night to keep up with the consumption after the second bath was open.

Then an ettin came, one of the first of her kind as I remember.

picture upload site

The ettin was immediately buried under a group of thornbills who somehow were beakless.
Spoiler (click to show/hide)

Meanwhile, 5 animals in the farm chose to die at the same time when spring arrived.
Spoiler (click to show/hide)

This scared others mightily. Note those blue !'s.

picture upload site

Miraculously, an elven caravan made its way across the Apocalypse and safely arrived at the depot! Truly Nature's friend, blending into the forest so well.
Spoiler (click to show/hide)
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King Zultan

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Re: The Dwarven Fortress of Wanedinks
« Reply #21 on: December 11, 2021, 02:36:13 am »

PTW Sure seems to be a lot of things dying in this fort.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

delphonso

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Re: The Dwarven Fortress of Wanedinks
« Reply #22 on: December 11, 2021, 03:00:58 am »

Honestly if I saw 5 animals drop dead of old age at the same time, I'd be freaked out as well.

coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #23 on: December 12, 2021, 09:40:49 pm »

Honestly if I saw 5 animals drop dead of old age at the same time, I'd be freaked out as well.

When I get a usable ladder I'll play Smallhand. I read about it and it's quite interesting even though I can't see the pics.

28 Slate, year 136, Mid-Spring. Citizen 83, deaths 6194

The kitchen. From top to bottom: honey and oil; flour, sugar, leaves, and eggs; rock nut cakes.
Spoiler (click to show/hide)

The soap stock has been recovering after I locked the second bath.
Spoiler (click to show/hide)
The currently locked second bath:
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The fore-mentioned elven caravan, somehow got into my dump shaft when I didn't open the gate in time for them to leave.
Spoiler (click to show/hide)

The shaft goes straight to the magma pool. The C is magma crab chitin that endures the heat.
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The magma pool is a power plant that burns garbage and fuel the smelters.
Spoiler (click to show/hide)

The only entry to the shaft (1 tile north to the minecart) is channeled out.
Spoiler (click to show/hide)

I have no idea how they got in, and it's difficult to get them out, even more so to smuggle them out of the map when &'s are rampaging. And if I let them starve there, they'll become zombies that spam cancellation when dwarfs are dumping. I came up with a solution: Bombarding them with my decade of bone pile. A stream of little 2's flows into the shaft:
Spoiler (click to show/hide)

It worked. They jumped and ducked and bumped into each other and eventually into the magma.
Spoiler (click to show/hide)

!!elf!!
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Meanwhile down in ____, there is an ____ which is emaciated and short and obese at the same time. Horrible indeed.
Spoiler (click to show/hide)

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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #24 on: December 15, 2021, 04:17:35 am »

19th Obsidian, 136, Late Winter. Citizens 83, deaths 6594, body parts 1387/5692, corpses 84/2106.

This ____ stood here long enough that the door melted into a pool of magma.
Spoiler (click to show/hide)

The necromancer lock expert made yet another breakthrough.
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I let four ____ into the tunnel. That dead dwarf was the result of a siege many years ago.
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After an intense fight:
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With the help of Urdim, the war cat of Ustuth:
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Spoiler (click to show/hide)

The four ____ were slain. Here's a big wing that could make a nice fry:
Spoiler (click to show/hide)
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #25 on: December 15, 2021, 04:23:39 am »

This ____ was also a loving mother.


Evil ____ and his equally evil twin.


The other ____ was caught in friendly fire.


And broke into these little 2's:


Magma-safe skeleton:
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #26 on: December 15, 2021, 04:48:50 am »

A siege. The war between the evil goblins and the yet more evil ____.


Trajectory of a fire ball.


Trajectory of a troll sent flying by the ____.


This single & held itself against a whole army of goblins, trolls, and beakdogs.


Those that fell earlier in the battle rose up and returned to the fight!


Gishdistbonun, a spear stuck in its body, broken in every place, covered with human blood rained from this evil sky, kept fighting on.


Standing over the corpses of a full siege, Gishdistbonun emerged victorious.


Down in the cavern, Petratotnge, probably the oldest surviving zombie, finally met its match.


A fire-breathing mite!


I didn't watch the fight but the result is that Petratotnge is now a jabberer mangled partial skeleton and Orshar is dead.

Our mayor, Zefon, named her artifact after herself.


And another pair of twins:
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DwarfUli

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Re: The Dwarven Fortress of Wanedinks
« Reply #27 on: December 15, 2021, 05:16:42 pm »

Thanks for posting this stuff Coalboat. Wanedinks seems awesome. I love the screen shots, its good practice for my DF ascii skills.
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #28 on: December 15, 2021, 09:59:48 pm »

Thanks DwarfUli. I like to share the interesting events that happened in my game. The texture of the ascii is very aesthetic. It's one of the reasons that made me start to play DF.
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coalboat

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Re: The Dwarven Fortress of Wanedinks
« Reply #29 on: December 15, 2021, 11:21:09 pm »

14th Felsite, 137, Late Spring. Citizens 83, deaths 6658, body parts 1272/5824, corpses 39/2163

Sakzul, the orphan baby dwarf. Minkot was her mother. The exact cause of death is unknown. Probably infection. The log stock is dwindling after the surface was taken over by those nether beasts.


Crawling around in the temple, Sakzul is kept well fed and hydrated.


Sakzul, before she learns to speak, already has two pet cats.


Meanwhile on the surface, more twins...


I have fully enclosed a large area of the 1st cavern. This includes a big magma lake resulted from the fort's first attempt to make a magma cistern. An accidental diagonal leak created a big pool of magma. Now I want to get rid of the trees that stand in the magma lake. The solution is: ballista.


The ballista arrow flies... And hits the tree which disappears instantly in a poof! Look that pit forming in the middle of the magma. It was a mushroom tree until the arrow hits it.


The arrow hits the wall and falls down. Those two grey tiles are where the trees stood. Magma never fills these two empty spaces.


A werekoala decided to bring more death to this frozen hell known as Winedinks!
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