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Author Topic: Question About How Save Files Work In Succession Games  (Read 1120 times)

callisto8413

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Question About How Save Files Work In Succession Games
« on: November 10, 2021, 05:24:26 pm »

Here is the set up - I would like to start a Succession game in the story forum.  I would like to use Autumn Kingdom.  I have already set up my game with the right tile set and colors and everything.  Even got the tiny pumpkins as the symbol of the pumpkin head people.  Also I set the pop cap so the populace stays kind of small.  A hamlet, as it were.

If other people got the Autumn Kingdom download would they have to code their game to match my setup or would the save file transfer all that information with it?


Thanks!
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feelotraveller

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Re: Question About How Save Files Work In Succession Games
« Reply #1 on: November 10, 2021, 08:57:17 pm »

The tileset and colours are independent from the save.   The population cap is stored in d_init.txt and is also separate from the save.  Not entirely sure about the symbol but I would assume it is linked to the tileset - at least with the same tileset other players should see the same symbol.

In short, other players would need to installl/use the same tileset + colours and adjust the population cap at their end.
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callisto8413

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Re: Question About How Save Files Work In Succession Games
« Reply #2 on: November 10, 2021, 08:58:54 pm »

The tileset and colours are independent from the save.   The population cap is stored in d_init.txt and is also separate from the save.  Not entirely sure about the symbol but I would assume it is linked to the tileset - at least with the same tileset other players should see the same symbol.

In short, other players would need to installl/use the same tileset + colours and adjust the population cap at their end.

I see.  Thank you very much. 
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