To avoid
just being a Negative Nancy and to give fans of evolve something I like for them to critique, here's a idle game I do like, but it comes with the caveat that (like all idle games that I like come to think of it) it was ultimately left in an unfinished state. It's been updated a few times over the years by various fans, here's the latest version I could find:
Idle loopsThe basic idea of the game is that you're stuck in a time loop, a magic effect is constantly draining your mana and when you hit zero you return to the start of the loops, your mana refreshed (hover over the word story next to the bonus seconds button to read more, and more appears there sometimes as you go.) so you have to explore the world and find more and more mana, grind new skills and find new things too do too keep expanding your loop and explore further.
Unfortunately, it was left unfinished, fans have added some stuff (not sure what, not played it in quite a while) but I doubt there's any sort of resolution. But I find it quite fun to explore what is in the game, and achieve what can be achieved.
A tip if anyone wants to start: The time a loop takes is based on the amount of mana spent, and generally at first you'll be wanting to do certain tasks as fast as possible, so long loops are not efficient. For instance, wandering takes 250 mana, breaking enough pots to wander twice also takes 250 mana, so you can spend 750 mana time to wander twice, or just do 2 separate wander loops at 500 mana time. Similarly it takes 600 mana time alone to buy the glasses, with another 500 mana time on top of that to do one wander (1100 mana time) when you could just wander 4 times for 1000 mana time. So glasses aren't efficient until you can do at least 2 wanders after buying them. Buying mana doesn't become efficient for a good long while, since it takes 400 mana to get enough gold to buy 500 mana. So look for those efficiencies at the start of the game. Stats don't matter at the start, but later on they will start to matter a lot and break this relationship some. But crafting efficient loops for what you're trying to accomplish is often a good idea.