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Author Topic: Risky Space Lords (Done)  (Read 23567 times)

NUKE9.13

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Re: Risky Space Lords (newcomers always welcome)
« Reply #375 on: January 05, 2022, 10:06:33 am »

Before I forget:

Refine 3 Ore into 3 Machines.
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Long Live United Forenia!

a1s

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Re: Risky Space Lords (newcomers always welcome)
« Reply #376 on: January 05, 2022, 12:54:32 pm »

Turn in ~24 hours.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

EuchreJack

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  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Risky Space Lords (newcomers always welcome)
« Reply #377 on: January 05, 2022, 01:48:12 pm »

Before I forget:

Shit post on the Discord.
Objective Complete.

NUKE9.13

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Re: Risky Space Lords (newcomers always welcome)
« Reply #378 on: January 05, 2022, 02:57:35 pm »

ACTACTACT: Bid 75MF on the mercenary fleet
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a1s

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Re: Risky Space Lords Turn 20
« Reply #379 on: January 11, 2022, 04:34:29 pm »

TURNTURNTURN

Lords EuchreJack and TricMagic launched a raid on a Sakotera repair station. It is successful and brings them an assortment of spare parts and supplies (3 ore and 3 machines) as well as diminishing the Sakotera fleet activity in the region.

Motherlands Inc. colonizes New Nearish. They also procure the services of a mercenary fleet.


Time to strike back. With overwhelming force.
Quote from: Operation Turnabout (Imperial Levy)
Provide 1 fleet and
  • 1 army for a 30% chance to recover Nearish
  • 2 armies for a 70% chance to recover Nearish
  • 3 armies to recover Nearish for sure

Alternatively we can try and grab one of their planets, while they're not expecting it.
Quote from: Operation landgrab (Imperial Levy)
Provide 1 fleet and
  • 1 army for a 40% chance to receive a random planet
  • 2 armies for a 80% chance to receive a random planet
  • 3 armies to receive a choice between 2 random planets
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: Risky Space Lords (newcomers always welcome)
« Reply #380 on: January 11, 2022, 05:02:25 pm »

Spoiler: Motherlands Inc Assets (click to show/hide)
Recruit an army.
Quote from: Operation landgrab (Imperial Levy)
Provide 1 fleet and
>3 armies to receive a choice between 2 random planets
ACTACTACT: Fulfil Operation Landgrab with 1 Fleet and 3 Armies.
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TricMagic

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Re: Risky Space Lords (newcomers always welcome)
« Reply #381 on: January 11, 2022, 05:39:36 pm »

ACTACTACT: Operation Turnabout is go.
Jack, need a fleet.
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EuchreJack

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Re: Risky Space Lords (newcomers always welcome)
« Reply #382 on: January 12, 2022, 04:41:35 am »

Spoiler: Sandbank Incorporated (click to show/hide)

Note: Using 3 ore to produce 1 fleet to contribute to below, with 2 food from food world.  Accounts balance.

ACTACTACT: Contribute 1 fleet to Operation Turnabout
Tric, we gonna split ownership of Nearish?  As a farming world, we can generally just take 1 food each per turn, unless our joint needs require something else.

Kashyyk

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  • One letter short of a wookie
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Re: Risky Space Lords (newcomers always welcome)
« Reply #383 on: January 12, 2022, 07:36:09 am »

Activate a Mining and a Manufacturing Planet for +3 Machines.

ActActAct: Colonise the Shipyard Planet "Sigma Orbital"

Spoiler (click to show/hide)
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TricMagic

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Re: Risky Space Lords (newcomers always welcome)
« Reply #384 on: January 12, 2022, 09:38:38 am »

ACTACTACT: Contribute 1 fleet to Operation Turnabout
Tric, we gonna split ownership of Nearish?  As a farming world, we can generally just take 1 food each per turn, unless our joint needs require something else.

... Forgot I spent my armies last turn. Well, still have one of them. And yeah, as a shared planet we'd each get 1 food.

ACTACTACT: Supply Army for Operation Turnabout. Produce 3 Machines, transfer Machines to Sandbank Incorporated. Sell 1 Food.

Any mercenaries looking for contracts?

Food: 1 or 2 Surplus Per turn.(Current-0)
Ore Stockpile: 3 per turn.(Current-6)
Machines: 0
Shipyard Costs: -
Armies: 0/3.
Fleets: 0/0

Imperial Florins (M₣): 16,000,000
Prestige: 16

TricMagic's Planets
Farming Planet Zesta
Recruitment Planet(And capital) Zarnia
Orious Belt Asteroid Field
Zargold Farming

Undeveloped Planets
Manufactory Planet Naboo(Shared with Sandbank Incorporated)
Unnamed Manufactory Planet(Development needed, TM.)
Unnamed Mining Planet(Development needed, TM.)
Unnamed Mining Planet(Development needed, TM.)
Unnamed Shipyard Planet(Development needed, TM.)
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a1s

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Re: Risky Space Lords (newcomers always welcome)
« Reply #385 on: January 13, 2022, 11:06:40 am »

Turn in ~24 hours.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Risky Space Lords (newcomers always welcome)
« Reply #386 on: January 13, 2022, 02:10:32 pm »

Give 1 Ore to Motherlands Inc in exchange for 1 Food. Use that food to activate my second Mining Planet for 3 Ore.

Spoiler (click to show/hide)
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NUKE9.13

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Re: Risky Space Lords (newcomers always welcome)
« Reply #387 on: January 14, 2022, 03:28:52 am »

What Kashyyk said happens happens.
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a1s

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Re: Risky Space Lords Turn 21
« Reply #388 on: January 16, 2022, 02:25:57 pm »

TURNTURNTURN

Motherlands Inc manages to gain a foothold on Yulmion (a recruitment world) and Vulmilia (a manufacturing planet), but won't be able to hold them both and must choose where to focus their advance.
Lord TricMagic attempts to mount a reconquest of Nearish, but is unsuccessful.
Lord Kashyyk colonizes Sigma Orbital.

There is a temporary hush in the war, while both sides are licking their wounds and replenishing their forces. Should we sue for peace or continue until the bitter end (hopefully our enemies'?) You may spend prestige to vote on this issue.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: Risky Space Lords (newcomers always welcome)
« Reply #389 on: January 16, 2022, 03:23:12 pm »

Spoiler: Motherlands Inc Assets (click to show/hide)

Well, I don't have much by way of a use for either, so I'm selling either a Recruitment or Manufacturing world.
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Long Live United Forenia!
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