Hello all,
I'm back to DF after quite the vacation, and per usual, I want to create a fortress around a role-playing theme! This one shall be a little unusual compared to my prior attempts in that I would like this dwarven city to be a center of knowledge!
I'm hoping some can give tips on how to get this kicked off properly, such as what skills to initially give my scholarly dwarven settlers and what I might want to pack in their caravan. Remember, it's *all* about being a fortress of scholars. If we're attacked, we're doomed, we likely won't have a military unless migrants bring the skills in.
I'd prefer to avoid other skills other than what's absolutely necessary (which I imagine is a bit of Grower, Brewer, things like that).
I do understand from reading around that migrants are likely to be better scholars than my actual scholarly settlers, but I nevertheless want to give them the best odds they can get from the outset. So, from what I gather, I want them to have high Academics to encourage writing books and high Writing to increase quality of said books. I then want to give them a range of 'knowledge' skills so that they'll talk with each other about their interests and be inspired to write. But, that's a lot to spread around ten points (plus at least a few having to shoulder the above mentioned necessary labors). How would you set up the skills for our starting group of dwarven geniuses?
Any other advice about this idea, library setup, etcetera would be greatly appreciated. Thank you!