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Author Topic: SeaMenace, A community Ship - Back to raiding  (Read 25297 times)

fatcat__25

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #75 on: February 19, 2022, 03:13:22 am »

Yea, I'll rejoin, although I'll be too busy to provide input for a week or two. How did I guess my dwarf would die the first time I saw combat? :D

My new dwarf should also be a sailor. He requests sword training for all non-combat crew, and votes for the raiders cooling down after their giant success by attacking the northern hamlets. We don't want any accidents of overconfidence, after all.
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
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recon1o6

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #76 on: February 19, 2022, 07:47:35 am »

haha, what a raid! I regret not signing up for a pirate's life sooner!

Yaaar I'll sign up for a dwarfing! A spear be great for fishing with or a hammer fer cracking open the booty! If ye would have me, I volunteer fer smithing duty off raid since yer cutlasses ain't sharp enough!
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neblime

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #77 on: February 19, 2022, 10:29:39 pm »

haha, what a raid! I regret not signing up for a pirate's life sooner!

Yaaar I'll sign up for a dwarfing! A spear be great for fishing with or a hammer fer cracking open the booty! If ye would have me, I volunteer fer smithing duty off raid since yer cutlasses ain't sharp enough!
So I take it that's a yes for going on raids?
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Bombyx Mori

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #78 on: February 19, 2022, 11:05:44 pm »

Sign me up as a zealous follower of San. I want to strike the fear of the deeps into the landlubbers, so I'll also volunteer as a speardwarf.
When not raiding I'd like to be appointed as our ship's priest. You might need to upgrade our current temple for this.

And remember, disaster is sure to strike the ship if you don't give proper offerings to the sea!
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neblime

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #79 on: February 27, 2022, 11:17:35 am »

Spring+Summer 260
After resting and taking stock of our loses it was agreed that we would return to the tower, after destroying the majority of their forces and their mastermind necromancers surely we could finish the job and destroy the place?
One of the crew who was originally left behind to defend The Lionfish spoke up at this point, asking to take part in raids from now on.
Spoiler: Recon106 (click to show/hide)
Another sailor also volunteered to pretend to be Fatcat, as he was sorely missed.   Kinda creepy but we do need someone to fill that void.
Spoiler: Fatcat II (click to show/hide)

We regathered our strength until the start of summer, then we sent only the raiders out to scout out the site and identify any resistance.  They found little.
It turned out only a few skulking creatures remained, probably left behind by the lesser necromancers who had fled from there.
I realised now that at no point in our story have we described a Reg's warrior:
As they demolished the tower our heroes naturally looted their fair share of the library:
Spoiler: The haul (click to show/hide)
We vetted these books carefully for any forbidden knowledge, but although some may require a content warning we didn't deem any needed to be thrown overboard or put in a forbidden library of some sort.
At this point a crazy looking dwarf came up on the main deck and began haranguing the whole crew about how if we didn't give proper offerings to San the sea would boil and turn The Lionfish upside down or something
Spoiler: Bombyx Mori (click to show/hide)
None of the crew actually recognised her which raised concerns she was some kind of stowaway but what she described sounded very serious indeed.  Only question I have is what exactly does she have in mind for offerings?  Loot? Food? Animals? Books? I only hope it isn't dwarven sacrifices.

Farvin continues the work of feeding the ship although some of the crew is really questioning whether these ingredients are what he claims they are
Spoiler: Ship's Rations (click to show/hide)

Now having destroyed our immediate nemesis the time has come to plot a new course for The Lionfish
In the immediate future I suggest we either raid the major town of Faircradles to the east, probably multiple times to secure basic supplies and loot (option 1), or we pick on the small villages and such around this area to relax for a while after our victory (option 2)
Spoiler (click to show/hide)
Note that paintleopard is now gray since we destroyed it!

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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - Sweet Victory
« Reply #80 on: February 28, 2022, 03:31:14 am »

Lets go loot all the little villages and hamlets!
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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dikbutdagrate

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Re: SeaMenace, A community Ship - Sweet Victory
« Reply #81 on: March 02, 2022, 05:42:30 pm »

Dwarf me, I'm in.
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neblime

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Re: SeaMenace, A community Ship - Sweet Victory
« Reply #82 on: March 02, 2022, 05:49:20 pm »

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neblime

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Re: SeaMenace, A community Ship - Sweet Victory
« Reply #83 on: March 20, 2022, 12:57:31 am »

Autumn + Winter 260
Our ultimate enemy (for now) has been defeated, but the Lionfish sails ever onwards, cutting through the waves like a hot knife through purring maggot cheese.
Our fisherdwarves have managed to haul up various horrifying shelled creatures from the deep, and some of our dwarves seem to have taken to carving these shells for decoration and to pass the time on our voyages.
Another dwarf decided to join in on our raids, no doubt inspired by our glory at Paintleopards, who knows maybe that taste of battle gave him a thirst for more.
Spoiler: DikbutDagrate (click to show/hide)
not at all unskilled he has been training (like all of the crew) in his free time since we embarked, I'm sure he'll be a good addition to our raiding parties.
Our new priest, Bombyx Mori had made some offhand comment that our temple might not be sufficient (although this perplexes me!  The finest dwarven appraisers had valued this temple at over 10,000☼!
When asked what kind of sacrifices are necessary to prevent the ill fates that San might have in store for our fair ship the priest refused to answer, apparently busy with something..
Spoiler: Seems appropriate (click to show/hide)
Our targets for the second half of the year are a few small villages in the area around paintleopards.  An easy time to give our raiders a break seems warranted.


It seems that these villages had heard of our coming, and a small militia met our dwarves on land:
Spoiler (click to show/hide)
Don't they know, these are the dwarves that took down thob coalmind?
Dikbutdagrate proved himself in his first combat; however it is odd he calls himself a spearmaster but seems to prefer an axe in combat?  It seems we lack any suitably enticing spears
Spoiler: Not a scratch (click to show/hide)
Don't they know these are the dwarves that killed countless dark slayers at Paintleopards?
Spoiler (click to show/hide)
This minor inconvenience dealt with we proceeded to the settlements themselves:
Spoiler: Raid on Sparkleshade (click to show/hide)
It's concerning that these human settlements seemingly make use of necromantic creatures such as Reg's warriors, although living under the shadow of the nearby tower who knows what pacts were made with the necromancers for their survival.  We will be highly suspicious of any of these settlements near towers.
Spoiler: Sparkleshade Loot (click to show/hide)
Spoiler: Raid on Snarlinghay (click to show/hide)
Spoiler: Snarlinghay loot (click to show/hide)
Spoiler: Raid on Focusroar (click to show/hide)
Spoiler: Focusroar Loot (click to show/hide)
The pillaging of these human villages is becoming almost routine, and our sea-dwarves seem well accustomed to the routine of killing and looting, our loot and dwarves were quickly packed up back on the ship and we set off once more.
Around early winter I noticed something.. odd
There had been no reports of trantruming dwarves, and certainly the crew wouldn't intentionally deconstruct such a vital defensive device!  and yet, the starboard aft ballista is just missing
shortly after the fore port ballista also disappeared.  An investigation as to events on the ship soon revealed what was happening:
Spoiler: The cuplrit (click to show/hide)
it seems the Lionfish is haunted!  What we did to offend this poor departed dwarf we may never know, as he certainly wasn't a member of the crew.  The age old dwarven ritual of slab carving will provide just the solution for this mystery.  Fortunately we had in fact packed some stone and such for just such a purpose!
Spoiler: The completed slab (click to show/hide)
Doubtless this poor dwarf having fallen victim tot he great ocean of despicable water was jealous of our great journeys through the same medium.  Well, a place on the ship is now his! We installed his slab near the well and since then no more unfortunate vandalism has occured.
Thus concludes a most eventful year (if not the second half)
Spoiler: 2nd Deck (click to show/hide)
As you can see the eagles are multiplying quickly and soon enough we can spare some from the breeding stock for war training.
Our stocks of wood are rather low, and I had hoped we could put ashore to replenish them somewhere, but we did not have time in the end.  Hopefully some time in the spring.
And now that the year is over we face once again the question of which way to steer? We could travel north towards more open sea, eventually arriving at the human town of Batheflame, among other villages on the way.  This way there is more chance of encountering what the Lionfish was truly built to hunt:  Another ship, hopefully a defenseless merchant packed with trade goods for us to plunder!
Alternatively there is the large town of faircradles near to the east, which promises to be a rich target, and the biggest we would have hit yet, in terms of living inhabitants anyway, being far larger than guiserings.  This would afford us the chance to put ashore and cut some more timber as well, which we badly need for charcoal among other things.
« Last Edit: March 20, 2022, 01:15:41 am by neblime »
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #84 on: March 20, 2022, 01:52:41 am »

Sounds like we should hit faircradles before we head out after other ships, especially if we need wood since it could be needed for repairs after a ship VS ship battle.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

neblime

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #85 on: March 20, 2022, 01:53:36 am »

Sounds like we should hit faircradles before we head out after other ships, especially if we need wood since it could be needed for repairs after a ship VS ship battle.
Well as far as I know only dwarves have knowledge of the ballista, or even the catapult so I sure hope thats not needed.... but you never know
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #86 on: March 20, 2022, 01:55:06 am »

Sounds like we should hit faircradles before we head out after other ships, especially if we need wood since it could be needed for repairs after a ship VS ship battle.
Well as far as I know only dwarves have knowledge of the ballista, or even the catapult so I sure hope thats not needed.... but you never know
Better safe than sorry.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

fatcat__25

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #87 on: March 21, 2022, 12:31:13 pm »

I agree that we should stay where we are until fully restocked. If that involves large raids, all the better.
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

AvolitionBrit

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #88 on: April 10, 2022, 10:40:50 am »

Dwarf me into being
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neblime

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Re: SeaMenace, A community Ship - How dare they resist
« Reply #89 on: April 20, 2022, 10:17:19 pm »

Dwarf me into being
When you sign up you gotta tell me; raids or no?
Also sorry for delays everyone update soon...ish
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I am quite looking forward to the next 20 or 30 years or so of developmental madness
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