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Author Topic: SeaMenace, A community Ship - Back to raiding  (Read 25386 times)

fatcat__25

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Re: SeaMenace, A community Ship - Resistance is crumbling
« Reply #60 on: November 06, 2021, 11:33:16 am »

Raid the towers, raze the towers, and absolutly do not let the powers of necromancy taint our ship. Pitch the offending books off the side! I also like the hoard room idea.
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

King Zultan

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Re: SeaMenace, A community Ship - Resistance is crumbling
« Reply #61 on: November 07, 2021, 01:22:45 am »

You guys are probably right about not having necros on the boat, also +1 to the idea of throwing the tainted book overboard.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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delphonso

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Re: SeaMenace, A community Ship - Resistance is crumbling
« Reply #62 on: November 07, 2021, 08:30:29 am »

Begrudgedly accepted. If I die, hire some adventurer to put my wits back in me, then.

neblime

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Re: SeaMenace, A community Ship - Hiatus until feb
« Reply #63 on: November 18, 2021, 05:40:53 pm »

I had hoped to get another update done before I go but alas I'm all out of time.
I'll be travelling for the next 3 months so I'm afraid this is on hiatus for that long, I can only hope that someone will still be around to want to read this after that long!
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

delphonso

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Re: SeaMenace, A community Ship - On hiatus until february
« Reply #64 on: November 18, 2021, 06:10:03 pm »

Batten down the hatches, boys. We're in for a long storm.

Enjoy your travels, neblime!

neblime

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Re: SeaMenace, A community Ship - On hiatus until february
« Reply #65 on: November 19, 2021, 03:56:27 am »

well we were about to take out necromancers right.... prepare for the necropost to bring this back from the dead when the time comes
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - On hiatus until february
« Reply #66 on: November 19, 2021, 04:17:59 am »

Have a safe trip, and I eagerly await the return of our sea based adventures.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Maloy

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Re: SeaMenace, A community Ship - On hiatus until february
« Reply #67 on: November 19, 2021, 12:32:19 pm »

Yo ho ho looks like this pirate will be doing some fishing for awhile during the down time!

Spriggans

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Re: SeaMenace, A community Ship - On hiatus until february
« Reply #68 on: November 21, 2021, 02:41:15 am »

 
Yo ho ho looks like this pirate will be doing some fishing for awhile during the down time!

Fishing ?
Heck ! I'll spend these 3 months near the Rhum barrels !
« Last Edit: November 21, 2021, 02:42:57 am by Spriggans »
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
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neblime

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Re: SeaMenace, A community Ship - We are back!
« Reply #69 on: February 17, 2022, 10:33:28 pm »

WINTER 259 + SPRING 260

It seems our mighty ship, the Lionfish and her faithful crew have been lost at sea for some time!  But as predicted our story shall continue, and rest assured from the dwarves perspective all this time has felt like the blink of an eye.  So where were we?

We had just resolved to assault the grim necromancer tower of Paintleopards and put an end to this source of evil.
Spoiler: Our location (click to show/hide)

Poor winter weather delayed our approach to the place for some time, and business continued as usual on the ship.
There was a strange pile of refuse on the main deck near the mainmast, which turned out to be piles of human teeth taken from our enemies!
Spoiler: The pile (click to show/hide)
It was thrown overboard without much ceremony.
As planned the cats we gained are starting to become an important source of meat, although I'm sure some dwarves are not keen on cat meat our cook Farvin can make anything appetising.
Spoiler: They breed fast too (click to show/hide)
Our eagles also continue to multiply, showing a lot of promise for war animals
Spoiler: a whole clutch of them (click to show/hide)
Sand is not available until we put ashore for Spriggans secret project so she has been carving some figurines out of the discarded shells of the sea creatures we eat to pass the time.
What King Zultan is actually up to isn't really that inspiring

Around the new year we arrived in the vinicity of Paintleopards.
As we put ashore we sent out our dedicated raiders to scout the location before we prepared our full attack, and naturally took the opportunity to stock up on some more wood while we wait.
The scouts returned quickly, having easily snuck past the defenses and even taken some books from the tower!
The number of books recovered raised the threat of necromantic knowledge entering our ship but it turns out none of them covered such subject matter
Taking this success to mean the place was only weakly defended, we gathere up all of the crew able to fight, and prepared for the attack.
All of the crew except for a skeleton crew to guard the ship were equipped and made ready, that we may at last put a stop to the endless hordes of undead assailing the innocent people of the area... and get back to raiding them ourselves.
At this time I would like to remind those craven members of the crew that signed up asking not to go on raids they were warned at the time, all sailors must be part of the military, as we may need to fight with our full strength at times such as this.  Spriggans and Immortal-D remained behind this time, as someone has to hold the ship and the scholarly types seem least suited to combat.

At the very moment we disembarked for what may be the final battle for many, new life springs forth!
Spoiler: That timing though.. (click to show/hide)
This is the son of none other than Farvin, our cook!  I have provisionally named him Farvin junior
Spoiler: Farvin Junior (click to show/hide)
Following the proudest dwarven traditions, his mother, one of our axedwarves will carry him fearlessly into the battle about to take place.
That final excitement complete, the majority of the crew departed for the attack, leaving the rest to wait on tenterhooks for news of their success, or their absence indicating failure.

After a short time, it seemed that those left on the ship would have plenty of excitement of their own!
Spoiler: Why now! (click to show/hide)
did I mention we only left a skeleton crew to defend the ship??
It seemed that we would have to defend the ship with the few ill equipped dwarves left as the werebeast sprinted towards us, but at that moment suddenly the raiders returned, and the spearmaster Zaneg gave chase to the beast as the hunter became the hunted.
Spoiler: Caught him! (click to show/hide)
We were lucky enough that no bites or scratches occured (as far as we know...) but Farvin junior did have the misfortune of witnessing this brutal battle as he returned with his mother, we can only hope this doesn't give him some kind of distorted outlook on life.
Ah, but this means our heroes were succesful does it not, since they return now to our ship??  They are covered up to their armpits in the blood and ichor of the foul undead beasts, and seem exhausted.  As they rejoin us they begin to relate the tale of the battle of Paintleopards.....

Which you will read in the next post since this one is getting too long!
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

delphonso

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Re: SeaMenace, A community Ship - We are back!
« Reply #70 on: February 18, 2022, 08:06:26 am »

Glad we weren't left high and dry for too long captain! Have to serve under your banner again!

Maloy

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Re: SeaMenace, A community Ship - We are back!
« Reply #71 on: February 18, 2022, 06:28:26 pm »

The other day I was just sitting around and thinking "I miss SeaMenace"

I am greatly satisfied by the claiming of necromancer booty!

neblime

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Re: SeaMenace, A community Ship - We are back!
« Reply #72 on: February 18, 2022, 11:51:24 pm »

The Battle of Paintleopards
King Zultan, naturally, led the attack.  His counterpart, Thob Coalmind, was the original source of this necromantic blight, making a deal with some dark god long ago to obtain the powers of life and death, all the necromancers in this areA are his apprentices or apprentices of those apprentices.  King Zultan was able to come up with an extremely clever plan which gave us an advantage: Kill them all.
Spoiler: The battle begins (click to show/hide)
I have no idea where these names the squads give themselves come from, I had told our crew members simple things like "you are part of the raiders" or "crew squad 1" for my organizational convenience.  It seems that under the surface they still stuck with the ancient dwarven practice of coming up with ridiculous names for themselves.  It should also be noted that although King Zultan is named mostly the other named crew members are part of his squad he is simply named as the leader every time all of them do something.
After some small amount of cannon fodder standing guard was destroyed, first the necromancers sent forth their Dark Slayers, resurrected creatures that retained the faculties of the living but were under thrall of the necromancers.  At first the crew of the Lionfish cut through them with little trouble.
Spoiler: The hordes attack (click to show/hide)
Our information said this tower was populated by approximately 100 beings, however it seems this was incorrect as after the initial dark slayers were dealt with the necromancers unleashed their swarms of lesser creatures, the reg's warriors, able to still wield weapons and armor in an imitation of their previous living forms are used as basic warriors in great numbers, as seen in the sieges back at the drydock.  The unspeakable other creatures are made from various animals such as dogs and horses, with horrible arms and legs added.   The crew was hard pressed by over a hundred of them!
Spoiler: Tragedy strikes (click to show/hide)
Although cutting many, by sheer virtue of numbers one of our crew, Fatcat, was overcome and fell to those accursed abominations of nature. Although dozens of undead creatures had fallen at this point, even a single dwarf is a significant loss to our force. Emboldened, the necromancers sent forth more dark slayers increasing the pressure.  Through heroic effort they were again struck down, but the far more numerous mindless creatures surrounded our force.
things seemed grim as another member of the crew fell, and the creatures pressed in all around us.  Our greatest warriors, Zultan, Smoot and Delphonso were still seemingly unharmed however, and the damage being done to the undead was terrible indeed.
Spoiler: A heavy blow is struck (click to show/hide)
Perhaps at this point the necromancers, or at least one specific necromancer, Reg Bellswet, became overconfident, seeing the desperate stand the dwarves were making.  In any case Metruption and his marksdwarves had accompanied the force, and Reg, seeing the damage that Metruption was no doubt doing to the undead, joined the fight personally and attempted to reach him.  Metruption did not hesitate to defend himself, they say it only took him a single bolt to kill Reg stone dead.  Reg Bellswet was no minor apprentice, and he was obviously the creator of the dread Reg's warriors and Reg's dogs, and also it turns out Mistakes of Paintleopards which assailed us from all sides, so this kill gave hope to our embattled crew.
Spoiler: Trouble continues (click to show/hide)
The situation was still dire however, and another crew member fell.  Any creature described as a disaster was indeed proving disastrous to us.  Our dwarves were only equipped with a patchwork of what armor we departed the drydock with and what we've been able to make from melted down loot, although the undead were using low quality equipment every Reg's warrior was armed and armored.
Given the amount of slaughter that had been inflicted on the undead so far it seemed high time for their numbers to thin, the enemy groups became smaller and it seemed there weren't many Dark Slayers left to fight.  Smoot's famous axe Frecklemark continued to swing, sending severed limbs flying with each movement.
Spoiler: Thob shows himself (click to show/hide)
At this point in the battle, the Supreme Necromancer Thob Coalmind showed himself, using his dark powers he made a vicious attack against Cog Twinklelanced, but he was able to dodge out of the way.  sieizing on his distraction another member of the crew brutally set upon his apprentice Anur Wanderglides, slaying him.
Desperate now, Thob sent the remaining Dark Slayers to prevent the crew from reaching him, but King Zultan and Smoot among others proved the grit of dwarves, still able to cleanly take them down after such a prolonged fight.
Spoiler: Mopping up (click to show/hide)
The few remaining creatures were unable to put up much of a fight, the crew of the Lionfish now crushing them easily.
As our dwarves fought our way towards Thob his minions made their last desperate attempt to throw themselves in the way, but to no avail.  Our ship's doctor Zulban Ruleblockade landed a hit with the Iron Lash he's so fond of using, despite having an injured hand at the time!  Presumable he knows where to aim, even on a necromancer.  After Thob was dealt with a handful of other undead creatures were defeated and driven from the field ending the battle.  At this point the tower still stood untouched, but our forces exhausted as they were, and an indeterminate number of defenders remaining we retired from the field to lick our wounds.
My deepest condolences for Fatcat, I am well aware they had asked not to take part in raids, however as I recall Fatcat was calling for the assault on the tower fairly vehemently, so I can only hope they were willing to give their life for it.  Perhaps we shall make some kind of suitable memorial in the ship

I thought it only fitting we take a closer look at the dwarf who took down the head necromancer:
Spoiler: Zulban Rulestockade (click to show/hide)
perhaps some kind of nickname is in order?  Gravekeeper or something like that?
And here is an update of the kills of the other dwarves.  Calvert and Maloy managed not to kill a single thing in this epic battle.
Spoiler: Smoot (click to show/hide)
Spoiler: King Zultan (click to show/hide)
Spoiler: Delphonso (click to show/hide)
Spoiler: Metruption (click to show/hide)
Spoiler: Farvin (click to show/hide)
Even the cook managed to get one!  I just hope he doesn't serve that.

We have cut the head of the serpent, Thob Coalmind, and killing Reg Bellswet was another great achievement, especially since we weren't even aware that he was present at that tower.
It's unclear whether or not it's better to send the small, more experienced squad of raiders to fight what they can and retreat, instead of sending our entire force at once, and while killing more potentially suffering more casualties?

The question is do we attack again to finish the tower off?  We have no real way to know if resistance will be less if we attack again.
If not which way do we steer the ship?
There are some human hamlets to the north if we want an easy time, or the major human town of Faircradles just to the east (far larger than Guiserings was) we could also potentially raid.
Or I suppose we could even steer back west to the rich human lands in that area?
Spoiler: Our location (click to show/hide)
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

neblime

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #73 on: February 18, 2022, 11:57:49 pm »

So Fatcat, sorry you died, if you want to rejoin as Fatcat II or anything like that I'd be happy to have you, let me know
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - Besieging a necromancer tower
« Reply #74 on: February 19, 2022, 02:51:52 am »

That seems to be the most crew casualties we've had so far.


Also I feel that we should finish off the tower while it's still weak.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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