SPRING 258
As we sail briskly past the coast, the dense forest and the bassy din of the giant grasshoppers gives way to the open fields of the Rough Plain, and the dwarves who brave the crow's nest can see far indeed. However I like to think it was the noses of our fine crew that detected the enemy first.
It seems the foul influence of agewards extends at least this far south from the tower itself; we spotted a band of undead on the shore! Doubtless heading to inflict death and worse on bakersleaped.
Dwarves! Battlestations! We can’t let them beat us to it! Behold, among the dead humans and such bought back to unholy life the grotesque menagerie that spews forth from Agewards:
The dwarves sprang to battlestations, eager to test out their ballistas. The Lionfish carries a mix of copper tipped and wooden ballista arrows, and the dwarves put some of them to excellent use.
The marksdwarves took to the fighting top as well and inflicted some severe damage
Unable to withstand our harassment the dreadful host turned and fled swiftly inland! A great victory for the Lionfish and her crew!
Obstacles thus removed, we sailed in and hit the 3 human villages on the rough plain with a minimum of resistance:
(it's enemy dwarves dying)
Some fine work there, although the loot isn't amazing every scrap of metal can be melted down to make more bolts and ballista arrows. Shame there were no more animals though!
Wait what's this?
By Limar Minebud! This must be the first dwarf ever born while borne by the waves! As such we named him Seaborn
Now we have to plan our next move, if the crew cares to weigh in, 3 options:
1: We remain in the bay of the rough plain and revisit these towns for all they’re worth. The ship is fairly well stocked at this time, however it could be an easy period to train our raiders more and gather what we can, doubtless there is more to take.
2: We sail south, hitting more villages along the way, and attacking the town of guiserings, a bit more established, but likely to house better loot as well. Presumably we would continue south and then east.
3: If we want to get ambitious there is the Human Castle of Jawgeorges but a short trip inland, if our raiders land and attack suddenly they may take them by surprise. This option has the most potential for loot, but also the most danger.
And unfortunately there is another matter I wish to hear what the crew thinks of. Not all dwarves seem to be cut out for sea life and the ship’s metalsmith, Tun Mengidok has been cracking under the stress, and has started multiple fights!
The question is simple. What shall we do with a dwarven sailor? I want to believe he will recover and stabilize, but what does the crew think? Is there any appropriate punishment?