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Author Topic: SeaMenace, A community Ship - Back to raiding  (Read 25298 times)

delphonso

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Re: SeaMenace, A community Ship - The ship sails on!
« Reply #105 on: August 04, 2022, 04:25:18 am »

Perhaps we can pick up some crew and train them on the eastern hamlets before heading toward Agewards at full force.

Bastard necromancers need a lesson they won't forget this life or the next...

King Zultan

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Re: SeaMenace, A community Ship - The ship sails on!
« Reply #106 on: August 05, 2022, 02:22:49 am »

Getting a more crewmen and attacking the tower sound like good ideas.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

neblime

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Re: SeaMenace, A community Ship - The ship sails on!
« Reply #107 on: August 05, 2022, 07:51:29 am »

Bastard necromancers need a lesson they won't forget this life or the next...
The ship's new motto?
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

neblime

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Re: SeaMenace, A community Ship - The ship sails on!
« Reply #108 on: August 09, 2022, 10:21:08 am »

SPRING 262
At the very end of 261 we hit the tiny seaside village of Springsocket.
Spoiler: A pretty routine raid (click to show/hide)

The new year bought some excellent news.  The first generation of Eagles hatched on the ship have matured!
Now comes training.  The Dwarves of the Lustrous Spear naturally have little experience with an animal that prefers wide open spaces of the surface world.
But on this ship we learn more about these noble birds each day:
Spoiler: The secrets of eagles (click to show/hide)
One dwarf who doesn't seem to take any joy in this discovery is avolitionbrit
It seems sea life isn't agreeing with him.  No tantrums have occured yet but he has been taken off his regular duties (which mostly involve working the brewery) to try and let him relax.  If it comes to violence does our previous threat of throwing dwarves still apply?!
As we moved up the coast the human castle of Growlstray seemed a tempting target.  Perhaps they would have more enticing loot than the poorly defended coastal towns?
While our raiders assaulted the castle our scholars investigated a nearby old monastery and found absolutely nothing of value there.
Spoiler: Attacking Growlstrays (click to show/hide)
For all this effort we gained a collection of books about human castles.  If we have to attack another human castle in the future these may prove useful..

At last we neared the town of batheflame, a jewel sticking out of the headland that extended out of the hardy desert.  Or is it more like a ripe berry waiting for us to pick?
It seemed they were ready for our attack however, and resorted to a somewhat disturbing defensive tactic.
Although unharmed, the sheer number of DOGS the humans employed on the battlefield pushed our dwarves back!  We always knew humans were too cowardly to stand up to us themselves, but massed dog warfare?  The crew had been clamoring for the burning and destruction of a settlement, and it seemed the perfect response to the obstinate town, although a bit unfortunate for the blindly loyal dogs.  The raiders set upon the town for a second time, and the order was given to raze the place!
It seems the crew has no stomach for the unjust slaughter of peasants and destruction, by all reports the town was still standing after this attack, however they certainly took some good loot in the process:
No doubt named for the sun-like hue of golden beryl, this earring was forged in circleguilds, the illustrious capital of the dwarven kingdom of The Town of Oars, in the northern part of the continent.  It was created by the great dwarven Engineer, Ilral Granitesteel, who invented both the bellows and the hourglass!  Quite a treasure to be stolen by a lowly human thief and carried all the way here.
This hammer was forged in the ancient fortress of CloisterPuce, founded by dwarves in a time before memory it has sadly since been conquered by foul goblin hordes.  This hammer had been wielded by none other than the king of the barricaded whips! (The dwarven kingdom in mountain range just south of the ship's current position)  It has never been used in combat, but I say it's high time! It seemed most fitting to give it to Delphonso, the hammerdwarf among our raiders.
This sword was forged in the dark fortress of Headticks, FAR to the north, on the very northwestern tip of the stormy land!  Beyond that the history of this sword is uncertain, but it IS exquisitely crafted.
There isn't as obvious a choice for this one, King Zultan, the most accomplished swordsdwarf already has the legendary Iron sword Towerneutral, so first raider who takes a liking to it and says so can wield this sword!
Spoiler: The mundane haul (click to show/hide)
years of raiding downtrodden human peasants has paid off, this haul alone makes it all worthwhile!  Thus emboldened, we make our way to Agewards, for some well earned revenge on the necromancers who so plagued the construction of The Lionfish!
Spoiler: Planned Route (click to show/hide)
On our way past we will loot the town of Goaltake (and likely the nearby monastery too) before crossing the open sea back to the gloved dune, and returning to our dock.  There we will take on what crew wish to join us, and make for Agewards at full sail!  Without any undue delay this journey should take about a season and leave us approaching Agewards as 263 begins.
« Last Edit: August 09, 2022, 10:23:48 am by neblime »
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

neblime

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #109 on: August 09, 2022, 10:23:10 am »

by the way if we have any lurkers landlubbers looking at joining the crew now is a good time, since we're about to take on more crew  :D
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #110 on: August 10, 2022, 05:11:32 am »

Dang we're looting all kinds of good stuff.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

recon1o6

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #111 on: August 10, 2022, 12:12:12 pm »

While a historic blade would make fer a fine weapon, I would sooner see it on me cabin's mantlepiece than in the belly of a landlubber. Too fine a treasure too use in combat, not that copper be much good anyways
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Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
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delphonso

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #112 on: August 11, 2022, 10:57:39 am »

Aye, don't let the moment dwindle! I've got me reward for cooperatin' - a fancy new hammer stolen straight from a king's coffer! I'll do it proud.

Maloy

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #113 on: August 12, 2022, 06:30:30 am »

How's my fisherdwarf been doing?

Been hoping to see them distinguish themselves in battle alas it seems I am only good at defeating the fish of the sea

neblime

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #114 on: August 12, 2022, 09:02:42 am »

How's my fisherdwarf been doing?

Been hoping to see them distinguish themselves in battle alas it seems I am only good at defeating the fish of the sea
Hm well looking back I didnt ask, but i didn't get the impression you wanted to go on raids, was that incorrect? at any rate there's not many fish right now so it might be a good time to start!
Spoiler: Thoughts and prefs (click to show/hide)
Those current thoughts certainly seem to agree..  as for kills he has "One human in faircradles" which as you might recall was the human town we looted just after we hit paintleopards (and being a large town we took more than just the raiders)
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neblime

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Re: SeaMenace, A community Ship - Legendary plunder!
« Reply #115 on: August 17, 2022, 09:47:09 pm »

AUTUMN + WINTER 262
As we steer towards Goaltake our resident malcontent, avolitionbrit, remains stressed.  Despite taking some time off pray and generally being relieved of all responsibilities no improvement in mood is apparent.  It's unclear what else we can do for him.
As planned we attacked Goaltakes and the nearby monastery.
Spoiler: Goaltake Loot (click to show/hide)
The people of the town and the monastery both put up no resistance, evidently having little of value to take...
after this anticlimax the lionfish steered across the open water back to our dock, done with raiding the humans of the fondled fields, for now at least.

Last season the fisherdwarves had reported a lack of fish.  It seems that as we head north there is a fresh catch available again!
Maloy and the others have neglected to take to the fishing boat again, but I'm sure it's just a matter of time, and at any rate our food stocks are more than sufficient for now, a healthy diet of goose eggs and the plants we manage to grow aboard the ship can sustain a crew of dwarves pretty well it turns out.

As winter began we returned to the small coastal fort where we had set off six years ago!
And the sights that greeted the crew of the lionfish were..... not as expected.

The haggard, skinny and poorly dressed dwarves that greeted us were but ghastly caricatures of dwarves compared to our hale and hearty crew.
Much to our surprise they appealed to us for food!  It seems that they had been under constant siege of the undead since we had left, and a loss of seeds and lack of trade with the outside world had made things difficult, although they were not quite on the point of starvation.
Spoiler: Fortress entrance (click to show/hide)
There is still various blood and filth strewn about at the entrance of the fort, from the last assualt, with the dwarves here too busy with survival to clean up the place.
Spoiler: The living quarters (click to show/hide)
As you can see pictured above we bought a few of our new pet war eagles down into the fortress, much impressing the residents there.  It seems they are secure enough down in the earth, but lacking  much in material wealth.  In the end we did part with some of our ship grown plants, it seems they need them more than we do.
Spoiler: The Graveyard (click to show/hide)
constant warfare from the undead has taken its toll.  And that's not all it seems.  The crew spotted some suspiciously walled off sections of the fortress and when they asked about it only a single word answer was given.
"Werebeasts"
Spoiler: Werebeast Containment (click to show/hide)
It seems there is nothing for us here. We took on a few more crew members, bringing us up to 42 then sailed on for Agewards.

It has been a quiet season as far as this ship's history goes, the year to come promises to a bloody and violent one, with the tower before us we can only hope that San disguises our approach and we catch those foul necromancers by surprise...
Spoiler: The 2nd Deck (click to show/hide)
Farvin junior on the left there is playing make believe, and the new eagles have hatched, and our war eagle flock continues to grow.

Spoiler: Our Route (click to show/hide)

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I am quite looking forward to the next 20 or 30 years or so of developmental madness

King Zultan

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Re: SeaMenace, A community Ship - Returning home
« Reply #116 on: August 18, 2022, 04:52:27 am »

Dang the fort didn't fare well while we were gone, at least it sounds like we were able to save some of them from that place.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Immortal-D

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Re: SeaMenace, A community Ship - Returning home
« Reply #117 on: August 18, 2022, 12:06:59 pm »

Glad to see this Ship sailing once more.  How is ImmortalCat doing these days?

neblime

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Re: SeaMenace, A community Ship - Returning home
« Reply #118 on: August 18, 2022, 10:13:20 pm »

Immortal-D's thoughts and prefs:
Spoiler (click to show/hide)
Immortal and Fatcat's daughter is 2 years old by now (and already has "getting used to tragedy")
No kills, the monasteries I send immortal-D and spriggans to never seem to put up any resistance (or indeed have anything worthwhile)
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

fatcat__25

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Re: SeaMenace, A community Ship - Returning home
« Reply #119 on: August 19, 2022, 01:32:32 am »

They grow up so fast...
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.
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