((Just a side note: Going to move to using a d20, since a d6 felt a little cramped. I don't intend on changing mechanics often, but it's the third post, it's probably fine, right?
(Let me know if it isn't fine)))
Interfere for the better of everyone.
[12] You interfere with the
coiling, and at its source, you find something
otherThe shift in the Void blossoms into a fracture, and then a gaping maw, spewing forth matter and energy, filling the Void with planets, stars, and galaxies, everything that has ever been or will be. You didn't cause this, but you can ride the wave and force your will upon one small fraction of it. On your planet, grows a series of civilizations rife with conflict - wars and politics, alliances and betrayals.
Your awareness centers in upon a small village, and you appear on the outskirts of town. Everyone knows of you, but not many know
of you - your family doesn't leave their land often, and you're not warmly welcomed here. The local adventurers guild gives you a wooden sword, a pot lid for a shield, a helmet you're pretty sure is an old bucket, and tells you good luck. You'll have to buy, find, or steal a map, but there's a vast plain to your south and a forest to the north, this town settled on the border of the two. This border stretches as far as you can see, and in the west lies a mountain range.
Stop dancing and look around at the surroundings
[14] You scan your surroundings - right now you're in a void, filled only with you and your fellow...void dwellers? Entities? Players? And anything they've directly pulled into existence.
Be Everything, Imbue Everyone, Support Everything.
[1] You attempt to imbue yourself into everyone, and it...does not go well. Where once you were everywhere, distributed across the Endless, now you have these disturbing null spaces, where you assume the others reside. You're no longer aware of what's in these blank spaces.
>Fly off to space and build my own shipyard for fun and profit.
[17] You begin construction of a grand shipyard - a space casino here, a wonderful park there - all is as you imagine, and you create a grand construct, with room for countless ships to come and go, and grand drydocks capable of building true behemoths of voidcraft.
A shame there's no one to travel to it, nor anyone to inhabit it.
Create a multi-biome dungeon with a mobile vacuum for an entrance
[2][12][12] Your attempts at a multi-biome dungeon are...unsatisfactory. Not outright failure, but you struggle to get the disparate creatures to survive without killing each other off or wandering out of their own biome and dying off.
The entrance, however, is far more successful. A rift in space, that seems to bend light around it, and glow with a gentle
unlight. Within its depths you can see the different biomes you've created, flickering between each. Anything too close will be sucked in, though it's not impossible to escape the pull. There is no clear way to escape once you've entered it, however.
i grab the coiling thing and drain its power.
Status: Eldritch god.
[7][4] You latch on to the
coiling and follow it to its source, and attempt to drain its power. It...doesn't go well.
Embrace the coiling feeling
Knightwing64: Minor god, Permanent +1 to all roles.
[15+1] You embrace the coiling, and discover something incredible.
Create BILLIONS of zebras and make them the dominant lifeform of this world!
[19] You create an endless tide of zebras - along with zebramen, and unleash werezebras upon the world. Right now they're effectively in stasis while floating in the Void, but being the most common (and one of the only) creatures around, are dominant.
Steal both of King Zultan’s crowns.
[3] You attempt to steal King Zultan's crowns, and while you do fail, you manage to break off one of the jewels in your attempts.
((Everyone, check your DM's ))