Alfred: Distract the white creature by tossing a spare change away.
Dice: 6
TricMagic: Call Shadow Wolves, which are to aid Drukalfar in defense.
Dice: 19
Drukalfar: Attack with shadow magic.
Dice: 11
As the white creature slowly approaches Alfred, it is briefly distracted by the jingly sound of a coin hitting the ground. Alfred uses this to quietly get away as the creature turns around to take a better smell of the metal object, but soon haunting howls fill the air. Alfred jumps back to where the group is, and creature vanishes back into the growth, seemingly scared by the noises. A brief flash of a white that comes from the creature goes unnoticed.
Thanks to no other than a freshly summoned pack of shadow entities, who then begin to have a blast attacking creatures in the room. But it won't last, as they will too dissipate soon. But it is enough. Drukalfar grabs Alfred by his arm and drags him along as they venture into the danger. Wolves chase the nightmarish creatures away, yet are motivated by a tiny floating white ring that refuses to be caught. Adventurers run after the wolves through the clean path. Soon, the party notices the exit. At a broken, battered pedestal shrouded in darkness there can be seen a large box with a door, emitting a small light from its side.
The wolves finally dissipate, but the party has made it to the elevator. They spare no time to look back nor even notice the music. The growth hollers on still, its seemingly inexhaustable supply of creatures lament and cut their losses. But before the elevator closes its doors, something else enters the elevator with them at the last minute. It is that creature. But it has a 2D halo with a foward pointing edge hovering on top of its head, unlike the others of its kind. It gurgles from its fleshy maw and drops a saliva covered coin on Alfred's shoes in an act of benevolence. They have no time discussing this recent event, though.
The elevator suddenly speeds up. It skips a total of 6 deemed unavailable floors and reaches its destination on floor 15. Elevator dings, and -Etki Aktif- makes itself available to be exited into a gargantuan sphere of featureless darkness, but it is decently illuminated in some way. A covering of abberant attire makes up the ground, all of them the same kind, yet different in light spectrum and volume. A spire of ash and fume rises from the back side of a measily peak of body covering. easily noticable, thin and juvenile sounds of joyful speaking echo away from the place.
The apparition, it seems, has unexplainably went out of sight, and is nowhere to be found with the team of voyagers.
There seems to be no outright hostilities here. You can progress forward. The joyful, indecipherable chatter goes on and on and on
What Are You Thinking Of Doing In this Situation You Are In?